mirror of https://github.com/axmolengine/axmol.git
437 lines
12 KiB
C
437 lines
12 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_ANIMATION_H_
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#define SPINE_ANIMATION_H_
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#include <spine/Event.h>
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#include <spine/Attachment.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spTimeline spTimeline;
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struct spSkeleton;
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typedef struct spAnimation {
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const char* const name;
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float duration;
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int timelinesCount;
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spTimeline** timelines;
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#ifdef __cplusplus
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spAnimation() :
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name(0),
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duration(0),
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timelinesCount(0),
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timelines(0) {
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}
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#endif
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} spAnimation;
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spAnimation* spAnimation_create (const char* name, int timelinesCount);
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void spAnimation_dispose (spAnimation* self);
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/** Poses the skeleton at the specified time for this animation.
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* @param lastTime The last time the animation was applied.
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* @param events Any triggered events are added. */
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void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
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spEvent** events, int* eventsCount);
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/** Poses the skeleton at the specified time for this animation mixed with the current pose.
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* @param lastTime The last time the animation was applied.
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* @param events Any triggered events are added.
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* @param alpha The amount of this animation that affects the current pose. */
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void spAnimation_mix (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
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spEvent** events, int* eventsCount, float alpha);
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#ifdef SPINE_SHORT_NAMES
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typedef spAnimation Animation;
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#define Animation_create(...) spAnimation_create(__VA_ARGS__)
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#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
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#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
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#define Animation_mix(...) spAnimation_mix(__VA_ARGS__)
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#endif
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/**/
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typedef enum {
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SP_TIMELINE_SCALE,
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SP_TIMELINE_ROTATE,
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SP_TIMELINE_TRANSLATE,
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SP_TIMELINE_COLOR,
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SP_TIMELINE_ATTACHMENT,
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SP_TIMELINE_EVENT,
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SP_TIMELINE_DRAWORDER,
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SP_TIMELINE_FFD,
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SP_TIMELINE_IKCONSTRAINT,
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SP_TIMELINE_FLIPX,
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SP_TIMELINE_FLIPY
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} spTimelineType;
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struct spTimeline {
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const spTimelineType type;
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const void* const vtable;
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#ifdef __cplusplus
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spTimeline() :
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type(SP_TIMELINE_SCALE),
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vtable(0) {
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}
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#endif
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};
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void spTimeline_dispose (spTimeline* self);
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void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
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int* eventsCount, float alpha);
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#ifdef SPINE_SHORT_NAMES
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typedef spTimeline Timeline;
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#define TIMELINE_SCALE SP_TIMELINE_SCALE
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#define TIMELINE_ROTATE SP_TIMELINE_ROTATE
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#define TIMELINE_TRANSLATE SP_TIMELINE_TRANSLATE
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#define TIMELINE_COLOR SP_TIMELINE_COLOR
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#define TIMELINE_ATTACHMENT SP_TIMELINE_ATTACHMENT
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#define TIMELINE_EVENT SP_TIMELINE_EVENT
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#define TIMELINE_DRAWORDER SP_TIMELINE_DRAWORDER
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#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
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#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
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#endif
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/**/
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typedef struct spCurveTimeline {
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spTimeline super;
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float* curves; /* type, x, y, ... */
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#ifdef __cplusplus
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spCurveTimeline() :
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super(),
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curves(0) {
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}
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#endif
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} spCurveTimeline;
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void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
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void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);
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/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
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* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
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* the difference between the keyframe's values. */
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void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
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float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
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#ifdef SPINE_SHORT_NAMES
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typedef spCurveTimeline CurveTimeline;
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#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
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#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
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#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
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#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
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#endif
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/**/
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typedef struct spBaseTimeline {
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spCurveTimeline super;
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int const framesCount;
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float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
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int boneIndex;
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#ifdef __cplusplus
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spBaseTimeline() :
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super(),
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framesCount(0),
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frames(0),
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boneIndex(0) {
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}
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#endif
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} spBaseTimeline;
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/**/
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typedef struct spBaseTimeline spRotateTimeline;
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spRotateTimeline* spRotateTimeline_create (int framesCount);
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void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
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#ifdef SPINE_SHORT_NAMES
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typedef spRotateTimeline RotateTimeline;
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#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
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#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spBaseTimeline spTranslateTimeline;
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spTranslateTimeline* spTranslateTimeline_create (int framesCount);
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void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
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#ifdef SPINE_SHORT_NAMES
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typedef spTranslateTimeline TranslateTimeline;
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#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
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#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spBaseTimeline spScaleTimeline;
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spScaleTimeline* spScaleTimeline_create (int framesCount);
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void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
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#ifdef SPINE_SHORT_NAMES
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typedef spScaleTimeline ScaleTimeline;
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#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
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#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spColorTimeline {
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spCurveTimeline super;
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int const framesCount;
