axmol/tools/framework-compile/bin/gen_cocos_libs.py

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#!/usr/bin/python
#-*- coding: UTF-8 -*-
import os
import sys
import time
import shutil
import excopy
from utils_cocos import rmdir
from argparse import ArgumentParser
def os_is_win32():
return sys.platform == 'win32'
def is_32bit_windows():
arch = os.environ['PROCESSOR_ARCHITECTURE'].lower()
archw = os.environ.has_key("PROCESSOR_ARCHITEW6432")
return (arch == "x86" and not archw)
def os_is_mac():
return sys.platform == 'darwin'
def convert_to_python_path(path):
return path.replace("\\","/")
def execute_command(cmdstring, cwd=None, timeout=None, shell=True):
""" 执行一个SHELL命令
封装了subprocess的Popen方法, 支持超时判断支持读取stdout和stderr
参数:
cwd: 运行命令时更改路径如果被设定子进程会直接先更改当前路径到cwd
timeout: 超时时间支持小数精度0.1秒
shell: 是否通过shell运行
Returns: return_code
Raises: Exception: 执行超时
"""
import shlex
import datetime
import subprocess
import time
if os_is_win32():
cmdstring = convert_to_python_path(cmdstring)
print("")
print("Execute command:")
print(cmdstring)
print("")
if shell:
cmdstring_list = cmdstring
else:
cmdstring_list = shlex.split(cmdstring)
if timeout:
end_time = datetime.datetime.now() + datetime.timedelta(seconds=timeout)
# 没有指定标准输出和错误输出的管道,因此会打印到屏幕上
sub = None
try:
sub = subprocess.Popen(cmdstring_list, cwd=cwd, stdin=subprocess.PIPE, shell=shell, bufsize=4096)
except Exception, e:
print "execute command fail:%s" % cmdstring
raise e
# subprocess.poll()方法检查子进程是否结束了如果结束了设定并返回码放在subprocess.returncode变量中
while sub.poll() is None:
time.sleep(0.1)
if timeout:
if end_time <= datetime.datetime.now():
raise Exception("Timeout%s"%cmdstring)
if 0 != sub.returncode :
errStr = "[ERROR] execute command fail:%s" % cmdstring
print errStr
raise Exception(errStr)
return sub.returncode
class CocosLibsCompiler(object):
def __init__(self, args):
print "Compiler init function"
# argsments check and set
self.clean = args.clean
self.build_win = args.win
self.build_mac = args.mac
self.build_android = args.android
self.disable_strip = args.disable_strip
self.repo_x = args.repo_x
self.vs_version = args.vs_version
self.use_incredibuild = False
if args.all:
self.build_win = True
self.build_mac = True
self.build_android = True
self.cur_dir = os.path.realpath(os.path.dirname(__file__))
self.repo_x = os.path.realpath(self.repo_x)
self.lib_dir = os.path.realpath(os.path.join(self.cur_dir, os.path.pardir, "libs"))
def compile(self):
print "compile function"
if self.clean:
self.clean_libs()
if self.build_win:
self.compile_win()
if self.build_mac:
self.compile_mac_ios()
if self.build_android:
self.compile_android("lua")
self.compile_android("js")
def build_win32_proj(self, cmd_path, sln_path, proj_name, mode):
build_cmd = " ".join([
"\"%s\"" % cmd_path,
"\"%s\"" % sln_path,
"/%s \"Release|Win32\"" % mode,
"/Project \"%s\"" % proj_name
])
execute_command(build_cmd)
def compile_win(self):
if not os_is_win32():
print "this is not win platform, needn't compile"
return
win32_proj_info = {
"build/cocos2d-win32.sln" : {
"outputdir" : self.lib_dir,
"build_targets" : [
"libluacocos2d"
],
"rename_targets" : [
# "libcocos2d", "libluacocos2d", "libSpine", "libbox2d"
]
},
"build/cocos2d-js-win32.sln" : {
"outputdir" : self.lib_dir,
"build_targets" : [
"libjscocos2d"
],
"rename_targets" : [
# "libjscocos2d"
]
},
"tools/simulator/frameworks/runtime-src/proj.win32/simulator.sln" : {
"outputdir" : self.lib_dir,
"build_targets" : [
"libsimulator"
],
"rename_targets" : [
# "libsimulator"
]
}
}
import _winreg
from utils_cocos import get_vs_cmd_path
# find the VS in register
try:
if is_32bit_windows():
reg_flag = _winreg.KEY_WOW64_32KEY
else:
# reg_flag = _winreg.KEY_WOW64_64KEY
reg_flag = _winreg.KEY_WOW64_32KEY # _winreg.KEY_WOW64_64KEY
vs_reg = _winreg.OpenKey(
_winreg.HKEY_LOCAL_MACHINE,
r"SOFTWARE\Microsoft\VisualStudio",
0,
_winreg.KEY_READ | reg_flag
)
except WindowsError:
message = "Visual Studio wasn't installed"
raise Exception(message)
for key in win32_proj_info.keys():
output_dir = os.path.join(win32_proj_info[key]["outputdir"], "windows")
proj_path = os.path.join(self.repo_x, key)
vs_command, needUpgrade = get_vs_cmd_path(vs_reg, proj_path, self.vs_version)
# get the build folder & win32 output folder
build_folder_path = os.path.join(os.path.dirname(proj_path), "Release.win32")
