mirror of https://github.com/axmolengine/axmol.git
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
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#ifndef __SIMULATOR_CONFIG_H_
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#define __SIMULATOR_CONFIG_H_
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#include <string>
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#include <vector>
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using namespace std;
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#include "cocos2d.h"
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#if defined(_WINDOWS)
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#define DIRECTORY_SEPARATOR "\\"
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#define DIRECTORY_SEPARATOR_CHAR '\\'
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#else
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#define DIRECTORY_SEPARATOR "/"
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#define DIRECTORY_SEPARATOR_CHAR '/'
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#endif
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typedef struct _SimulatorScreenSize {
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string title;
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int width;
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int height;
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_SimulatorScreenSize(const string &title_, int width_, int height_)
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{
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title = title_;
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width = width_;
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height = height_;
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}
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} SimulatorScreenSize;
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typedef vector<SimulatorScreenSize> ScreenSizeArray;
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typedef ScreenSizeArray::iterator ScreenSizeArrayIterator;
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class SimulatorConfig
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{
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public:
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static SimulatorConfig *getInstance();
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// predefined screen size
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int getScreenSizeCount() const;
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SimulatorScreenSize getScreenSize(int index) const;
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int checkScreenSize(const cocos2d::Size &size) const;
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// helper
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static void makeNormalizePath(string *path, const char *directorySeparator = NULL);
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private:
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SimulatorConfig();
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static SimulatorConfig *_instance;
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ScreenSizeArray _screenSizeArray;
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};
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#endif // __SIMULATOR_CONFIG_H_
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