axmol/cocos/editor-support/spine/Bone.h

128 lines
4.8 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_BONE_H_
#define SPINE_BONE_H_
#include <spine/BoneData.h>
#ifdef __cplusplus
extern "C" {
#endif
struct spSkeleton;
typedef struct spBone spBone;
struct spBone {
spBoneData* const data;
struct spSkeleton* const skeleton;
spBone* const parent;
int childrenCount;
spBone** const children;
float x, y, rotation, scaleX, scaleY, shearX, shearY;
float appliedRotation;
float const a, b, worldX;
float const c, d, worldY;
float const worldSignX, worldSignY;
int/*bool*/ sorted;
#ifdef __cplusplus
spBone() :
data(0),
skeleton(0),
parent(0),
childrenCount(0), children(0),
x(0), y(0), rotation(0), scaleX(0), scaleY(0),
appliedRotation(0),
a(0), b(0), worldX(0),
c(0), d(0), worldY(0),
worldSignX(0), worldSignY(0),
sorted(0) {
}
#endif
};
void spBone_setYDown (int/*bool*/yDown);
int/*bool*/spBone_isYDown ();
/* @param parent May be 0. */
spBone* spBone_create (spBoneData* data, struct spSkeleton* skeleton, spBone* parent);
void spBone_dispose (spBone* self);
void spBone_setToSetupPose (spBone* self);
void spBone_updateWorldTransform (spBone* self);
void spBone_updateWorldTransformWith (spBone* self, float x, float y, float rotation, float scaleX, float scaleY, float shearX, float shearY);
float spBone_getWorldRotationX (spBone* self);
float spBone_getWorldRotationY (spBone* self);
float spBone_getWorldScaleX (spBone* self);
float spBone_getWorldScaleY (spBone* self);
float spBone_worldToLocalRotationX (spBone* self);
float spBone_worldToLocalRotationY (spBone* self);
void spBone_rotateWorld (spBone* self, float degrees);
void spBone_updateLocalTransform (spBone* self);
void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY);
void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY);
#ifdef SPINE_SHORT_NAMES
typedef spBone Bone;
#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
#define Bone_isYDown() spBone_isYDown()
#define Bone_create(...) spBone_create(__VA_ARGS__)
#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
#define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__)
#define Bone_updateWorldTransformWith(...) spBone_updateWorldTransformWith(__VA_ARGS__)
#define Bone_getWorldRotationX(...) spBone_getWorldRotationX(__VA_ARGS__)
#define Bone_getWorldRotationY(...) spBone_getWorldRotationY(__VA_ARGS__)
#define Bone_getWorldScaleX(...) spBone_getWorldScaleX(__VA_ARGS__)
#define Bone_getWorldScaleY(...) spBone_getWorldScaleY(__VA_ARGS__)
#define Bone_worldToLocalRotationX(...) spBone_worldToLocalRotationX(__VA_ARGS__)
#define Bone_worldToLocalRotationY(...) spBone_worldToLocalRotationY(__VA_ARGS__)
#define Bone_rotateWorld(...) spBone_rotateWorld(__VA_ARGS__)
#define Bone_updateLocalTransform(...) spBone_updateLocalTransform(__VA_ARGS__)
#define Bone_worldToLocal(...) spBone_worldToLocal(__VA_ARGS__)
#define Bone_localToWorld(...) spBone_localToWorld(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_BONE_H_ */