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base_nodes
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issue #18, debug
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2010-08-03 03:28:34 +00:00 |
cocoa
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issue #23: dll export support
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2010-08-02 03:13:36 +00:00 |
effects
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issue #21: change INT32 to int, change UINT to unsigned int
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2010-08-02 02:58:00 +00:00 |
include
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issue #13: implement needed codes
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2010-08-03 05:52:41 +00:00 |
layers_scenes_transitions_nodes
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issue #18, debug
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2010-08-03 03:28:34 +00:00 |
platform
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issue #6: fix logical error in getRGBA8888Data()
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2010-08-03 03:35:55 +00:00 |
sprite_nodes
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issue #13: implement needed codes
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2010-08-03 05:52:41 +00:00 |
support
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issue #21: change INT32 to int, change UINT to unsigned int
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2010-08-02 02:58:00 +00:00 |
textures
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fixed #25
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2010-08-03 04:07:32 +00:00 |
touch_dispatcher
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issue #10: use dynamic_cast<> instead of member variable
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2010-08-03 01:40:03 +00:00 |
CCConfiguration.cpp
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fixed #25
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2010-08-03 04:07:32 +00:00 |
CCConfiguration.h
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issue #21: change INT32 to int, change UINT to unsigned int
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2010-08-02 02:58:00 +00:00 |
CCDirector.cpp
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issue #6: autorelease pool management
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2010-08-02 09:48:01 +00:00 |
CCDirector.h
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issue #6: change preMainLoop() to public
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2010-08-02 06:40:53 +00:00 |
CCDrawingPrimitives.cpp
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issue #6: fix some compile error
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2010-07-27 07:49:39 +00:00 |
CCDrawingPrimitives.h
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issue #21: change INT32 to int, change UINT to unsigned int
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2010-08-02 02:58:00 +00:00 |
CCScheduler.cpp
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issue #6: implement some function
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2010-08-02 04:00:06 +00:00 |
CCScheduler.h
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issue #6: implement some function
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2010-08-02 04:00:06 +00:00 |
CCamera.cpp
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issue #6: fixed compile error
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2010-07-23 06:25:21 +00:00 |
cocos2d.cpp
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issue #2, add link to website at each file header
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2010-07-06 12:55:05 +00:00 |
cocos2dx-uphone.vcproj
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fixed #22 use user defined message to call CCDirector::preMainLoop, Use PowerVR Win32 GLES Lib to emulate TOPS GLES.
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2010-08-03 03:23:12 +00:00 |