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float* const frames; /* time, r, g, b, a, ... */
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int slotIndex;
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#ifdef __cplusplus
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spColorTimeline() :
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super(),
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framesCount(0),
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frames(0),
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slotIndex(0) {
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}
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#endif
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} spColorTimeline;
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spColorTimeline* spColorTimeline_create (int framesCount);
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void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
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#ifdef SPINE_SHORT_NAMES
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typedef spColorTimeline ColorTimeline;
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#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
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#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spAttachmentTimeline {
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spTimeline super;
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int const framesCount;
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float* const frames; /* time, ... */
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int slotIndex;
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const char** const attachmentNames;
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#ifdef __cplusplus
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spAttachmentTimeline() :
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super(),
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framesCount(0),
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frames(0),
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slotIndex(0),
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attachmentNames(0) {
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}
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#endif
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} spAttachmentTimeline;
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spAttachmentTimeline* spAttachmentTimeline_create (int framesCount);
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/* @param attachmentName May be 0. */
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void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
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#ifdef SPINE_SHORT_NAMES
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typedef spAttachmentTimeline AttachmentTimeline;
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#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
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#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spEventTimeline {
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spTimeline super;
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int const framesCount;
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float* const frames; /* time, ... */
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spEvent** const events;
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#ifdef __cplusplus
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spEventTimeline() :
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super(),
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framesCount(0),
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frames(0),
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events(0) {
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}
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#endif
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} spEventTimeline;
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spEventTimeline* spEventTimeline_create (int framesCount);
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void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, float time, spEvent* event);
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#ifdef SPINE_SHORT_NAMES
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typedef spEventTimeline EventTimeline;
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#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
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#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spDrawOrderTimeline {
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spTimeline super;
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int const framesCount;
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float* const frames; /* time, ... */
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const int** const drawOrders;
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int const slotsCount;
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#ifdef __cplusplus
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spDrawOrderTimeline() :
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super(),
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framesCount(0),
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frames(0),
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drawOrders(0),
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slotsCount(0) {
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}
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#endif
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} spDrawOrderTimeline;
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spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount);
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void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
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#ifdef SPINE_SHORT_NAMES
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typedef spDrawOrderTimeline DrawOrderTimeline;
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#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
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#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spFFDTimeline {
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spCurveTimeline super;
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int const framesCount;
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float* const frames; /* time, ... */
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int const frameVerticesCount;
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const float** const frameVertices;
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int slotIndex;
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spAttachment* attachment;
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#ifdef __cplusplus
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spFFDTimeline() :
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super(),
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framesCount(0),
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frames(0),
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frameVerticesCount(0),
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frameVertices(0),
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slotIndex(0) {
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}
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#endif
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} spFFDTimeline;
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spFFDTimeline* spFFDTimeline_create (int framesCount, int frameVerticesCount);
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void spFFDTimeline_setFrame (spFFDTimeline* self, int frameIndex, float time, float* vertices);
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#ifdef SPINE_SHORT_NAMES
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typedef spFFDTimeline FFDTimeline;
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#define FFDTimeline_create(...) spFFDTimeline_create(__VA_ARGS__)
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#define FFDTimeline_setFrame(...) spFFDTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spIkConstraintTimeline {
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spCurveTimeline super;
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int const framesCount;
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float* const frames; /* time, mix, bendDirection, ... */
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int ikConstraintIndex;
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#ifdef __cplusplus
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spIkConstraintTimeline() :
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super(),
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framesCount(0),
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frames(0),
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ikConstraintIndex(0) {
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}
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#endif
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} spIkConstraintTimeline;
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spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount);
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/* @param attachmentName May be 0. */
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void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection);
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#ifdef SPINE_SHORT_NAMES
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typedef spIkConstraintTimeline IkConstraintTimeline;
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#define IkConstraintTimeline_create(...) spIkConstraintTimeline_create(__VA_ARGS__)
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#define IkConstraintTimeline_setFrame(...) spIkConstraintTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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typedef struct spFlipTimeline {
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spTimeline super;
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int const x;
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int const framesCount;
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float* const frames; /* time, flip, ... */
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int boneIndex;
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#ifdef __cplusplus
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spFlipTimeline() :
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super(),
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x(0),
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framesCount(0),
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frames(0),
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boneIndex(0) {
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}
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#endif
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} spFlipTimeline;
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spFlipTimeline* spFlipTimeline_create (int framesCount, int/*bool*/x);
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void spFlipTimeline_setFrame (spFlipTimeline* self, int frameIndex, float time, int/*bool*/flip);
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#ifdef SPINE_SHORT_NAMES
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typedef spFlipTimeline FlipTimeline;
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#define FlipTimeline_create(...) spFlipTimeline_create(__VA_ARGS__)
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#define FlipTimeline_setFrame(...) spFlipTimeline_setFrame(__VA_ARGS__)
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#endif
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/**/
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_ANIMATION_H_ */
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