mirror of https://github.com/axmolengine/axmol.git
257 lines
9.5 KiB
Lua
257 lines
9.5 KiB
Lua
require "luaScript/TransitionsTest/TransitionsName"
|
|
|
|
|
|
local SceneIdx = 0
|
|
local TRANSITION_DURATION = 1.2
|
|
local s = CCDirector:sharedDirector():getWinSize()
|
|
|
|
-----------------------------
|
|
-- TestLayer1
|
|
-----------------------------
|
|
local function layer1BackCallback()
|
|
SceneIdx = SceneIdx - 1
|
|
if SceneIdx < 0 then
|
|
SceneIdx = SceneIdx + Transition_Table.MAX_LAYER
|
|
end
|
|
|
|
generateTranScene(2)
|
|
end
|
|
|
|
local function layer1RestartCallback()
|
|
generateTranScene(2);
|
|
end
|
|
|
|
local function layer1NextCallback()
|
|
SceneIdx = SceneIdx + 1
|
|
SceneIdx = math.mod(SceneIdx, Transition_Table.MAX_LAYER)
|
|
|
|
generateTranScene(2)
|
|
end
|
|
|
|
local function createLayer1()
|
|
local layer = CCLayer:create()
|
|
local x, y = s.width, s.height
|
|
|
|
local bg1 = CCSprite:create(s_back1)
|
|
bg1:setPosition(CCPointMake(s.width / 2, s.height / 2))
|
|
layer:addChild(bg1, -1)
|
|
|
|
local titleLabel = CCLabelTTF:create(Transition_Name[SceneIdx], "Thonburi", 32)
|
|
layer:addChild(titleLabel)
|
|
titleLabel:setColor(ccc3(255,32,32))
|
|
titleLabel:setPosition(x / 2, y - 100)
|
|
|
|
local label = CCLabelTTF:create("SCENE 1", "Marker Felt", 38)
|
|
label:setColor(ccc3(16,16,255))
|
|
label:setPosition(x / 2, y / 2)
|
|
layer:addChild(label)
|
|
|
|
-- menu
|
|
local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
|
|
local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
|
|
local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
|
|
item1:registerScriptHandler(layer1BackCallback)
|
|
item2:registerScriptHandler(layer1RestartCallback)
|
|
item3:registerScriptHandler(layer1NextCallback)
|
|
|
|
local menu = CCMenu:create()
|
|
menu:addChild(item1)
|
|
menu:addChild(item2)
|
|
menu:addChild(item3)
|
|
menu:setPosition(CCPointMake(0, 0))
|
|
item1:setPosition(CCPointMake(s.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
|
|
item2:setPosition(CCPointMake(s.width / 2, item2:getContentSize().height / 2))
|
|
item3:setPosition(CCPointMake(s.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
|
|
|
|
layer:addChild(menu, 1)
|
|
|
|
return layer
|
|
end
|
|
|
|
-----------------------------
|
|
-- TestLayer2
|
|
-----------------------------
|
|
local function layer2BackCallback()
|
|
SceneIdx = SceneIdx - 1
|
|
if SceneIdx < 0 then
|
|
SceneIdx = SceneIdx + Transition_Table.MAX_LAYER
|
|
end
|
|
|
|
generateTranScene(1)
|
|
end
|
|
|
|
local function layer2RestartCallback()
|
|
generateTranScene(1);
|
|
end
|
|
|
|
local function layer2NextCallback()
|
|
SceneIdx = SceneIdx + 1
|
|
SceneIdx = math.mod(SceneIdx, Transition_Table.MAX_LAYER)
|
|
|
|
generateTranScene(1)
|
|
end
|
|
|
|
local function createLayer2()
|
|
local layer = CCLayer:create()
|
|
local x, y = s.width, s.height
|
|
|
|
local bg1 = CCSprite:create(s_back2)
|
|
bg1:setPosition(CCPointMake(s.width / 2, s.height / 2))
|
|
layer:addChild(bg1, -1)
|
|
|
|
local titleLabel = CCLabelTTF:create(Transition_Name[SceneIdx], "Thonburi", 32 )
|
|
layer:addChild(titleLabel)
|
|
titleLabel:setColor(ccc3(255,32,32))
|
|
titleLabel:setPosition(x / 2, y - 100)
|
|
|
|
local label = CCLabelTTF:create("SCENE 2", "Marker Felt", 38)
|
|
label:setColor(ccc3(16,16,255))
|
|
label:setPosition(x / 2, y / 2)
|
|
layer:addChild(label)
|
|
|
|
-- menu
|
|
local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
|
|
local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
|
|
local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
|
|
item1:registerScriptHandler(layer2BackCallback)
|
|
item2:registerScriptHandler(layer2RestartCallback)
|
|
item3:registerScriptHandler(layer2NextCallback)
|
|
|
|
local menu = CCMenu:create()
|
|
menu:addChild(item1)
|
|
menu:addChild(item2)
|
|
menu:addChild(item3)
|
|
menu:setPosition(CCPointMake(0, 0))
|
|
item1:setPosition(CCPointMake(s.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
|
|
item2:setPosition(CCPointMake(s.width / 2, item2:getContentSize().height / 2))
|
|
item3:setPosition(CCPointMake(s.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
|
|
|
|
layer:addChild(menu, 1)
|
|
|
|
return layer
|
|
end
|
|
|
|
-----------------------------
|
|
-- Create Transition Test
|
|
-----------------------------
|
|
local function createTransition(index, t, scene)
|
|
CCDirector:sharedDirector():setDepthTest(false)
|
|
|
|
if index == Transition_Table.CCTransitionJumpZoom then
|
|
scene = CCTransitionJumpZoom:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionProgressRadialCCW then
|
|
scene = CCTransitionProgressRadialCCW:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionProgressRadialCW then
|
|
scene = CCTransitionProgressRadialCW:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionProgressHorizontal then
|
|
scene = CCTransitionProgressHorizontal:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionProgressVertical then
|
|
