Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
Lee, Jae-Hong b011bd2904 Implementing touch. 2013-05-16 19:58:14 +09:00
CocosDenshion Fix a potential crash SimpleAudioEngineOpenSL::playEffect 2013-05-14 17:48:50 +01:00
cocos2dx Implementing touch. 2013-05-16 19:58:14 +09:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions Merge pull request #2567 from minggo/AssetsManager-asynchronization 2013-05-15 20:24:05 -07:00
external Revert "Add freetype 2.4.11 to repo" 2013-05-06 21:29:43 -07:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
plugin use portrait mode and adjust spaces between labels for umeng xcode project 2013-04-28 16:04:41 +08:00
samples Adding Osp Application, Osp Form Layer and implementing CCEGLView. 2013-05-16 19:55:26 +09:00
scripting Fix problem with CCLabelTTF + shadow and text alignment; also fontDefinition property names now are lowercase 2013-05-15 16:37:08 -07:00
template [BB]Adding COCOS2D_DEBUG=1 . 2013-04-27 15:17:18 +08:00
tools new "manual" conversion for ccFontDefinition in JS and also updated LabelTest.js using this new way of passing parameters to CCLabelTTF through ccFontDefinition 2013-05-15 16:37:08 -07:00
.gitignore Add custom ignore file for plugin directory 2013-04-08 14:10:46 +08:00
.gitmodules Add Makefiles for Emscripten + Emscripten external 2013-05-06 20:58:02 -07:00
.travis.yml fixed #2105: Refactoring travis build script. 2013-05-13 20:43:28 +08:00
AUTHORS Update AUTHORS 2013-05-16 11:10:26 +08:00
CHANGELOG fix some typos 2013-04-28 23:22:51 +08:00
Emscripten.TODO Add libjpeg linkage. 2013-05-06 22:28:13 -07:00
Makefile Add .travis.yml 2013-04-29 16:46:51 -07:00
Makefile.emscripten Remove lua samples from emscripten makefile 2013-05-06 21:29:44 -07:00
README.mdown fixed #2105: Updating the URL of 'Building Status' for travis. 2013-05-13 16:04:08 +08:00
build-nacl.sh Use same top level Makefile for nacl and linux builds. 2013-03-06 13:02:55 -08:00
build-win32.bat return to current directory after run 2013-03-03 16:38:25 +04:00
cocos2d-win32.vc2010.sln Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg. 2013-04-12 14:27:29 +08:00
cocos2d-win32.vc2012.sln [VS2012] Adding dependence for AssetsMangerTest. 2013-03-21 08:11:02 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
install-deps-linux.sh Add .travis.yml 2013-04-29 16:46:51 -07:00
install-templates-msvc.bat Add VS2012 Express For Windows Desktop support in install-templiates-msvc.bat 2013-02-23 21:21:58 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh Add .travis.yml 2013-04-29 16:46:51 -07:00

README.mdown

cocos2d-x

Build Status

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contribued by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.
  • Emscripten: Alpha-level. Most features implemented. Needs testing. Contributed by Zynga staff.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us