mirror of https://github.com/axmolengine/axmol.git
1683 lines
46 KiB
C++
1683 lines
46 KiB
C++
#include "ActionsTest.h"
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#include "../testResource.h"
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#include "cocos2d.h"
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CCLayer* NextAction();
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CCLayer* BackAction();
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CCLayer* RestartAction();
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static int s_nActionIdx = -1;
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CCLayer* CreateLayer(int nIndex)
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{
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CCLayer * pLayer = NULL;
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switch (nIndex)
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{
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case ACTION_MANUAL_LAYER:
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pLayer = new ActionManual(); break;
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case ACTION_MOVE_LAYER:
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pLayer = new ActionMove(); break;
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case ACTION_SCALE_LAYER:
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pLayer = new ActionScale(); break;
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case ACTION_ROTATE_LAYER:
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pLayer = new ActionRotate(); break;
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case ACTION_SKEW_LAYER:
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pLayer = new ActionSkew(); break;
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case ACTION_SKEWROTATE_LAYER:
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pLayer = new ActionSkewRotateScale(); break;
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case ACTION_JUMP_LAYER:
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pLayer = new ActionJump(); break;
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case ACTION_BEZIER_LAYER:
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pLayer = new ActionBezier(); break;
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case ACTION_BLINK_LAYER:
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pLayer = new ActionBlink(); break;
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case ACTION_FADE_LAYER:
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pLayer = new ActionFade(); break;
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case ACTION_TINT_LAYER:
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pLayer = new ActionTint(); break;
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case ACTION_ANIMATE_LAYER:
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pLayer = new ActionAnimate(); break;
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case ACTION_SEQUENCE_LAYER:
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pLayer = new ActionSequence(); break;
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case ACTION_SEQUENCE2_LAYER:
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pLayer = new ActionSequence2(); break;
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case ACTION_SPAWN_LAYER:
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pLayer = new ActionSpawn(); break;
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case ACTION_REVERSE:
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pLayer = new ActionReverse(); break;
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case ACTION_DELAYTIME_LAYER:
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pLayer = new ActionDelayTime(); break;
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case ACTION_REPEAT_LAYER:
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pLayer = new ActionRepeat(); break;
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case ACTION_REPEATEFOREVER_LAYER:
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pLayer = new ActionRepeatForever(); break;
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case ACTION_ROTATETOREPEATE_LAYER:
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pLayer = new ActionRotateToRepeat(); break;
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case ACTION_ROTATEJERK_LAYER:
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pLayer = new ActionRotateJerk(); break;
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case ACTION_CALLFUNC_LAYER:
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pLayer = new ActionCallFunc(); break;
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case ACTION_CALLFUNCND_LAYER:
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pLayer = new ActionCallFuncND(); break;
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case ACTION_REVERSESEQUENCE_LAYER:
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pLayer = new ActionReverseSequence(); break;
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case ACTION_REVERSESEQUENCE2_LAYER:
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pLayer = new ActionReverseSequence2(); break;
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case ACTION_ORBIT_LAYER:
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pLayer = new ActionOrbit(); break;
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case ACTION_FLLOW_LAYER:
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pLayer = new ActionFollow(); break;
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case ACTION_TARGETED_LAYER:
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pLayer = new ActionTargeted(); break;
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case ACTION_ISSUE1305_LAYER:
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pLayer = new Issue1305(); break;
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case ACTION_ISSUE1305_2_LAYER:
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pLayer = new Issue1305_2(); break;
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case ACTION_ISSUE1288_LAYER:
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pLayer = new Issue1288(); break;
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case ACTION_ISSUE1288_2_LAYER:
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pLayer = new Issue1288_2(); break;
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case ACTION_ISSUE1327_LAYER:
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pLayer = new Issue1327(); break;
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case ACTION_CARDINALSPLINE_LAYER:
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pLayer = new ActionCardinalSpline(); break;
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case ACTION_CATMULLROM_LAYER:
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pLayer = new ActionCatmullRom(); break;
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case PAUSERESUMEACTIONS_LAYER:
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pLayer = new PauseResumeActions(); break;
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default:
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break;
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}
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return pLayer;
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}
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CCLayer* NextAction()
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{
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++s_nActionIdx;
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s_nActionIdx = s_nActionIdx % ACTION_LAYER_COUNT;
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* BackAction()
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{
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--s_nActionIdx;
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if( s_nActionIdx < 0 )
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s_nActionIdx += ACTION_LAYER_COUNT;
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* RestartAction()
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{
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CCLayer* pLayer = CreateLayer(s_nActionIdx);
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pLayer->autorelease();
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return pLayer;
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}
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void ActionsTestScene::runThisTest()
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{
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s_nActionIdx = -1;
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addChild(NextAction());
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CCDirector::sharedDirector()->replaceScene(this);
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}
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std::string ActionsDemo::title()
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{
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return "ActionsTest";
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}
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std::string ActionsDemo::subtitle()
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{
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return "";
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}
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void ActionsDemo::onEnter()
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{
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CCLayer::onEnter();
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// Or you can create an sprite using a filename. only PNG is supported now. Probably TIFF too
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m_grossini = CCSprite::create(s_pPathGrossini);
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m_grossini->retain();
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m_tamara = CCSprite::create(s_pPathSister1);
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m_tamara->retain();
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m_kathia = CCSprite::create(s_pPathSister2);
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m_kathia->retain();
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addChild(m_grossini, 1);
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addChild(m_tamara, 2);
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addChild(m_kathia, 3);
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_grossini->setPosition(CCPointMake(s.width/2, s.height/3));
