axmol/cocos/2d/libcocos2d.vcxproj.filters

1223 lines
39 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="physics">
<UniqueIdentifier>{08593631-5bf5-46aa-9436-62595c4f7bf6}</UniqueIdentifier>
</Filter>
<Filter Include="physics\chipmunk">
<UniqueIdentifier>{aeadfa95-9c89-4212-98ae-89ad57db596a}</UniqueIdentifier>
</Filter>
<Filter Include="deprecated">
<UniqueIdentifier>{0b1152b1-c732-4560-8629-87843b0fbd7c}</UniqueIdentifier>
</Filter>
<Filter Include="2d">
<UniqueIdentifier>{0965e868-aacd-4d73-9c78-31d3cdaaed52}</UniqueIdentifier>
</Filter>
<Filter Include="platform">
<UniqueIdentifier>{4d0146d9-df5b-4430-a426-60aa395750a6}</UniqueIdentifier>
</Filter>
<Filter Include="renderer">
<UniqueIdentifier>{a495c9fc-5276-476d-ba6b-5d627b31ef30}</UniqueIdentifier>
</Filter>
<Filter Include="base">
<UniqueIdentifier>{87a7d557-f382-477f-b183-69901a320c17}</UniqueIdentifier>
</Filter>
<Filter Include="platform\win32">
<UniqueIdentifier>{9ac3f4cb-fb7b-4bcc-8b5b-1d454f2ff564}</UniqueIdentifier>
</Filter>
<Filter Include="platform\desktop">
<UniqueIdentifier>{fdea951b-e91d-45da-b5bd-22a1b875960a}</UniqueIdentifier>
</Filter>
<Filter Include="platform\win32\compat">
<UniqueIdentifier>{3622d05e-fcef-4d4b-a51d-771d1c13a2ef}</UniqueIdentifier>
</Filter>
<Filter Include="math">
<UniqueIdentifier>{a565f213-2d13-4d2d-a3a0-5b2d06cbd05f}</UniqueIdentifier>
</Filter>
<Filter Include="external">
<UniqueIdentifier>{ec174f10-2de3-4568-9f30-b2f0a4e9396e}</UniqueIdentifier>
</Filter>
<Filter Include="external\tinyxml2">
<UniqueIdentifier>{364c3b8c-77eb-46ed-a866-a8686b1b65bc}</UniqueIdentifier>
</Filter>
<Filter Include="external\unzip">
<UniqueIdentifier>{589928bf-e550-41f1-ae21-64443dd5fe21}</UniqueIdentifier>
</Filter>
<Filter Include="external\edtaa">
<UniqueIdentifier>{1849ae10-8a10-4784-bbad-66fa67a1ed04}</UniqueIdentifier>
</Filter>
<Filter Include="external\ConvertUTF">
<UniqueIdentifier>{6c1e4a6b-c168-436b-aa63-0af7f4caebf9}</UniqueIdentifier>
</Filter>
<Filter Include="external\xxhash">
<UniqueIdentifier>{b4e2b1e5-2d79-44a3-af45-728d47b7bdb2}</UniqueIdentifier>
</Filter>
<Filter Include="storage">
<UniqueIdentifier>{44bdf58f-4af2-433c-b4af-58dc05ef96b5}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\physics\CCPhysicsBody.cpp">
<Filter>physics</Filter>
</ClCompile>
<ClCompile Include="..\physics\CCPhysicsContact.cpp">
<Filter>physics</Filter>
</ClCompile>
<ClCompile Include="..\physics\CCPhysicsJoint.cpp">
<Filter>physics</Filter>
</ClCompile>
<ClCompile Include="..\physics\CCPhysicsShape.cpp">
<Filter>physics</Filter>
</ClCompile>
<ClCompile Include="..\physics\CCPhysicsWorld.cpp">
<Filter>physics</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsContactInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.cpp">
<Filter>physics\chipmunk</Filter>
</ClCompile>
<ClCompile Include="..\..\external\xxhash\xxhash.c">
<Filter>external\xxhash</Filter>
</ClCompile>
<ClCompile Include="..\deprecated\CCArray.cpp">
<Filter>deprecated</Filter>
</ClCompile>
<ClCompile Include="..\deprecated\CCDeprecated.cpp">
<Filter>deprecated</Filter>
</ClCompile>
<ClCompile Include="..\deprecated\CCDictionary.cpp">
<Filter>deprecated</Filter>
</ClCompile>
<ClCompile Include="..\deprecated\CCNotificationCenter.cpp">
<Filter>deprecated</Filter>
</ClCompile>
<ClCompile Include="..\deprecated\CCSet.cpp">
<Filter>deprecated</Filter>
</ClCompile>
<ClCompile Include="..\deprecated\CCString.cpp">
<Filter>deprecated</Filter>
</ClCompile>
<ClCompile Include="..\cocos2d.cpp" />
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTF.c">
<Filter>external\ConvertUTF</Filter>
</ClCompile>
<ClCompile Include="..\..\external\ConvertUTF\ConvertUTFWrapper.cpp">
<Filter>external\ConvertUTF</Filter>
</ClCompile>
<ClCompile Include="CCAction.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionCamera.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionCatmullRom.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionEase.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionGrid.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionGrid3D.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionInstant.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionInterval.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionManager.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionPageTurn3D.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionProgressTimer.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionTiledGrid.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCActionTween.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCAnimation.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCAnimationCache.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCAtlasNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCClippingNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCComponent.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCComponentContainer.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCDrawingPrimitives.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCDrawNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCFont.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCFontAtlas.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCFontAtlasCache.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCFontCharMap.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCFontFNT.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCFontFreeType.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCGLBufferedNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCGrabber.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCGrid.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCLabel.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCLabelAtlas.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCLabelBMFont.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCLabelTextFormatter.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCLabelTTF.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCLayer.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCMenu.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCMenuItem.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCMotionStreak.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCNodeGrid.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCParallaxNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCParticleBatchNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCParticleExamples.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCParticleSystem.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCParticleSystemQuad.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCProgressTimer.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCRenderTexture.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCScene.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCSprite.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCSpriteBatchNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCSpriteFrame.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCSpriteFrameCache.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTextFieldTTF.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTileMapAtlas.