mirror of https://github.com/axmolengine/axmol.git
466 lines
17 KiB
Python
Executable File
466 lines
17 KiB
Python
Executable File
#!/usr/bin/python
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#-*- coding: UTF-8 -*-
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import os
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import sys
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import time
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import shutil
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import excopy
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from utils_cocos import rmdir
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from argparse import ArgumentParser
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def os_is_win32():
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return sys.platform == 'win32'
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def is_32bit_windows():
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arch = os.environ['PROCESSOR_ARCHITECTURE'].lower()
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archw = os.environ.has_key("PROCESSOR_ARCHITEW6432")
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return (arch == "x86" and not archw)
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def os_is_mac():
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return sys.platform == 'darwin'
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def convert_to_python_path(path):
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return path.replace("\\","/")
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def execute_command(cmdstring, cwd=None, timeout=None, shell=True):
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""" 执行一个SHELL命令
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封装了subprocess的Popen方法, 支持超时判断,支持读取stdout和stderr
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参数:
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cwd: 运行命令时更改路径,如果被设定,子进程会直接先更改当前路径到cwd
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timeout: 超时时间,秒,支持小数,精度0.1秒
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shell: 是否通过shell运行
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Returns: return_code
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Raises: Exception: 执行超时
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"""
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import shlex
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import datetime
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import subprocess
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import time
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if os_is_win32():
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cmdstring = convert_to_python_path(cmdstring)
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print("")
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print("Execute command:")
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print(cmdstring)
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print("")
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if shell:
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cmdstring_list = cmdstring
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else:
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cmdstring_list = shlex.split(cmdstring)
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if timeout:
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end_time = datetime.datetime.now() + datetime.timedelta(seconds=timeout)
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# 没有指定标准输出和错误输出的管道,因此会打印到屏幕上
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sub = None
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try:
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sub = subprocess.Popen(cmdstring_list, cwd=cwd, stdin=subprocess.PIPE, shell=shell, bufsize=4096)
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except Exception, e:
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print "execute command fail:%s" % cmdstring
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raise e
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# subprocess.poll()方法:检查子进程是否结束了,如果结束了,设定并返回码,放在subprocess.returncode变量中
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while sub.poll() is None:
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time.sleep(0.1)
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if timeout:
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if end_time <= datetime.datetime.now():
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raise Exception("Timeout:%s"%cmdstring)
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if 0 != sub.returncode :
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errStr = "[ERROR] execute command fail:%s" % cmdstring
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print errStr
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raise Exception(errStr)
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return sub.returncode
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class CocosLibsCompiler(object):
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def __init__(self, args):
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print "Compiler init function"
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# argsments check and set
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self.clean = args.clean
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self.build_win = args.win
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self.build_mac = args.mac
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self.build_android = args.android
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self.disable_strip = args.disable_strip
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self.repo_x = args.repo_x
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self.vs_version = args.vs_version
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self.use_incredibuild = False
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if args.all:
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self.build_win = True
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self.build_mac = True
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self.build_android = True
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self.cur_dir = os.path.realpath(os.path.dirname(__file__))
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self.repo_x = os.path.realpath(self.repo_x)
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self.lib_dir = os.path.realpath(os.path.join(self.cur_dir, os.path.pardir, "libs"))
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def compile(self):
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print "compile function"
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if self.clean:
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self.clean_libs()
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if self.build_win:
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self.compile_win()
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if self.build_mac:
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self.compile_mac_ios()
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if self.build_android:
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self.compile_android("lua")
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self.compile_android("js")
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def build_win32_proj(self, cmd_path, sln_path, proj_name, mode):
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build_cmd = " ".join([
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"\"%s\"" % cmd_path,
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"\"%s\"" % sln_path,
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"/%s \"Release|Win32\"" % mode,
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"/Project \"%s\"" % proj_name
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])
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execute_command(build_cmd)
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def compile_win(self):
