mirror of https://github.com/axmolengine/axmol.git
231 lines
6.5 KiB
C++
231 lines
6.5 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2011 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "renderer/CCTextureCache.h"
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#include "2d/CCSpriteFrame.h"
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#include "base/CCDirector.h"
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NS_CC_BEGIN
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// implementation of SpriteFrame
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SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect)
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{
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SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
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spriteFrame->initWithTextureFilename(filename, rect);
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spriteFrame->autorelease();
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return spriteFrame;
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}
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SpriteFrame* SpriteFrame::createWithTexture(Texture2D *texture, const Rect& rect)
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{
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SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
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spriteFrame->initWithTexture(texture, rect);
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spriteFrame->autorelease();
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return spriteFrame;
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}
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SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
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{
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SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
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spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize);
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spriteFrame->autorelease();
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return spriteFrame;
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}
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SpriteFrame* SpriteFrame::create(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
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{
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SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
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spriteFrame->initWithTextureFilename(filename, rect, rotated, offset, originalSize);
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spriteFrame->autorelease();
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return spriteFrame;
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}
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SpriteFrame::SpriteFrame()
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: _rotated(false)
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, _texture(nullptr)
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{
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}
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bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect)
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{
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Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS(rect);
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return initWithTexture(texture, rectInPixels, false, Vec2::ZERO, rectInPixels.size);
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}
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bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect)
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{
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Rect rectInPixels = CC_RECT_POINTS_TO_PIXELS( rect );
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return initWithTextureFilename(filename, rectInPixels, false, Vec2::ZERO, rectInPixels.size);
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}
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bool SpriteFrame::initWithTexture(Texture2D* texture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
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{
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_texture = texture;
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if (texture)
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{
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texture->retain();
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}
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_rectInPixels = rect;
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_rect = CC_RECT_PIXELS_TO_POINTS(rect);
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_offsetInPixels = offset;
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_offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels );
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_originalSizeInPixels = originalSize;
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_originalSize = CC_SIZE_PIXELS_TO_POINTS( _originalSizeInPixels );
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_rotated = rotated;
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_anchorPoint = Vec2(NAN, NAN);
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return true;
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}
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bool SpriteFrame::initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
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{
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_texture = nullptr;
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_textureFilename = filename;
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_rectInPixels = rect;
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_rect = CC_RECT_PIXELS_TO_POINTS( rect );
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_offsetInPixels = offset;
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_offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels );
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_originalSizeInPixels = originalSize;
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_originalSize = CC_SIZE_PIXELS_TO_POINTS( _originalSizeInPixels );
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_rotated = rotated;
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_anchorPoint = Vec2(NAN, NAN);
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return true;
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}
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SpriteFrame::~SpriteFrame()
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{
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CCLOGINFO("deallocing SpriteFrame: %p", this);
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CC_SAFE_RELEASE(_texture);
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}
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SpriteFrame* SpriteFrame::clone() const
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{
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// no copy constructor
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SpriteFrame *copy = new (std::nothrow) SpriteFrame();
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copy->initWithTextureFilename(_textureFilename, _rectInPixels, _rotated, _offsetInPixels, _originalSizeInPixels);
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copy->setTexture(_texture);
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copy->autorelease();
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return copy;
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}
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void SpriteFrame::setRect(const Rect& rect)
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{
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_rect = rect;
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_rectInPixels = CC_RECT_POINTS_TO_PIXELS(_rect);
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}
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void SpriteFrame::setRectInPixels(const Rect& rectInPixels)
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{
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_rectInPixels = rectInPixels;
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_rect = CC_RECT_PIXELS_TO_POINTS(rectInPixels);
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}
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const Vec2& SpriteFrame::getOffset() const
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{
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return _offset;
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}
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void SpriteFrame::setOffset(const Vec2& offsets)
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{
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_offset = offsets;
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_offsetInPixels = CC_POINT_POINTS_TO_PIXELS( _offset );
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}
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const Vec2& SpriteFrame::getOffsetInPixels() const
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{
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return _offsetInPixels;
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}
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void SpriteFrame::setOffsetInPixels(const Vec2& offsetInPixels)
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{
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_offsetInPixels = offsetInPixels;
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_offset = CC_POINT_PIXELS_TO_POINTS( _offsetInPixels );
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}
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const Vec2& SpriteFrame::getAnchorPoint() const
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{
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return _anchorPoint;
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}
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void SpriteFrame::setAnchorPoint(const Vec2& anchorPoint)
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{
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_anchorPoint = anchorPoint;
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}
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bool SpriteFrame::hasAnchorPoint() const
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{
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return !isnan(_anchorPoint.x);
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}
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void SpriteFrame::setTexture(Texture2D * texture)
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{
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if( _texture != texture ) {
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CC_SAFE_RELEASE(_texture);
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CC_SAFE_RETAIN(texture);
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_texture = texture;
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}
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}
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Texture2D* SpriteFrame::getTexture()
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{
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if( _texture ) {
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return _texture;
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}
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if( !_textureFilename.empty()) {
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return Director::getInstance()->getTextureCache()->addImage(_textureFilename);
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}
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// no texture or texture filename
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return nullptr;
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}
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void SpriteFrame::setPolygonInfo(const PolygonInfo &polygonInfo)
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{
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_polygonInfo = polygonInfo;
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}
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const PolygonInfo &SpriteFrame::getPolygonInfo() const
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{
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return _polygonInfo;
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}
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bool SpriteFrame::hasPolygonInfo() const
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{
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return _polygonInfo.triangles.vertCount != 0;
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}
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NS_CC_END
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