axmol/cocos/audio/winrt
Wilson E. Alvarez c0e1e91373 Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.

Other minor trivial changes were applied.

* Fixed Android compilation error

* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
..
Audio.cpp Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
Audio.h updated to support Windows 10 UWP x64 builds 2016-06-15 08:50:04 -07:00
AudioCachePlayer.cpp updated to support Windows 10 UWP x64 builds 2016-06-15 08:50:04 -07:00
AudioCachePlayer.h Fixes 1605 include path in 541 files 2016-03-20 21:53:44 +08:00
AudioEngine-winrt.cpp Fixes 1605 include path in 541 files 2016-03-20 21:53:44 +08:00
AudioEngine-winrt.h Fixes 1605 include path in 541 files 2016-03-20 21:53:44 +08:00
AudioSourceReader.cpp Use nullptr instead of 0 or NULL 2016-06-23 12:39:23 +09:00
AudioSourceReader.h updated to support Windows 10 UWP x64 builds 2016-06-15 08:50:04 -07:00
MediaStreamer.cpp updated to support Windows 10 UWP x64 builds 2016-06-15 08:50:04 -07:00
MediaStreamer.h updated to support Windows 10 UWP x64 builds 2016-06-15 08:50:04 -07:00
SimpleAudioEngine.cpp Use nullptr instead of 0 or NULL 2016-06-23 12:39:23 +09:00