mirror of https://github.com/axmolengine/axmol.git
56 lines
1.6 KiB
CMake
56 lines
1.6 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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set(LIB_NAME Live2D)
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# Force static library.
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add_library(${LIB_NAME} STATIC)
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add_subdirectory(Framework/src)
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# Add include path.
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target_include_directories(${LIB_NAME}
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/Framework/src
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)
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# Deprecated functions
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# The following expressions are written for compatibility
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# and will be removed in a future release.
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# Add core include.
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target_include_directories(${LIB_NAME}
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PUBLIC
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${CMAKE_CURRENT_SOURCE_DIR}/Core/include
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)
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# Add definitions.
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# target_compile_definitions(${LIB_NAME}
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# PRIVATE
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# ${FRAMEWORK_DEFINITIOINS}
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# )
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if(NOT IS_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}/Core)
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message(AUTHOR_WARNING "Downloading liblive2d-core-dev ...")
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file(DOWNLOAD https://github.com/axmol1/archive/releases/download/v1.0.0/Live2D-4.4-Core.zip ${CMAKE_CURRENT_LIST_DIR}/Core.zip)
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file(ARCHIVE_EXTRACT INPUT ${CMAKE_CURRENT_LIST_DIR}/Core.zip DESTINATION ${CMAKE_CURRENT_LIST_DIR}/)
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endif()
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add_subdirectory(Core)
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if (ANDROID)
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target_link_libraries(${LIB_NAME} INTERFACE Live2DCubismCore)
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else()
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target_link_libraries(${LIB_NAME} Live2DCubismCore)
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endif()
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ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Framework/src/Rendering/axmol/shaders" LIVE2D_SHADER_SOURCES)
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ax_target_compile_shaders(${LIB_NAME} FILES ${LIVE2D_SHADER_SOURCES} CUSTOM)
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if (ANDROID)
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ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Framework/src/Rendering/axmol/shaders_tegra" LIVE2D_TEGRA_SHADER_SOURCES)
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ax_target_compile_shaders(${LIB_NAME} FILES ${LIVE2D_TEGRA_SHADER_SOURCES} CUSTOM)
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endif()
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setup_ax_extension_config(${LIB_NAME} LINK_SCOPE PRIVATE)
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unset(LIB_NAME)
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