mirror of https://github.com/axmolengine/axmol.git
588 lines
13 KiB
C++
588 lines
13 KiB
C++
/*
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* cocos2d-x http://www.cocos2d-x.org
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*
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* Copyright (c) 2010-2011 - cocos2d-x community
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*
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* Portions Copyright (c) Microsoft Open Technologies, Inc.
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* All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and limitations under the License.
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*/
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
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#include "AudioCachePlayer.h"
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using namespace cocos2d;
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using namespace cocos2d::experimental;
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inline void ThrowIfFailed(HRESULT hr)
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{
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if (FAILED(hr)) {
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// Set a breakpoint on this line to catch XAudio2 API errors.
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throw Platform::Exception::CreateException(hr);
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}
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}
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// AudioCache
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AudioCache::AudioCache()
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: _isReady(false)
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, _retry(false)
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, _fileFullPath("")
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, _srcReader(nullptr)
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, _fileFormat(FileFormat::UNKNOWN)
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{
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_callbacks.clear();
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memset(&_audInfo, 0, sizeof(AudioInfo));
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}
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AudioCache::~AudioCache()
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{
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_callbacks.clear();
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if (nullptr != _srcReader) {
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delete _srcReader;
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_srcReader = nullptr;
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}
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}
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void AudioCache::readDataTask()
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{
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if (_isReady) {
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return;
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}
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std::wstring path(_fileFullPath.begin(), _fileFullPath.end());
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if (nullptr != _srcReader) {
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delete _srcReader;
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_srcReader = nullptr;
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}
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switch (_fileFormat)
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{
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case FileFormat::WAV:
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_srcReader = new (std::nothrow) WAVReader();
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break;
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case FileFormat::OGG:
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_srcReader = new (std::nothrow) OGGReader();
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break;
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case FileFormat::MP3:
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_srcReader = new (std::nothrow) MP3Reader();
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break;
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case FileFormat::UNKNOWN:
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default:
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break;
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}
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if (_srcReader && _srcReader->initialize(_fileFullPath)) {
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_audInfo._totalAudioBytes = _srcReader->getTotalAudioBytes();
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_audInfo._wfx = _srcReader->getWaveFormatInfo();
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_isReady = true;
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_retry = false;
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invokeCallbacks();
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}
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if (!_isReady) {
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_retry = true;
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log("Failed to read input file: %s.\n", _fileFullPath.c_str());
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}
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}
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void AudioCache::addCallback(const std::function<void()> &callback)
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{
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_cbMutex.lock();
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if (_isReady) {
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callback();
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}
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else {
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_callbacks.push_back(callback);
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}
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_cbMutex.unlock();
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if (_retry) {
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readDataTask();
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}
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}
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void AudioCache::invokeCallbacks()
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{
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_cbMutex.lock();
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auto cnt = _callbacks.size();
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for (size_t ind = 0; ind < cnt; ind++)
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{
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_callbacks[ind]();
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}
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_callbacks.clear();
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_cbMutex.unlock();
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}
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bool AudioCache::getChunk(AudioDataChunk& chunk)
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{
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bool ret = false;
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if (nullptr != _srcReader) {
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ret = _srcReader->consumeChunk(chunk);
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}
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return ret;
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}
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void AudioCache::doBuffering()
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{
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if (isStreamingSource()){
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_srcReader->produceChunk();
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}
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}
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bool AudioCache::isStreamingSource()
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{
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if (nullptr != _srcReader) {
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return _srcReader->isStreamingSource();
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}
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return false;
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}
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void AudioCache::seek(const float ratio)
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{
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if (nullptr != _srcReader){
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_srcReader->seekTo(ratio);
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}
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}
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// AudioPlayer
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AudioPlayer::AudioPlayer()
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: _loop(false)
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, _ready(false)
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, _current(0.0)
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, _volume(0.0)
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, _duration(0.0)
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, _cache(nullptr)
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, _totalSamples(0)
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, _samplesOffset(0)
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, _criticalError(false)
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, _isStreaming(false)
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, _finishCallback(nullptr)
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, _xaMasterVoice(nullptr)
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, _xaSourceVoice(nullptr)
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, _state(AudioPlayerState::INITIALZING)
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{
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init();
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}
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AudioPlayer::~AudioPlayer()
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{
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free();
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}
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void AudioPlayer::stop()
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{
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_stop();
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}
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void AudioPlayer::pause()
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{
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_stop(true);
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}
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bool AudioPlayer::update()
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{
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if (_criticalError){
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free();
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init();
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}
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if (_cache != nullptr) {