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if not os_is_win32():
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print "this is not win platform, needn't compile"
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return
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win32_proj_info = {
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"build/cocos2d-win32.sln" : {
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"outputdir" : self.lib_dir,
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"build_targets" : [
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"libluacocos2d"
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],
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"rename_targets" : [
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# "libcocos2d", "libluacocos2d", "libSpine", "libbox2d"
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]
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},
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"build/cocos2d-js-win32.sln" : {
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"outputdir" : self.lib_dir,
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"build_targets" : [
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"libjscocos2d"
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],
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"rename_targets" : [
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# "libjscocos2d"
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]
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},
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"tools/simulator/frameworks/runtime-src/proj.win32/simulator.sln" : {
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"outputdir" : self.lib_dir,
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"build_targets" : [
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"libsimulator"
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],
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"rename_targets" : [
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# "libsimulator"
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]
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}
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}
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import _winreg
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from utils_cocos import get_vs_cmd_path
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# find the VS in register
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try:
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if is_32bit_windows():
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reg_flag = _winreg.KEY_WOW64_32KEY
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else:
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# reg_flag = _winreg.KEY_WOW64_64KEY
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reg_flag = _winreg.KEY_WOW64_32KEY # _winreg.KEY_WOW64_64KEY
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vs_reg = _winreg.OpenKey(
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_winreg.HKEY_LOCAL_MACHINE,
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r"SOFTWARE\Microsoft\VisualStudio",
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0,
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_winreg.KEY_READ | reg_flag
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)
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except WindowsError:
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message = "Visual Studio wasn't installed"
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raise Exception(message)
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for key in win32_proj_info.keys():
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output_dir = os.path.join(win32_proj_info[key]["outputdir"], "windows")
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proj_path = os.path.join(self.repo_x, key)
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vs_command, needUpgrade = get_vs_cmd_path(vs_reg, proj_path, self.vs_version)
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# get the build folder & win32 output folder
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build_folder_path = os.path.join(os.path.dirname(proj_path), "Release.win32")
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win32_output_dir = os.path.join(self.repo_x, output_dir)
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if not os.path.exists(win32_output_dir):
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os.makedirs(win32_output_dir)
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# clean solution
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clean_cmd = " ".join([
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"\"%s\"" % vs_command,
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"\"%s\"" % proj_path,
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"/clean \"Release|Win32\""
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])
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execute_command(clean_cmd)
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if self.use_incredibuild:
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# use incredibuild, build whole sln
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build_cmd = " ".join([
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"BuildConsole",
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"%s" % proj_path,
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"/build",
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"/cfg=\"Release|Win32\""
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])
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execute_command(build_cmd)
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else:
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for proj_name in win32_proj_info[key]["build_targets"]:
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# build the projects
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self.build_win32_proj(vs_command, proj_path, proj_name, "build")
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lib_file_path = os.path.join(build_folder_path, "%s.lib" % proj_name)
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if not os.path.exists(lib_file_path):
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# if the lib is not generated, rebuild the project
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self.build_win32_proj(vs_command, proj_path, proj_name, "rebuild")
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if not os.path.exists(lib_file_path):
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raise Exception("Library %s not generated as expected!" % lib_file_path)
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# copy the libs into prebuilt dir
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for file_name in os.listdir(build_folder_path):
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name, ext = os.path.splitext(file_name)
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if ext != ".lib" and ext != ".dll":
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continue
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file_path = os.path.join(build_folder_path, file_name)
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shutil.copy(file_path, win32_output_dir)
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suffix = ""
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for proj_name in win32_proj_info[key]["rename_targets"]:
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src_name = os.path.join(win32_output_dir, "%s.lib" % proj_name)
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dst_name = os.path.join(win32_output_dir, "%s%s.lib" % (proj_name, suffix))
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if os.path.exists(src_name):
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if os.path.exists(dst_name):
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os.remove(dst_name)
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os.rename(src_name, dst_name)
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print("Win32 build succeeded.")
