mirror of https://github.com/axmolengine/axmol.git
136 lines
4.6 KiB
C++
136 lines
4.6 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2009 Valentin Milea
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCACTION_MANAGER_H__
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#define __ACTION_CCACTION_MANAGER_H__
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#include "CCAction.h"
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#include "cocoa/CCArray.h"
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#include "cocoa/CCObject.h"
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NS_CC_BEGIN
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class Set;
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struct _hashElement;
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@brief ActionManager is a singleton that manages all the actions.
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Normally you won't need to use this singleton directly. 99% of the cases you will use the Node interface,
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which uses this singleton.
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But there are some cases where you might need to use this singleton.
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Examples:
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- When you want to run an action where the target is different from a Node.
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- When you want to pause / resume the actions
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@since v0.8
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*/
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class CC_DLL ActionManager : public Object
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{
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public:
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ActionManager(void);
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~ActionManager(void);
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// actions
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/** Adds an action with a target.
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If the target is already present, then the action will be added to the existing target.
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If the target is not present, a new instance of this target will be created either paused or not, and the action will be added to the newly created target.
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When the target is paused, the queued actions won't be 'ticked'.
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*/
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void addAction(Action *pAction, Node *pTarget, bool paused);
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/** Removes all actions from all the targets.
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*/
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void removeAllActions(void);
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/** Removes all actions from a certain target.
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All the actions that belongs to the target will be removed.
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*/
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void removeAllActionsFromTarget(Object *pTarget);
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/** Removes an action given an action reference.
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*/
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void removeAction(Action *pAction);
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/** Removes an action given its tag and the target */
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void removeActionByTag(unsigned int tag, Object *pTarget);
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/** Gets an action given its tag an a target
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@return the Action the with the given tag
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*/
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Action* getActionByTag(unsigned int tag, Object *pTarget);
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/** Returns the numbers of actions that are running in a certain target.
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* Composable actions are counted as 1 action. Example:
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* - If you are running 1 Sequence of 7 actions, it will return 1.
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* - If you are running 7 Sequences of 2 actions, it will return 7.
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*/
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unsigned int numberOfRunningActionsInTarget(Object *pTarget);
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/** Pauses the target: all running actions and newly added actions will be paused.
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*/
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void pauseTarget(Object *pTarget);
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/** Resumes the target. All queued actions will be resumed.
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*/
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void resumeTarget(Object *pTarget);
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/** Pauses all running actions, returning a list of targets whose actions were paused.
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*/
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Set* pauseAllRunningActions();
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/** Resume a set of targets (convenience function to reverse a pauseAllRunningActions call)
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*/
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void resumeTargets(Set *targetsToResume);
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protected:
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// declared in ActionManager.m
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void removeActionAtIndex(unsigned int uIndex, struct _hashElement *pElement);
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void deleteHashElement(struct _hashElement *pElement);
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void actionAllocWithHashElement(struct _hashElement *pElement);
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void update(float dt);
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protected:
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struct _hashElement *_targets;
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struct _hashElement *_currentTarget;
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bool _currentTargetSalvaged;
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif // __ACTION_CCACTION_MANAGER_H__
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