axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioGUITest/UIFocusTest/UIFocusTest.cpp

160 lines
5.0 KiB
C++

//
// UIFocusTest.cpp
// cocos2d_tests
//
// Created by guanghui on 5/4/14.
//
//
#include "UIFocusTest.h"
UIFocusTestBase::UIFocusTestBase()
{
}
UIFocusTestBase::~UIFocusTestBase()
{
_eventDispatcher->removeEventListener(_eventListener);
}
bool UIFocusTestBase::init()
{
if (UIScene::init()) {
Layout* root = static_cast<Layout*>(_uiLayer->getChildByTag(81));
Layout* background = dynamic_cast<Layout*>(root->getChildByName("background_Panel"));
background->removeFromParentAndCleanup(true);
_dpadMenu = Menu::create();
auto winSize = Director::getInstance()->getVisibleSize();
auto leftItem = MenuItemFont::create("Left", CC_CALLBACK_0(UIFocusTestBase::onLeftKeyPressed, this));
leftItem->setPosition(Vector2(winSize.width - 100, winSize.height/2));
_dpadMenu->addChild(leftItem);
auto rightItem = MenuItemFont::create("Right", CC_CALLBACK_0(UIFocusTestBase::onRightKeyPressed, this));
rightItem->setPosition(Vector2(winSize.width - 30, winSize.height/2));
_dpadMenu->addChild(rightItem);
auto upItem = MenuItemFont::create("Up", CC_CALLBACK_0(UIFocusTestBase::onUpKeyPressed, this));
upItem->setPosition(Vector2(winSize.width - 60, winSize.height/2 + 50));
_dpadMenu->addChild(upItem);
auto downItem = MenuItemFont::create("Down", CC_CALLBACK_0(UIFocusTestBase::onDownKeyPressed, this));
downItem->setPosition(Vector2(winSize.width - 60, winSize.height/2 - 50));
_dpadMenu->addChild(downItem);
_dpadMenu->setPosition(Vector2::ZERO);
_uiLayer->addChild(_dpadMenu);
_eventListener = EventListenerFocus::create();
_eventListener->onFocusChanged = CC_CALLBACK_2(UIFocusTestBase::onFocusChanged, this);
_eventDispatcher->addEventListenerWithFixedPriority(_eventListener, 1);
return true;
}
return false;
}
//UIFocusTestHorizontal
UIFocusTestHorizontal::UIFocusTestHorizontal()
{
}
UIFocusTestHorizontal::~UIFocusTestHorizontal()
{
}
bool UIFocusTestHorizontal::init()
{
if (UIFocusTestBase::init()) {
Size winSize = Director::getInstance()->getVisibleSize();
_horizontalLayout = HBox::create();
_horizontalLayout->setPosition(Vector2(20, winSize.height/2 + 40));
_uiLayer->addChild(_horizontalLayout);
_horizontalLayout->setFocused(true);
_horizontalLayout->setLoopFocus(true);
_firstFocusedWidget = _horizontalLayout;
int count = 3;
for (int i=0; i<count; ++i) {
ImageView *w = ImageView::create("cocosui/scrollviewbg.png");
_horizontalLayout->addChild(w);
}
_loopText = Text::create("loop enabled", "Airal", 20);
_loopText->setPosition(Vector2(winSize.width/2, winSize.height - 50));
_loopText->setColor(Color3B::GREEN);
this->addChild(_loopText);
auto btn = Button::create("cocosui/switch-mask.png");
btn->setTitleText("Toggle Loop");
btn->setPosition(Vector2(60, winSize.height - 50));
btn->setTitleColor(Color3B::RED);
btn->addTouchEventListener(this, toucheventselector(UIFocusTestHorizontal::toggleFocusLoop));
this->addChild(btn);
return true;
}
return false;
}
void UIFocusTestHorizontal::toggleFocusLoop(cocos2d::Ref * pObjc, TouchEventType type)
{
if (type == TouchEventType::TOUCH_EVENT_ENDED) {
_horizontalLayout->setLoopFocus(!_horizontalLayout->getLoopFocus());
if (_horizontalLayout->getLoopFocus()) {
_loopText->setText("loop enabled");
}else{
_loopText->setText("loop disabled");
}
}
}
void UIFocusTestHorizontal::onFocusChanged(cocos2d::ui::Widget *widgetLostFocus, cocos2d::ui::Widget *widgetGetFocus)
{
//only change the widgets' state
Layout *getLayout = dynamic_cast<Layout*>(widgetGetFocus);
if (!getLayout && widgetGetFocus) {
widgetGetFocus->setScale(1.2);
widgetGetFocus->setColor(Color3B::RED);
}
Layout *loseLayout = dynamic_cast<Layout*>(widgetLostFocus);
if (!loseLayout && widgetLostFocus) {
widgetLostFocus->setScale(1.0);
widgetLostFocus->setColor(Color3B::WHITE);
}
}
void UIFocusTestHorizontal::onLeftKeyPressed()
{
_firstFocusedWidget = _firstFocusedWidget->nextFocusedWidget(FocusDirection::FocusDirection_Left, _firstFocusedWidget);
}
void UIFocusTestHorizontal::onRightKeyPressed()
{
_firstFocusedWidget = _firstFocusedWidget->nextFocusedWidget(FocusDirection::FocusDirection_Right, _firstFocusedWidget);
}
void UIFocusTestHorizontal::onUpKeyPressed()
{
_firstFocusedWidget = _firstFocusedWidget->nextFocusedWidget(FocusDirection::FocusDirection_Up, _firstFocusedWidget);
}
void UIFocusTestHorizontal::onDownKeyPressed()
{
_firstFocusedWidget = _firstFocusedWidget->nextFocusedWidget(FocusDirection::FocusDirection_Down, _firstFocusedWidget);
}