axmol/cocos
halx99 ae0c3eddef Fix #313
a. error: depthAttachment PixelFormat (MTLPixelFormatInvalid) and stencilAttachment PixelFormat (MTLPixelFormat Depth32Float_Stencil8) must match.
b. Because we only support D24S8(D32FS8) combined format, so needs check
TargetBuffferFlags::DEPTH_AND_STENCIL when setup depth and stencil
format, otherwise newRenderPipelineWithDescriptor will crash.
2021-01-16 00:01:21 +08:00
..
2d fix #260 [ci build] 2020-11-16 12:21:27 +08:00
3d Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
audio Improve win dll support 2020-10-06 16:46:38 +08:00
base Fix next drawable maybe nil crash[ci build] (#310) 2020-12-17 15:31:16 +08:00
math fix ci warnings 2020-09-04 18:34:15 +08:00
navmesh Update config.json [ci build] 2020-11-14 13:32:51 +08:00
network Add setDispatchOnWorkThread support 2020-10-08 00:00:14 +08:00
physics fix warning (#20146) 2019-09-24 11:31:35 +08:00
physics3d fix compile and improve Physics3DConstraint management [ci build] 2020-11-15 00:48:53 +08:00
platform Refactor android runOnGLThread 2020-12-09 15:13:57 +08:00
renderer Fix #313 2021-01-16 00:01:21 +08:00
ui Merge pull request #286 from rh101/add-center-vertical-layout-support 2020-11-26 23:43:25 -08:00
CMakeLists.txt Unify CC_COMPAT_GL to control renderer backend 2020-12-02 03:03:05 -08:00
cocos2d.cpp [ci skip]Release note (#20234) 2019-10-24 14:34:48 +08:00
cocos2d.h Lock name 2020-10-24 21:57:36 +08:00
precheader.cpp Speed up windows build (#18662) 2018-01-29 16:36:38 +08:00
precheader.h Speed up windows build (#18662) 2018-01-29 16:36:38 +08:00