axmol/cocos/scripting/lua-bindings/auto/api/ProgressTimer.lua

75 lines
2.2 KiB
Lua

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-- @module ProgressTimer
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-- @function [parent=#ProgressTimer] isReverseDirection
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#ProgressTimer] setBarChangeRate
-- @param self
-- @param #point_table point
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-- @function [parent=#ProgressTimer] getPercentage
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#ProgressTimer] setSprite
-- @param self
-- @param #cc.Sprite sprite
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-- @function [parent=#ProgressTimer] getType
-- @param self
-- @return ProgressTimer::Type#ProgressTimer::Type ret (return value: cc.ProgressTimer::Type)
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-- @function [parent=#ProgressTimer] getSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
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-- @function [parent=#ProgressTimer] setMidpoint
-- @param self
-- @param #point_table point
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-- @function [parent=#ProgressTimer] getBarChangeRate
-- @param self
-- @return point_table#point_table ret (return value: point_table)
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-- overload function: setReverseDirection(bool)
--
-- overload function: setReverseDirection(bool)
--
-- @function [parent=#ProgressTimer] setReverseDirection
-- @param self
-- @param #bool bool
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-- @function [parent=#ProgressTimer] getMidpoint
-- @param self
-- @return point_table#point_table ret (return value: point_table)
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-- @function [parent=#ProgressTimer] setPercentage
-- @param self
-- @param #float float
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-- @function [parent=#ProgressTimer] setType
-- @param self
-- @param #cc.ProgressTimer::Type type
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-- @function [parent=#ProgressTimer] create
-- @param self
-- @param #cc.Sprite sprite
-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
return nil