mirror of https://github.com/axmolengine/axmol.git
76 lines
1.6 KiB
Bash
Executable File
76 lines
1.6 KiB
Bash
Executable File
# set params
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NDK_ROOT_LOCAL=/home/james/Software/android/android-ndk-r8b
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COCOS2DX_ROOT_LOCAL=/home/james/Project/cocos2d-x
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buildexternalsfromsource=
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usage(){
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cat << EOF
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usage: $0 [options]
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Build C/C++ native code using Android NDK
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OPTIONS:
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-s Build externals from source
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-h this help
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EOF
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}
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while getopts "s" OPTION; do
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case "$OPTION" in
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s)
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buildexternalsfromsource=1
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;;
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h)
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usage
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exit 0
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;;
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esac
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done
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# try to get global variable
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if [ $NDK_ROOT"aaa" != "aaa" ]; then
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echo "use global definition of NDK_ROOT: $NDK_ROOT"
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NDK_ROOT_LOCAL=$NDK_ROOT
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fi
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if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then
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echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT"
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COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT
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fi
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GAME_ROOT=$COCOS2DX_ROOT_LOCAL/samples/HelloLua
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GAME_ANDROID_ROOT=$GAME_ROOT/proj.android
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GAME_RESOURCE_ROOT=$GAME_ROOT/Resources
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# make sure assets is exist
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if [ -d $GAME_ANDROID_ROOT/assets ]; then
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rm -rf $GAME_ANDROID_ROOT/assets
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fi
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mkdir $GAME_ANDROID_ROOT/assets
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# copy resources
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for file in $GAME_RESOURCE_ROOT/*
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do
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if [ -d $file ]; then
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cp -rf $file $GAME_ANDROID_ROOT/assets
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fi
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if [ -f $file ]; then
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cp $file $GAME_ANDROID_ROOT/assets
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fi
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done
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# build
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if [[ $buildexternalsfromsource ]]; then
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echo "Building external dependencies from source"
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$NDK_ROOT_LOCAL/ndk-build -C $GAME_ANDROID_ROOT $* \
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NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/source
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else
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echo "Using prebuilt externals"
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$NDK_ROOT_LOCAL/ndk-build -C $GAME_ANDROID_ROOT $* \
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NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/prebuilt
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fi
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