axmol/template/android/Classes/HelloWorldScene.cpp

85 lines
2.3 KiB
C++

#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;
Scene* HelloWorld::scene()
{
// 'scene' is an autorelease object
Scene *scene = Scene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
MenuItemImage *pCloseItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback) );
pCloseItem->setPosition( ccp(Director::sharedDirector()->getWinSize().width - 20, 20) );
// create menu, it's an autorelease object
Menu* pMenu = Menu::create(pCloseItem, NULL);
pMenu->setPosition( PointZero );
this->addChild(pMenu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
LabelTTF* pLabel = LabelTTF::create("Hello World", "Thonburi", 34);
// ask director the window size
Size size = Director::sharedDirector()->getWinSize();
// position the label on the center of the screen
pLabel->setPosition( ccp(size.width / 2, size.height - 20) );
// add the label as a child to this layer
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
Sprite* pSprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition( ccp(size.width/2, size.height/2) );
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
return true;
}
void HelloWorld::menuCloseCallback(Object* pSender)
{
Director::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}