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_cache->doBuffering();
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}
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//log("bufferQueued: %d, _current: %f", _cachedBufferQ.size(), _current);
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return _criticalError;
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}
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void AudioPlayer::resume()
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{
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_play(true);
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}
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bool AudioPlayer::isInError()
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{
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return _criticalError;
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}
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float AudioPlayer::getDuration()
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{
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if (nullptr == _cache) {
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return _duration;
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}
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auto fmt = _cache->_audInfo._wfx;
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if (!fmt.nChannels) {
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return _duration;
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}
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if ((int)_duration <= 0)
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{
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switch (fmt.wFormatTag)
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{
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case WAVE_FORMAT_PCM:
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case WAVE_FORMAT_ADPCM:
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_duration = (float(_cache->_audInfo._totalAudioBytes / ((fmt.wBitsPerSample / 8) * fmt.nChannels)) / fmt.nSamplesPerSec) * 1000;
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_totalSamples = fmt.nSamplesPerSec * _duration / 1000;
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break;
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default:
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break;
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}
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}
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return _duration;
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}
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float AudioPlayer::getCurrentTime()
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{
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_stMutex.lock();
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auto samplesPlayed = getSourceVoiceState().SamplesPlayed;
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//log("_samplesOffset: %lu, samplesPlayed: %lu, _current: %f", (UINT32)_samplesOffset, (UINT32)samplesPlayed, _current);
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_current += ((samplesPlayed - _samplesOffset) / (float)_totalSamples) * _duration;
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_current = _current > _duration ? 0.0 : _current;
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_samplesOffset = samplesPlayed;
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_stMutex.unlock();
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return _current;
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}
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bool AudioPlayer::setTime(float time)
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{
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bool ret = true;
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_stop();
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if (!_isStreaming) {
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auto fmt = _cache->_audInfo._wfx;
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int seek = (time / _duration) * _totalSamples;
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seek -= (seek % (fmt.nChannels * fmt.nBlockAlign));
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_xaBuffer.LoopCount = 0;
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_xaBuffer.PlayBegin = seek;
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_xaBuffer.PlayLength = _totalSamples - seek;
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if (_xaBuffer.PlayBegin >= _totalSamples) {
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_xaBuffer.PlayBegin = _totalSamples - (fmt.nChannels * fmt.nBlockAlign);
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_xaBuffer.PlayLength = (fmt.nChannels * fmt.nBlockAlign);
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}
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}
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_stMutex.lock();
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_samplesOffset = getSourceVoiceState().SamplesPlayed;
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_current = time;
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_stMutex.unlock();
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_play();
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return ret;
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}
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void AudioPlayer::setVolume(float volume)
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{
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if (_xaMasterVoice != nullptr){
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if (FAILED(_xaMasterVoice->SetVolume(volume))) {
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error();
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}
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else {
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_volume = volume;
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}
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}
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}
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bool AudioPlayer::play2d(AudioCache* cache)
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{
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bool ret = false;
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HRESULT hr = S_OK;
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if (cache != nullptr)
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{
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_cache = cache;
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if (nullptr == _xaSourceVoice && _ready) {
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XAUDIO2_SEND_DESCRIPTOR descriptors[1];
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descriptors[0].pOutputVoice = _xaMasterVoice;
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descriptors[0].Flags = 0;
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XAUDIO2_VOICE_SENDS sends = { 0 };
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sends.SendCount = 1;
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sends.pSends = descriptors;
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hr = _xaEngine->CreateSourceVoice(&_xaSourceVoice, &cache->_audInfo._wfx, 0, 1.0, this, &sends);
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}
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if (SUCCEEDED(hr)) {
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_isStreaming = _cache->isStreamingSource();
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_duration = getDuration();
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ret = _play();
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}
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}
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return ret;
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}
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void AudioPlayer::init()
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{
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do {
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memset(&_xaBuffer, 0, sizeof(_xaBuffer));
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if (FAILED(XAudio2Create(_xaEngine.ReleaseAndGetAddressOf()))) {
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break;
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}
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#if defined(_DEBUG)
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XAUDIO2_DEBUG_CONFIGURATION debugConfig = { 0 };
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debugConfig.BreakMask = XAUDIO2_LOG_ERRORS;
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debugConfig.TraceMask = XAUDIO2_LOG_ERRORS;
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_xaEngine->SetDebugConfiguration(&debugConfig);
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#endif
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_xaEngine->RegisterForCallbacks(this);
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if (FAILED(_xaEngine->CreateMasteringVoice(&_xaMasterVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, nullptr, nullptr, AudioCategory_GameMedia))) {
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break;
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}
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_ready = true;
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_state = AudioPlayerState::READY;
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} while (false);
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}
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void AudioPlayer::free()
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{
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_stop();
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memset(&_xaBuffer, 0, sizeof(_xaBuffer));
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if (_xaEngine) {
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_xaEngine->StopEngine();
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}
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if (_xaSourceVoice != nullptr) {
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_xaSourceVoice->DestroyVoice();
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_xaSourceVoice = nullptr;
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}
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if (_xaMasterVoice != nullptr) {
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_xaMasterVoice->DestroyVoice();
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_xaMasterVoice = nullptr;
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}
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while (!_cachedBufferQ.empty()) {
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popBuffer();
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}
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}
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bool AudioPlayer::_play(bool resume)
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{
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do {
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if (!resume) {
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_cache->seek(_current / _duration);
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submitBuffers();
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}
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if (_state == AudioPlayerState::PAUSED && !resume || nullptr == _xaSourceVoice) break;
