axmol/cocos/2d/renderer
Ricardo Quesada 1dc169b19f Camera is working again
Projection is passed in the shader.
Since P is in the shader, QuadCommand uses `Vec3Transform` instead of `Vec3TransformCoord` since it is faster.
2014-01-09 14:26:22 -08:00
..
CCCustomCommand.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCCustomCommand.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCFrustum.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCFrustum.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCGroupCommand.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCGroupCommand.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCMaterialManager.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCMaterialManager.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCQuadCommand.cpp Camera is working again 2014-01-09 14:26:22 -08:00
CCQuadCommand.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderCommand.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderCommand.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderCommandPool.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderMaterial.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderMaterial.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderer.cpp update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
CCRenderer.h update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00