mirror of https://github.com/axmolengine/axmol.git
102 lines
3.0 KiB
C++
102 lines
3.0 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "CCNewSpriteBatchNode.h"
|
|
#include "CCDirector.h"
|
|
#include "CCShaderCache.h"
|
|
#include "CCTextureCache.h"
|
|
#include "CCSprite.h"
|
|
#include "CCNewSprite.h"
|
|
#include "CCQuadCommand.h"
|
|
#include "CCRenderer.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
NewSpriteBatchNode *NewSpriteBatchNode::createWithTexture(Texture2D *tex, int capacity)
|
|
{
|
|
NewSpriteBatchNode* batchNode = new NewSpriteBatchNode();
|
|
batchNode->initWithTexture(tex, capacity);
|
|
batchNode->autorelease();
|
|
|
|
return batchNode;
|
|
}
|
|
|
|
NewSpriteBatchNode *NewSpriteBatchNode::create(const char *fileImage, long capacity)
|
|
{
|
|
NewSpriteBatchNode* batchNode = new NewSpriteBatchNode();
|
|
batchNode->initWithFile(fileImage, capacity);
|
|
batchNode->autorelease();
|
|
|
|
return batchNode;
|
|
}
|
|
|
|
NewSpriteBatchNode::NewSpriteBatchNode()
|
|
:SpriteBatchNode()
|
|
{
|
|
|
|
}
|
|
|
|
NewSpriteBatchNode::~NewSpriteBatchNode()
|
|
{
|
|
|
|
}
|
|
|
|
bool NewSpriteBatchNode::init()
|
|
{
|
|
Texture2D* texture = new Texture2D();
|
|
texture->autorelease();
|
|
return this->initWithTexture(texture, 0);
|
|
}
|
|
|
|
void NewSpriteBatchNode::draw()
|
|
{
|
|
// Optimization: Fast Dispatch
|
|
if( _textureAtlas->getTotalQuads() == 0 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for(const auto &child: _children)
|
|
child->updateTransform();
|
|
|
|
// arrayMakeObjectsPerformSelector(_children, updateTransform, NewSprite*);
|
|
|
|
auto shader = ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
|
|
|
|
kmMat4 mv;
|
|
kmGLGetMatrix(KM_GL_MODELVIEW, &mv);
|
|
|
|
QuadCommand* cmd = QuadCommand::getCommandPool().generateCommand();
|
|
cmd->init(0,
|
|
_vertexZ,
|
|
_textureAtlas->getTexture()->getName(),
|
|
shader,
|
|
_blendFunc,
|
|
_textureAtlas->getQuads(),
|
|
_textureAtlas->getTotalQuads(),
|
|
mv);
|
|
Director::getInstance()->getRenderer()->addCommand(cmd);
|
|
}
|
|
|
|
NS_CC_END |