axmol/tools/simulator/libsimulator/lib/ProjectConfig/SimulatorConfig.h

58 lines
1.2 KiB
C++

#ifndef __SIMULATOR_CONFIG_H_
#define __SIMULATOR_CONFIG_H_
#include <string>
#include <vector>
using namespace std;
#include "cocos2d.h"
#if defined(_WINDOWS)
#define DIRECTORY_SEPARATOR "\\"
#define DIRECTORY_SEPARATOR_CHAR '\\'
#else
#define DIRECTORY_SEPARATOR "/"
#define DIRECTORY_SEPARATOR_CHAR '/'
#endif
typedef struct _SimulatorScreenSize {
string title;
int width;
int height;
_SimulatorScreenSize(const string &title_, int width_, int height_)
{
title = title_;
width = width_;
height = height_;
}
} SimulatorScreenSize;
typedef vector<SimulatorScreenSize> ScreenSizeArray;
typedef ScreenSizeArray::iterator ScreenSizeArrayIterator;
class SimulatorConfig
{
public:
static SimulatorConfig *getInstance();
// predefined screen size
int getScreenSizeCount() const;
SimulatorScreenSize getScreenSize(int index) const;
int checkScreenSize(const cocos2d::Size &size) const;
// helper
static void makeNormalizePath(string *path, const char *directorySeparator = NULL);
private:
SimulatorConfig();
static SimulatorConfig *_instance;
ScreenSizeArray _screenSizeArray;
};
#endif // __SIMULATOR_CONFIG_H_