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def compile_mac_ios(self):
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if not os_is_mac():
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print "this is not mac platform, needn't compile"
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return
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print "to compile mac"
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xcode_proj_info = {
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"build/cocos2d_libs.xcodeproj" : {
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"outputdir" : self.lib_dir,
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"targets" : "libcocos2d",
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},
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"cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj" : {
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"outputdir" : self.lib_dir,
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"targets" : "libluacocos2d",
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},
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"cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj" : {
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"outputdir" : self.lib_dir,
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"targets" : "libjscocos2d",
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},
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"tools/simulator/libsimulator/proj.ios_mac/libsimulator.xcodeproj" : {
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"outputdir" : self.lib_dir,
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"targets" : "libsimulator",
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}
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}
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XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration Release -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s"
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for key in xcode_proj_info.keys():
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output_dir = xcode_proj_info[key]["outputdir"]
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proj_path = os.path.join(self.repo_x, key)
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ios_out_dir = os.path.join(output_dir, "ios")
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mac_out_dir = os.path.join(output_dir, "mac")
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ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator")
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ios_dev_libs_dir = os.path.join(ios_out_dir, "device")
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target = xcode_proj_info[key]["targets"]
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# compile ios simulator
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build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphonesimulator ARCHS=\"i386 x86_64\" VALID_ARCHS=\"i386 x86_64\"", ios_sim_libs_dir)
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retVal = execute_command(build_cmd)
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if 0 != retVal:
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print "[ERROR] compile ios simulator fail"
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return retVal
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# compile ios device
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build_cmd = XCODE_CMD_FMT % (proj_path, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir)
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retVal = execute_command(build_cmd)
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if 0 != retVal:
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print "[ERROR] compile ios device fail"
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return retVal
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# compile mac
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build_cmd = XCODE_CMD_FMT % (proj_path, "%s Mac" % target, "", mac_out_dir)
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retVal = execute_command(build_cmd)
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if 0 != retVal:
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print "[ERROR] compile mac fail"
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return retVal
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# generate fat libs for iOS
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for lib in os.listdir(ios_sim_libs_dir):
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sim_lib = os.path.join(ios_sim_libs_dir, lib)
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dev_lib = os.path.join(ios_dev_libs_dir, lib)
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output_lib = os.path.join(ios_out_dir, lib)
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lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib)
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execute_command(lipo_cmd)
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# remove the simulator & device libs in iOS
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rmdir(ios_sim_libs_dir)
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rmdir(ios_dev_libs_dir)
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if not self.disable_strip:
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# strip the libs
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ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir
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execute_command(ios_strip_cmd)
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mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir
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execute_command(mac_strip_cmd)
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def compile_android(self, language):
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print "compile android"
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# build .so for android
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CONSOLE_PATH = "tools/cocos2d-console/bin"
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SCRIPT_MK_PATH = "frameworks/runtime-src/proj.android/jni/Application.mk"
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ANDROID_A_PATH = "frameworks/runtime-src/proj.android/obj/local"
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android_out_dir = os.path.join(self.lib_dir, "android")
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engine_dir = self.repo_x
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console_dir = os.path.join(engine_dir, CONSOLE_PATH)
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if os_is_win32():
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cmd_path = os.path.join(console_dir, "cocos.bat")
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else:
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cmd_path = os.path.join(console_dir, "cocos")
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proj_name = "My%sGame" % language
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proj_dir = os.path.join(self.cur_dir, "temp")
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proj_path = os.path.join(proj_dir, proj_name)
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rmdir(proj_path)
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# create a runtime project
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create_cmd = "%s new -l %s -t runtime -d %s %s" % (cmd_path, language, proj_dir, proj_name)
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execute_command(create_cmd)
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# Add multi ABI in Application.mk
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mk_file = os.path.join(proj_path, SCRIPT_MK_PATH)
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self.modify_mk(mk_file)
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# build it
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build_cmd = "%s compile -s %s -p android --ndk-mode release -j 4" % (cmd_path, proj_path)
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execute_command(build_cmd)