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTMXLayer.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTMXObjectGroup.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTMXTiledMap.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTMXXMLParser.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTransition.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTransitionPageTurn.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTransitionProgress.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCTweenFunction.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\base\atitc.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\base64.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCAutoreleasePool.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccCArray.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCConfiguration.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCConsole.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCData.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCDataVisitor.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCDirector.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEvent.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventAcceleration.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventCustom.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventDispatcher.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventFocus.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventKeyboard.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListener.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerAcceleration.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerCustom.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerFocus.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerKeyboard.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerMouse.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventListenerTouch.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventMouse.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCEventTouch.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccFPSImages.c">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCNS.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCProfiling.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCRef.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCScheduler.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCScriptSupport.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCTouch.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccTypes.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCUserDefault.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccUTF8.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccUtils.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\CCValue.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\etc1.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\pvr.cpp">
<Filter>platform</Filter>
</ClCompile>
<ClCompile Include="..\base\s3tc.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\TGAlib.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ZipUtils.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCBatchCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCCustomCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCGLProgram.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCGLProgramCache.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCGLProgramState.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCGLProgramStateCache.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\ccGLStateCache.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCGroupCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCQuadCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCRenderCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCRenderer.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\ccShaders.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCTexture2D.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCTextureAtlas.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCTextureCache.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\platform\win32\CCApplication.cpp">
<Filter>platform\win32</Filter>
</ClCompile>
<ClCompile Include="..\platform\win32\CCCommon.cpp">
<Filter>platform\win32</Filter>
</ClCompile>
<ClCompile Include="..\platform\win32\CCDevice.cpp">
<Filter>platform\win32</Filter>
</ClCompile>
<ClCompile Include="..\platform\win32\CCFileUtilsWin32.cpp">
<Filter>platform\win32</Filter>
</ClCompile>
<ClCompile Include="..\platform\win32\CCStdC.cpp">
<Filter>platform\win32</Filter>
</ClCompile>
<ClCompile Include="..\math\CCAffineTransform.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\CCGeometry.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\CCVertex.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Mat4.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\MathUtil.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Quaternion.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\TransformUtils.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Vec2.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Vec3.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\math\Vec4.cpp">
<Filter>math</Filter>
</ClCompile>
<ClCompile Include="..\platform\CCFileUtils.cpp">
<Filter>platform</Filter>
</ClCompile>
<ClCompile Include="..\platform\CCImage.cpp">
<Filter>platform</Filter>
</ClCompile>
<ClCompile Include="..\platform\CCSAXParser.cpp">
<Filter>platform</Filter>
</ClCompile>
<ClCompile Include="..\platform\CCThread.cpp">
<Filter>platform</Filter>
</ClCompile>
<ClCompile Include="..\..\external\tinyxml2\tinyxml2.cpp">
<Filter>external\tinyxml2</Filter>
</ClCompile>
<ClCompile Include="..\..\external\unzip\ioapi.cpp">
<Filter>external\unzip</Filter>
</ClCompile>
<ClCompile Include="..\..\external\unzip\unzip.cpp">
<Filter>external\unzip</Filter>
</ClCompile>
<ClCompile Include="..\..\external\edtaa3func\edtaa3func.cpp">
<Filter>external\edtaa</Filter>
</ClCompile>
<ClCompile Include="..\base\CCIMEDispatcher.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCMeshCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\base\ObjectFactory.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="CCFastTMXLayer.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="CCFastTMXTiledMap.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\storage\local-storage\LocalStorage.cpp">
<Filter>storage</Filter>
</ClCompile>
<ClCompile Include="..\platform\desktop\CCGLViewImpl.cpp">
<Filter>platform\desktop</Filter>
</ClCompile>
<ClCompile Include="..\platform\CCGLView.cpp">
<Filter>platform</Filter>
</ClCompile>
<ClCompile Include="CCProtectedNode.cpp">
<Filter>2d</Filter>
</ClCompile>
<ClCompile Include="..\base\CCCamera.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCPrimitive.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCPrimitiveCommand.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCVertexIndexBuffer.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\renderer\CCVertexIndexData.cpp">
<Filter>renderer</Filter>
</ClCompile>
<ClCompile Include="..\base\CCModuleManager.cpp">
