axmol/cocos/scripting/lua-bindings/manual/platform/ios/CCLuaObjcBridge.h

42 lines
938 B
C++

#ifndef __LUA_OBJC_BRIDGE_H_
#define __LUA_OBJC_BRIDGE_H_
#include "scripting/lua-bindings/manual/CCLuaBridge.h"
/**
* @addtogroup lua
* @{
*/
NS_CC_BEGIN
/**
* Build a bridge between ObjectC and Lua script.
* This mechanism make Lua and ObjectC call each other easily.
*/
class LuaObjcBridge : public LuaBridge
{
public:
/**
* Bind callObjcStaticMethod of LuaObjcBridge to Lua.
* In current mechanism,we could call LuaObjcBridge.callStaticMethod(className, methodName, args) in Lua directly.
* Meanwhile the callObjcStaticMethod of LuaObjcBridge binding function is wrapped in the luaoc.lua
*
* @param L the current lua_State
* @js NA
* @lua NA
*/
static void luaopen_luaoc(lua_State *L);
protected:
static int callObjcStaticMethod(lua_State *L);
static void pushValue(lua_State *L, void *val);
};
NS_CC_END
// end group
/// @}
#endif // __LUA_OBJC_BRIDGE_H_