axmol/tests/cpp-tests/Source/shaders/example_MultiTexture.fsh

25 lines
547 B
GLSL

#version 310 es
precision highp float;
precision highp int;
layout(location = COLOR0) in vec4 v_color;
layout(location = TEXCOORD0) in vec2 v_texCoord;
layout(binding = 0) uniform sampler2D u_tex0;
layout(binding = 1) uniform sampler2D u_tex1;
layout(std140, binding = 0) uniform fs_ub {
float u_interpolate;
};
layout(location = SV_Target0) out vec4 FragColor;
void main() {
vec4 color1 = texture(u_tex0, v_texCoord);
vec4 color2 = texture(u_tex1, v_texCoord);
FragColor = v_color * mix( color1, color2, u_interpolate);
}