axmol/cocos/scripting/lua-bindings/auto/api/ParticleBatchNode.lua

61 lines
1.8 KiB
Lua

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-- @module ParticleBatchNode
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-- @function [parent=#ParticleBatchNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
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-- @function [parent=#ParticleBatchNode] disableParticle
-- @param self
-- @param #int int
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-- @function [parent=#ParticleBatchNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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-- @function [parent=#ParticleBatchNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
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-- @function [parent=#ParticleBatchNode] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
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-- @function [parent=#ParticleBatchNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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-- @function [parent=#ParticleBatchNode] insertChild
-- @param self
-- @param #cc.ParticleSystem particlesystem
-- @param #int int
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-- @function [parent=#ParticleBatchNode] removeChildAtIndex
-- @param self
-- @param #int int
-- @param #bool bool
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-- @function [parent=#ParticleBatchNode] create
-- @param self
-- @param #string str
-- @param #int int
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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-- @function [parent=#ParticleBatchNode] createWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #int int
-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
return nil