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# copy .a to prebuilt dir
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obj_dir = os.path.join(proj_path, ANDROID_A_PATH)
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copy_cfg = {
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"from": obj_dir,
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"to": android_out_dir,
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"include": [
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"*.a$"
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]
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}
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excopy.copy_files_with_config(copy_cfg, obj_dir, android_out_dir)
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if not self.disable_strip:
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# strip the android libs
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ndk_root = os.environ["NDK_ROOT"]
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if os_is_win32():
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if is_32bit_windows():
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bit_str = ""
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else:
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bit_str = "-x86_64"
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sys_folder_name = "windows%s" % bit_str
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elif os_is_mac():
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sys_folder_name = "darwin-x86_64"
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# set strip execute file name
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if os_is_win32():
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strip_execute_name = "strip.exe"
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else:
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strip_execute_name = "strip"
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# strip arm libs
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strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s"
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% (sys_folder_name, strip_execute_name))
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if not os.path.exists(strip_cmd_path):
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strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.8/prebuilt/%s/arm-linux-androideabi/bin/%s"
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% (sys_folder_name.replace(bit_str, ""), strip_execute_name))
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if os.path.exists(strip_cmd_path):
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armlibs = ["armeabi", "armeabi-v7a"]
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for fold in armlibs:
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self.trip_libs(strip_cmd_path, "%s/%s" % (android_out_dir, fold))
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# strip x86 libs
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strip_cmd_path = os.path.join(ndk_root, "toolchains/x86-4.8/prebuilt/%s/i686-linux-android/bin/%s" % (sys_folder_name, strip_execute_name))
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if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "x86")):
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self.trip_libs(strip_cmd_path, "%s/x86" % android_out_dir)
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# remove the project
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rmdir(proj_path)
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def trip_libs(self, strip_cmd, folder):
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if os_is_win32():
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for name in os.listdir(folder):
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if name[-2:] != ".a":
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pass
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full_name = os.path.join(folder, name)
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command = "%s -S %s" % (strip_cmd, full_name)
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execute_command(command)
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else:
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strip_cmd = "%s -S %s/*.a" % (strip_cmd, folder)
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execute_command(strip_cmd)
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def modify_mk(self, mk_file):
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if os.path.isfile(mk_file):
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file_obj = open(mk_file, "a")
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file_obj.write("\nAPP_ABI :=armeabi armeabi-v7a x86\n")
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file_obj.close()
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def clean_libs(self):
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print "to clean libs"
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rmdir(self.lib_dir)
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if __name__ == "__main__":
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parser = ArgumentParser(description="Generate prebuilt engine for Cocos Engine.")
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parser.add_argument('-c', dest='clean', action="store_true", help='clean libs folder')
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parser.add_argument('-all', dest='all', action="store_true", help='compile all platform')
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parser.add_argument('--win', dest='win', action="store_true", help='compile windows platform')
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parser.add_argument('--mac', dest='mac', action="store_true", help='compile mac platform')
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parser.add_argument('--android', dest='android', action="store_true",help='complile android platform')
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parser.add_argument('--dis-strip', "--disable-strip", dest='disable_strip', action="store_true", help='Disable the strip of the generated libs.')
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parser.add_argument('--repo-x', dest='repo_x', help='Set the repo path of cocos2d-x.')
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parser.add_argument('--vs', dest='vs_version', help='visual studio version, such as 2013.', default=2013)
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(args, unknown) = parser.parse_known_args()
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if len(unknown) > 0:
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print("unknown arguments: %s" % unknown)
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if args.repo_x is None:
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print("ERROR! must set repo of cocos2d-x")
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exit(1)
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if not args.win and not args.mac and not args.android:
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args.all = True
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beginSecond = time.time()
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print ">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond))
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compiler = CocosLibsCompiler(args)
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compiler.compile()
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endSecond = time.time()
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print ">>> Bgein Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(beginSecond))
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print ">>> End Compile at %s" % time.strftime('%Y-%m-%d %H:%M:%S',time.localtime(endSecond))
|
||
interSecond = endSecond - beginSecond
|
||
interSecond = int(interSecond)
|
||
print ">>> Use Second %d" % interSecond
|
||
houre = interSecond/(60*60)
|
||
interSecond = interSecond%(60*60)
|
||
minute = interSecond/60
|
||
second = interSecond%60
|
||
print ">>> Use Time %d:%d:%d" % (houre, minute, second)
|
||
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