mirror of https://github.com/axmolengine/axmol.git
1dc169b19f
Projection is passed in the shader. Since P is in the shader, QuadCommand uses `Vec3Transform` instead of `Vec3TransformCoord` since it is faster. |
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.. | ||
2d | ||
audio | ||
base | ||
editor-support | ||
gui | ||
math/kazmath | ||
network | ||
physics | ||
scripting | ||
storage/local-storage |