win32_output_dir = os.path.join(self.repo_x, output_dir)
if not os.path.exists(win32_output_dir):
os.makedirs(win32_output_dir)
# clean solution
clean_cmd = " ".join([
"\"%s\"" % vs_command,
"\"%s\"" % proj_path,
"/clean \"Release|Win32\""
])
execute_command(clean_cmd)
if self.use_incredibuild:
# use incredibuild, build whole sln
build_cmd = " ".join([
"BuildConsole",
"%s" % proj_path,
"/build",
"/cfg=\"Release|Win32\""
])
execute_command(build_cmd)
else:
for proj_name in win32_proj_info[key]["build_targets"]:
# build the projects
self.build_win32_proj(vs_command, proj_path, proj_name, "build")
lib_file_path = os.path.join(build_folder_path, "%s.lib" % proj_name)
if not os.path.exists(lib_file_path):
# if the lib is not generated, rebuild the project
self.build_win32_proj(vs_command, proj_path, proj_name, "rebuild")
if not os.path.exists(lib_file_path):
raise Exception("Library %s not generated as expected!" % lib_file_path)
# copy the libs into prebuilt dir
for file_name in os.listdir(build_folder_path):
name, ext = os.path.splitext(file_name)
if ext != ".lib" and ext != ".dll":
continue
file_path = os.path.join(build_folder_path, file_name)
shutil.copy(file_path, win32_output_dir)
suffix = ""
for proj_name in win32_proj_info[key]["rename_targets"]:
src_name = os.path.join(win32_output_dir, "%s.lib" % proj_name)
dst_name = os.path.join(win32_output_dir, "%s%s.lib" % (proj_name, suffix))
if os.path.exists(src_name):
if os.path.exists(dst_name):
os.remove(dst_name)
os.rename(src_name, dst_name)
print("Win32 build succeeded.")
def compile_mac_ios(self):
if not os_is_mac():
print "this is not mac platform, needn't compile"
return
print "to compile mac"
xcode_proj_info = {
"build/cocos2d_libs.xcodeproj" : {
"outputdir" : self.lib_dir,
"targets" : "libcocos2d",
},
"cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj" : {
"outputdir" : self.lib_dir,
"targets" : "libluacocos2d",
},
"cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj" : {
"outputdir" : self.lib_dir,
"targets" : "libjscocos2d",
},
"tools/simulator/libsimulator/proj.ios_mac/libsimulator.xcodeproj" : {
"outputdir" : self.lib_dir,
"targets" : "libsimulator",
}
}
XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration Release -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s"
for key in xcode_proj_info.keys():
output_dir = xcode_proj_info[key]["outputdir"]
proj_path = os.path.join(self.repo_x, key)
ios_out_dir = os.path.join(output_dir, "ios")
mac_out_dir = os.path.join(output_dir, "mac")
ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator")
ios_dev_libs_dir = os.path.join(ios_out_dir, "device")
target = xcode_proj_info[key]["targets"]
# compile ios simulator
build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphonesimulator ARCHS=\"i386 x86_64\" VALID_ARCHS=\"i386 x86_64\"", ios_sim_libs_dir)
retVal = execute_command(build_cmd)
if 0 != retVal:
print "[ERROR] compile ios simulator fail"
return retVal
# compile ios device
build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir)
retVal = execute_command(build_cmd)
if 0 != retVal:
print "[ERROR] compile ios device fail"
return retVal
# compile mac
build_cmd = XCODE_CMD_FMT % (proj_path, "%s Mac" % target, "", mac_out_dir)
retVal = execute_command(build_cmd)
if 0 != retVal:
print "[ERROR] compile mac fail"
return retVal
# generate fat libs for iOS
for lib in os.listdir(ios_sim_libs_dir):
sim_lib = os.path.join(ios_sim_libs_dir, lib)
dev_lib = os.path.join(ios_dev_libs_dir, lib)
output_lib = os.path.join(ios_out_dir, lib)
lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib)
execute_command(lipo_cmd)
# remove the simulator & device libs in iOS
rmdir(ios_sim_libs_dir)
rmdir(ios_dev_libs_dir)
if not self.disable_strip:
# strip the libs
ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir
execute_command(ios_strip_cmd)
mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir
execute_command(mac_strip_cmd)
def compile_android(self, language):
print "compile android"
# build .so for android
CONSOLE_PATH = "tools/cocos2d-console/bin"
SCRIPT_MK_PATH = "frameworks/runtime-src/proj.android/jni/Application.mk"
ANDROID_A_PATH = "frameworks/runtime-src/proj.android/obj/local"
android_out_dir = os.path.join(self.lib_dir, "android")
engine_dir = self.repo_x
console_dir = os.path.join(engine_dir, CONSOLE_PATH)