scene = CCTransitionProgressVertical:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionProgressInOut then
|
|
scene = CCTransitionProgressInOut:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionProgressOutIn then
|
|
scene = CCTransitionProgressOutIn:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionCrossFade then
|
|
scene = CCTransitionCrossFade:create(t, scene)
|
|
elseif index == Transition_Table.TransitionPageForward then
|
|
CCDirector:sharedDirector():setDepthTest(true)
|
|
scene = CCTransitionPageTurn:create(t, scene, false)
|
|
elseif index == Transition_Table.TransitionPageBackward then
|
|
CCDirector:sharedDirector():setDepthTest(true)
|
|
scene = CCTransitionPageTurn:create(t, scene, true)
|
|
elseif index == Transition_Table.CCTransitionFadeTR then
|
|
scene = CCTransitionFadeTR:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionFadeBL then
|
|
scene = CCTransitionFadeBL:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionFadeUp then
|
|
scene = CCTransitionFadeUp:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionFadeDown then
|
|
scene = CCTransitionFadeDown:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionTurnOffTiles then
|
|
scene = CCTransitionTurnOffTiles:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionSplitRows then
|
|
scene = CCTransitionSplitRows:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionSplitCols then
|
|
scene = CCTransitionSplitCols:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionFade then
|
|
scene = CCTransitionFade:create(t, scene)
|
|
elseif index == Transition_Table.FadeWhiteTransition then
|
|
scene = CCTransitionFade:create(t, scene, ccc3(255, 255, 255))
|
|
elseif index == Transition_Table.FlipXLeftOver then
|
|
scene = CCTransitionFlipX:create(t, scene, kOrientationLeftOver)
|
|
elseif index == Transition_Table.FlipXRightOver then
|
|
scene = CCTransitionFlipX:create(t, scene, kOrientationRightOver)
|
|
elseif index == Transition_Table.FlipYUpOver then
|
|
scene = CCTransitionFlipY:create(t, scene, kOrientationUpOver)
|
|
elseif index == Transition_Table.FlipYDownOver then
|
|
scene = CCTransitionFlipY:create(t, scene, kOrientationDownOver)
|
|
elseif index == Transition_Table.FlipAngularLeftOver then
|
|
scene = CCTransitionFlipAngular:create(t, scene, kOrientationLeftOver)
|
|
elseif index == Transition_Table.FlipAngularRightOver then
|
|
scene = CCTransitionFlipAngular:create(t, scene, kOrientationRightOver)
|
|
elseif index == Transition_Table.ZoomFlipXLeftOver then
|
|
scene = CCTransitionZoomFlipX:create(t, scene, kOrientationLeftOver)
|
|
elseif index == Transition_Table.ZoomFlipXRightOver then
|
|
scene = CCTransitionZoomFlipX:create(t, scene, kOrientationRightOver)
|
|
elseif index == Transition_Table.ZoomFlipYUpOver then
|
|
scene = CCTransitionZoomFlipY:create(t, scene, kOrientationUpOver)
|
|
elseif index == Transition_Table.ZoomFlipYDownOver then
|
|
scene = CCTransitionZoomFlipY:create(t, scene, kOrientationDownOver)
|
|
elseif index == Transition_Table.ZoomFlipAngularLeftOver then
|
|
scene = CCTransitionZoomFlipAngular:create(t, scene, kOrientationLeftOver)
|
|
elseif index == Transition_Table.ZoomFlipAngularRightOver then
|
|
scene = CCTransitionZoomFlipAngular:create(t, scene, kOrientationRightOver)
|
|
elseif index == Transition_Table.CCTransitionShrinkGrow then
|
|
scene = CCTransitionShrinkGrow:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionRotoZoom then
|
|
scene = CCTransitionRotoZoom:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionMoveInL then
|
|
scene = CCTransitionMoveInL:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionMoveInR then
|
|
scene = CCTransitionMoveInR:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionMoveInT then
|
|
scene = CCTransitionMoveInT:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionMoveInB then
|
|
scene = CCTransitionMoveInB:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionSlideInL then
|
|
scene = CCTransitionSlideInL:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionSlideInR then
|
|
scene = CCTransitionSlideInR:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionSlideInT then
|
|
scene = CCTransitionSlideInT:create(t, scene)
|
|
elseif index == Transition_Table.CCTransitionSlideInB then
|
|
scene = CCTransitionSlideInB:create(t, scene)
|
|
end
|
|
|
|
return scene
|
|
end
|
|
|
|
function generateTranScene(sceneType)
|
|
local scene = CCScene:create()
|
|
local layer = nil
|
|
|
|
if sceneType == 1 then
|
|
layer = createLayer1()
|
|
elseif sceneType == 2 then
|
|
layer = createLayer2()
|
|
end
|
|
|
|
scene:addChild(layer)
|
|
scene:addChild(CreateBackMenuItem())
|
|
|
|
local tranScene = createTransition(SceneIdx, TRANSITION_DURATION, scene)
|
|
if tranScene ~= nil then
|
|
CCDirector:sharedDirector():replaceScene(tranScene)
|
|
end
|
|
end
|
|
|
|
function TransitionsTest()
|
|
cclog("TransitionsTest")
|
|
local scene = CCScene:create()
|
|
|
|
scene:addChild(createLayer1())
|
|
scene:addChild(CreateBackMenuItem())
|
|
|
|
return scene
|
|
end
|