axmol/extensions/Particle3D
Ce Zheng 4b3525f7a8 use STL emplace when possible (#16815)
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)

The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
..
PU use STL emplace when possible (#16815) 2016-11-08 11:50:00 +08:00
CCParticle3DAffector.cpp add std::nothrow 2015-03-02 16:05:26 +08:00
CCParticle3DAffector.h add std::nothrow 2015-03-02 16:05:26 +08:00
CCParticle3DEmitter.cpp add std::nothrow 2015-03-02 16:05:26 +08:00
CCParticle3DEmitter.h add std::nothrow 2015-03-02 16:05:26 +08:00
CCParticle3DRender.cpp update for 3D object render, revert old changes 2015-12-18 11:23:33 +08:00
CCParticle3DRender.h update for 3D object render, revert old changes 2015-12-18 11:23:33 +08:00
CCParticleSystem3D.cpp And more warnings. 2015-07-07 23:10:04 +08:00
CCParticleSystem3D.h Remove extra semicolon after member function definition (#16595) 2016-09-20 14:43:48 +08:00