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if (FAILED(_xaMasterVoice->SetVolume(_volume)) || FAILED(_xaSourceVoice->Start())) {
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error();
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}
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else {
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_state = AudioPlayerState::PLAYING;
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}
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} while (false);
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return !_criticalError;
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}
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void AudioPlayer::_stop(bool pause)
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{
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if (_xaSourceVoice != nullptr) {
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if (FAILED(_xaSourceVoice->Stop())) {
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error();
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}
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else {
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if (!pause) {
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_xaSourceVoice->FlushSourceBuffers();
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if (_state != AudioPlayerState::PAUSED) _state = AudioPlayerState::STOPPED;
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}
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else {
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_state = AudioPlayerState::PAUSED;
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}
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}
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}
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}
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void AudioPlayer::error()
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{
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_criticalError = true;
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_ready = false;
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_state = AudioPlayerState::ERRORED;
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}
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void AudioPlayer::popBuffer()
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{
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_bqMutex.lock();
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if (!_cachedBufferQ.empty()) {
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_cachedBufferQ.pop();
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}
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_bqMutex.unlock();
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}
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bool AudioPlayer::submitBuffers()
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{
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bool ret = false;
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_bqMutex.lock();
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do {
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if (nullptr == _xaSourceVoice) break;
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if (!_cachedBufferQ.size() || (_isStreaming && _cachedBufferQ.size() < QUEUEBUFFER_NUM)) {
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AudioDataChunk chunk;
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if (_cache->getChunk(chunk) && chunk._dataSize) {
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_xaBuffer.AudioBytes = chunk._dataSize;
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_xaBuffer.pAudioData = chunk._data->data();
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_xaBuffer.Flags = chunk._endOfStream ? XAUDIO2_END_OF_STREAM : 0;
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_cachedBufferQ.push(chunk);
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ret = SUCCEEDED(_xaSourceVoice->SubmitSourceBuffer(&_xaBuffer));
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if (!_isStreaming) break;
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}
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else {
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break;
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}
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}
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else if (!_isStreaming) {
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ret = SUCCEEDED(_xaSourceVoice->SubmitSourceBuffer(&_xaBuffer));
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break;
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}
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else {
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break;
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}
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} while (ret);
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_bqMutex.unlock();
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return ret;
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}
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void AudioPlayer::updateState()
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{
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if (!_isStreaming) {
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_stMutex.lock();
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_samplesOffset = getSourceVoiceState().SamplesPlayed;
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_stMutex.unlock();
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}
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else {
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if (_cachedBufferQ.size() > getSourceVoiceState(true).BuffersQueued) {
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popBuffer();
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}
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}
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}
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void AudioPlayer::onBufferRunOut()
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{
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_stMutex.lock();
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_samplesOffset = 0;
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_current = 0.0;
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_xaBuffer.PlayBegin = _xaBuffer.PlayLength = 0;
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_stMutex.unlock();
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if (!_loop) {
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_stop();
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//invokeFinishCallback();
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}
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else {
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_play();
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}
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}
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void AudioPlayer::invokeFinishCallback()
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{
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if (_finishCallback) {
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_finishCallback(0, "");
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}
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}
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XAUDIO2_VOICE_STATE AudioPlayer::getSourceVoiceState(bool fast)
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{
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XAUDIO2_VOICE_STATE state;
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memset(&state, 0, sizeof(XAUDIO2_VOICE_STATE));
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if (_xaSourceVoice != nullptr) {
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_xaSourceVoice->GetState(&state, fast ? XAUDIO2_VOICE_NOSAMPLESPLAYED : 0);
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}
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return state;
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}
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// IXAudio2EngineCallback
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void AudioPlayer::OnProcessingPassStart()
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{
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}
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void AudioPlayer::OnProcessingPassEnd()
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{
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}
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void AudioPlayer::OnCriticalError(HRESULT err)
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{
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UNREFERENCED_PARAMETER(err);
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error();
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}
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// IXAudio2VoiceCallback
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void AudioPlayer::OnVoiceProcessingPassStart(UINT32 uBytesRequired)
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{
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if (uBytesRequired && _isStreaming){
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submitBuffers();
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}
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}
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void AudioPlayer::OnVoiceProcessingPassEnd()
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{
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}
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void AudioPlayer::OnStreamEnd()
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{
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onBufferRunOut();
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}
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void AudioPlayer::OnBufferStart(void* pBufferContext)
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{
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UNREFERENCED_PARAMETER(pBufferContext);
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}
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void AudioPlayer::OnBufferEnd(void* pBufferContext)
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{
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UNREFERENCED_PARAMETER(pBufferContext);
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updateState();
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}
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void AudioPlayer::OnLoopEnd(void* pBufferContext)
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{
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UNREFERENCED_PARAMETER(pBufferContext);
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if (!_loop) {
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_stop();
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}
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}
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void AudioPlayer::OnVoiceError(void* pBufferContext, HRESULT err)
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{
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UNREFERENCED_PARAMETER(pBufferContext);
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UNREFERENCED_PARAMETER(err);
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error();
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}
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#endif
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