<Filter>base</Filter>
</ClCompile>
<ClCompile Include="..\base\ccRandom.cpp">
<Filter>base</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\physics\CCPhysicsBody.h">
<Filter>physics</Filter>
</ClInclude>
<ClInclude Include="..\physics\CCPhysicsContact.h">
<Filter>physics</Filter>
</ClInclude>
<ClInclude Include="..\physics\CCPhysicsJoint.h">
<Filter>physics</Filter>
</ClInclude>
<ClInclude Include="..\physics\CCPhysicsShape.h">
<Filter>physics</Filter>
</ClInclude>
<ClInclude Include="..\physics\CCPhysicsWorld.h">
<Filter>physics</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsBodyInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsContactInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsHelper_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsJointInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsShapeInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\physics\chipmunk\CCPhysicsWorldInfo_chipmunk.h">
<Filter>physics\chipmunk</Filter>
</ClInclude>
<ClInclude Include="..\..\external\xxhash\xxhash.h">
<Filter>external\xxhash</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCArray.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCBool.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCDeprecated.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCDictionary.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCDouble.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCFloat.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCInteger.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCNotificationCenter.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCSet.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\deprecated\CCString.h">
<Filter>deprecated</Filter>
</ClInclude>
<ClInclude Include="..\cocos2d.h" />
<ClInclude Include="..\..\external\ConvertUTF\ConvertUTF.h">
<Filter>external\ConvertUTF</Filter>
</ClInclude>
<ClInclude Include="CCAction.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionCamera.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionCatmullRom.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionEase.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionGrid.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionGrid3D.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionInstant.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionInterval.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionManager.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionPageTurn3D.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionProgressTimer.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionTiledGrid.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCActionTween.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCAnimation.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCAnimationCache.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCAtlasNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCClippingNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCComponent.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCComponentContainer.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCDrawingPrimitives.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCDrawNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCFont.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCFontAtlas.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCFontAtlasCache.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCFontCharMap.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCFontFNT.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCFontFreeType.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCGLBufferedNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCGrabber.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCGrid.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCLabel.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCLabelAtlas.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCLabelBMFont.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCLabelTextFormatter.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCLabelTTF.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCLayer.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCMenu.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCMenuItem.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCMotionStreak.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCNodeGrid.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCParallaxNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCParticleBatchNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCParticleExamples.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCParticleSystem.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCParticleSystemQuad.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCProgressTimer.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCRenderTexture.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCScene.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCSprite.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCSpriteBatchNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCSpriteFrame.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCSpriteFrameCache.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTextFieldTTF.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTileMapAtlas.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTMXLayer.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTMXObjectGroup.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTMXTiledMap.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTMXXMLParser.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTransition.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTransitionPageTurn.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTransitionProgress.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCTweenFunction.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\base\atitc.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\base64.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCAutoreleasePool.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccCArray.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccConfig.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCConfiguration.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCConsole.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCData.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCDataVisitor.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCDirector.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEvent.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventAcceleration.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventCustom.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventDispatcher.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventFocus.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventKeyboard.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListener.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerAcceleration.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerCustom.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerFocus.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerKeyboard.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerMouse.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventListenerTouch.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventMouse.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventTouch.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCEventType.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccFPSImages.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccMacros.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCMap.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCNS.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCPlatformConfig.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCPlatformMacros.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCProfiling.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCProtocols.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCRef.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCRefPtr.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCScheduler.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCScriptSupport.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCTouch.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccTypes.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCUserDefault.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccUTF8.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccUtils.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCValue.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCVector.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\etc1.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\pvr.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\base\firePngData.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\s3tc.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\TGAlib.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\uthash.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\utlist.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ZipUtils.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCBatchCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCCustomCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCGLProgram.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCGLProgramCache.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCGLProgramState.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCGLProgramStateCache.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\ccGLStateCache.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCGroupCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCQuadCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCRenderCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCRenderCommandPool.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCRenderer.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\ccShaders.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCTexture2D.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCTextureAtlas.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCTextureCache.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\platform\win32\compat\stdint.h">
<Filter>platform\win32\compat</Filter>
</ClInclude>
<ClInclude Include="..\platform\win32\CCApplication.h">
<Filter>platform\win32</Filter>
</ClInclude>
<ClInclude Include="..\platform\win32\CCFileUtilsWin32.h">
<Filter>platform\win32</Filter>
</ClInclude>
<ClInclude Include="..\platform\win32\CCGL.h">
<Filter>platform\win32</Filter>
</ClInclude>
<ClInclude Include="..\platform\win32\CCPlatformDefine.h">
<Filter>platform\win32</Filter>
</ClInclude>
<ClInclude Include="..\platform\win32\CCStdC.h">
<Filter>platform\win32</Filter>
</ClInclude>
<ClInclude Include="..\math\CCAffineTransform.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\CCGeometry.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\CCMath.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\CCMathBase.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\CCVertex.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Mat4.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\MathUtil.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Quaternion.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\TransformUtils.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Vec2.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Vec3.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\math\Vec4.h">
<Filter>math</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCApplicationProtocol.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCCommon.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCDevice.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCFileUtils.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCImage.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCSAXParser.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCThread.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="..\..\external\tinyxml2\tinyxml2.h">
<Filter>external\tinyxml2</Filter>
</ClInclude>
<ClInclude Include="..\..\external\unzip\unzip.h">
<Filter>external\unzip</Filter>
</ClInclude>
<ClInclude Include="..\..\external\unzip\ioapi.h">
<Filter>external\unzip</Filter>
</ClInclude>
<ClInclude Include="..\..\external\edtaa3func\edtaa3func.h">
<Filter>external\edtaa</Filter>
</ClInclude>
<ClInclude Include="..\base\CCIMEDelegate.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\CCIMEDispatcher.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCMeshCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\base\ObjectFactory.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="CCFastTMXTiledMap.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="CCFastTMXLayer.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\storage\local-storage\LocalStorage.h">
<Filter>storage</Filter>
</ClInclude>
<ClInclude Include="..\platform\desktop\CCGLViewImpl.h">
<Filter>platform\desktop</Filter>
</ClInclude>
<ClInclude Include="..\platform\CCGLView.h">
<Filter>platform</Filter>
</ClInclude>
<ClInclude Include="CCProtectedNode.h">
<Filter>2d</Filter>
</ClInclude>
<ClInclude Include="..\base\CCCamera.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCPrimitive.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCPrimitiveCommand.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCVertexIndexBuffer.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\renderer\CCVertexIndexData.h">
<Filter>renderer</Filter>
</ClInclude>
<ClInclude Include="..\base\CCModuleManager.h">
<Filter>base</Filter>
</ClInclude>
<ClInclude Include="..\base\ccRandom.h">
<Filter>base</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\math\Mat4.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\MathUtil.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\MathUtilNeon.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Quaternion.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Vec2.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Vec3.inl">
<Filter>math</Filter>
</None>
<None Include="..\math\Vec4.inl">
<Filter>math</Filter>
</None>
<None Include="cocos2d.def" />
</ItemGroup>
</Project>