if os_is_win32():
cmd_path = os.path.join(console_dir, "cocos.bat")
else:
cmd_path = os.path.join(console_dir, "cocos")
proj_name = "My%sGame" % language
proj_dir = os.path.join(self.cur_dir, "temp")
proj_path = os.path.join(proj_dir, proj_name)
rmdir(proj_path)
# create a runtime project
create_cmd = "%s new -l %s -t runtime -d %s %s" % (cmd_path, language, proj_dir, proj_name)
execute_command(create_cmd)
# Add multi ABI in Application.mk
mk_file = os.path.join(proj_path, SCRIPT_MK_PATH)
self.modify_mk(mk_file)
# build it
build_cmd = "%s compile -s %s -p android --ndk-mode release -j 4" % (cmd_path, proj_path)
execute_command(build_cmd)
# copy .a to prebuilt dir
obj_dir = os.path.join(proj_path, ANDROID_A_PATH)
copy_cfg = {
"from": obj_dir,
"to": android_out_dir,
"include": [
"*.a$"
]
}
excopy.copy_files_with_config(copy_cfg, obj_dir, android_out_dir)
if not self.disable_strip:
# strip the android libs
ndk_root = os.environ["NDK_ROOT"]
if os_is_win32():
if is_32bit_windows():
bit_str = ""
else:
bit_str = "-x86_64"
sys_folder_name = "windows%s" % bit_str
elif os_is_mac():
sys_folder_name = "darwin-x86_64"
# set strip execute file name
if os_is_win32():
strip_execute_name = "strip.exe"
else:
strip_execute_name = "strip"
# strip arm libs
strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s"
% (sys_folder_name, strip_execute_name))
if not os.path.exists(strip_cmd_path):
strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s"
% (sys_folder_name.replace(bit_str, ""), strip_execute_name))
if os.path.exists(strip_cmd_path):
armlibs = ["armeabi", "armeabi-v7a"]
for fold in armlibs:
self.trip_libs(strip_cmd_path, "%s/%s" % (android_out_dir, fold))
# strip x86 libs
strip_cmd_path = os.path.join(ndk_root, "toolchains/x86-4.8/prebuilt/%s/i686-linux-android/bin/%s" % (sys_folder_name, strip_execute_name))
if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "x86")):
self.trip_libs(strip_cmd_path, "%s/x86" % android_out_dir)
# remove the project
rmdir(proj_path)
def trip_libs(self, strip_cmd, folder):
if os_is_win32():
for name in os.listdir(folder):
if name[-2:] != ".a":
pass
full_name = os.path.join(folder, name)
command = "%s -S %s" % (strip_cmd, full_name)
execute_command(command)
else:
strip_cmd = "%s -S %s/*.a" % (strip_cmd, folder)
execute_command(strip_cmd)
def modify_mk(self, mk_file):
if os.path.isfile(mk_file):
file_obj = open(mk_file, "a")
file_obj.write("\nAPP_ABI :=armeabi armeabi-v7a x86\n")
file_obj.close()
def clean_libs(self):
print "to clean libs"
rmdir(self.lib_dir)
if __name__ == "__main__":
parser = ArgumentParser(description="Generate prebuilt engine for Cocos Engine.")
parser.add_argument('-c', dest='clean', action="store_true", help='clean libs folder')
parser.add_argument('-all', dest='all', action="store_true", help='compile all platform')
parser.add_argument('--win', dest='win', action="store_true", help='compile windows platform')
parser.add_argument('--mac', dest='mac', action="store_true", help='compile mac platform')
parser.add_argument('--android', dest='android', action="store_true",help='complile android platform')
parser.add_argument('--dis-strip', "--disable-strip", dest='disable_strip', action="store_true", help='Disable the strip of the generated libs.')
parser.add_argument('--repo-x', dest='repo_x', help='Set the repo path of cocos2d-x.')
parser.add_argument('--vs', dest='vs_version', help='visual studio version, such as 2013.', default=2013)
(args, unknown) = parser.parse_known_args()
if len(unknown) > 0:
print("unknown arguments: %s" % unknown)
if args.repo_x is None:
print("ERROR! must set repo of cocos2d-x")
exit(1)
if not args.win and not args.mac and not args.android:
args.all = True
beginSecond = time.time()
print ">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond))
compiler = CocosLibsCompiler(args)
compiler.compile()
endSecond = time.time()
print ">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond))
print ">>> End Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(endSecond))
interSecond = endSecond - beginSecond
interSecond = int(interSecond)
print ">>> Use Second %d" % interSecond
houre = interSecond/(60*60)
interSecond = interSecond%(60*60)
minute = interSecond/60
second = interSecond%60
print ">>> Use Time %d:%d:%d" % (houre, minute, second)