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m_tamara->setPosition(CCPointMake(s.width/2, 2*s.height/3));
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m_kathia->setPosition(CCPointMake(s.width/2, s.height/2));
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// add title and subtitle
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std::string str = title();
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const char * pTitle = str.c_str();
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CCLabelTTF* label = CCLabelTTF::create(pTitle, "Arial", 18);
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addChild(label, 1);
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label->setPosition( CCPointMake(s.width/2, s.height - 30) );
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std::string strSubtitle = subtitle();
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if( ! strSubtitle.empty() )
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{
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CCLabelTTF* l = CCLabelTTF::create(strSubtitle.c_str(), "Thonburi", 22);
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addChild(l, 1);
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l->setPosition( CCPointMake(s.width/2, s.height - 60) );
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}
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// add menu
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CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ActionsDemo::backCallback) );
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CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(ActionsDemo::restartCallback) );
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CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(ActionsDemo::nextCallback) );
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CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
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menu->setPosition(CCPointZero);
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item1->setPosition(CCPointMake(s.width/2 - item2->getContentSize().width*2, item2->getContentSize().height/2));
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item2->setPosition(CCPointMake(s.width/2, item2->getContentSize().height/2));
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item3->setPosition(CCPointMake(s.width/2 + item2->getContentSize().width*2, item2->getContentSize().height/2));
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addChild(menu, 1);
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}
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void ActionsDemo::onExit()
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{
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m_grossini->release();
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m_tamara->release();
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m_kathia->release();
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CCLayer::onExit();
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}
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void ActionsDemo::restartCallback(CCObject* pSender)
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{
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CCScene* s = new ActionsTestScene();
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s->addChild( RestartAction() );
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void ActionsDemo::nextCallback(CCObject* pSender)
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{
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CCScene* s = new ActionsTestScene();
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s->addChild( NextAction() );
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void ActionsDemo::backCallback(CCObject* pSender)
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{
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CCScene* s = new ActionsTestScene();
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s->addChild( BackAction() );
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CCDirector::sharedDirector()->replaceScene(s);
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s->release();
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}
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void ActionsDemo::centerSprites(unsigned int numberOfSprites)
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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if( numberOfSprites == 0 )
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{
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m_tamara->setVisible(false);
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m_kathia->setVisible(false);
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m_grossini->setVisible(false);
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}
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else if ( numberOfSprites == 1 )
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{
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m_tamara->setVisible(false);
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m_kathia->setVisible(false);
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m_grossini->setPosition(CCPointMake(s.width/2, s.height/2));
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}
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else if( numberOfSprites == 2 )
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{
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m_kathia->setPosition( CCPointMake(s.width/3, s.height/2));
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m_tamara->setPosition( CCPointMake(2*s.width/3, s.height/2));
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m_grossini->setVisible(false);
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}
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else if( numberOfSprites == 3 )
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{
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m_grossini->setPosition( CCPointMake(s.width/2, s.height/2));
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m_tamara->setPosition( CCPointMake(s.width/4, s.height/2));
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m_kathia->setPosition( CCPointMake(3 * s.width/4, s.height/2));
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}
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}
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void ActionsDemo::alignSpritesLeft(unsigned int numberOfSprites)
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{
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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if( numberOfSprites == 1 )
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{
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m_tamara->setVisible(false);
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m_kathia->setVisible(false);
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m_grossini->setPosition(CCPointMake(60, s.height/2));
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}
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else if( numberOfSprites == 2 )
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{
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m_kathia->setPosition( CCPointMake(60, s.height/3));
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m_tamara->setPosition( CCPointMake(60, 2*s.height/3));
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m_grossini->setVisible( false );
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}
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else if( numberOfSprites == 3 )
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{
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m_grossini->setPosition( CCPointMake(60, s.height/2));
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m_tamara->setPosition( CCPointMake(60, 2*s.height/3));
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m_kathia->setPosition( CCPointMake(60, s.height/3));
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}
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}
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//------------------------------------------------------------------
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//
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// ActionManual
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//
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//------------------------------------------------------------------
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void ActionManual::onEnter()
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{
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ActionsDemo::onEnter();
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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m_tamara->setScaleX( 2.5f);
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m_tamara->setScaleY( -1.0f);
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m_tamara->setPosition( CCPointMake(100,70) );
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m_tamara->setOpacity( 128);
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m_grossini->setRotation( 120);
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m_grossini->setPosition( CCPointMake(s.width/2, s.height/2));
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m_grossini->setColor( ccc3( 255,0,0));
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m_kathia->setPosition( CCPointMake(s.width-100, s.height/2));
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m_kathia->setColor( ccBLUE);
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}
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std::string ActionManual::subtitle()
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{
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return "Manual Transformation";
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}
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//------------------------------------------------------------------
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//
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// ActionMove
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//
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//------------------------------------------------------------------
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void ActionMove::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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CCSize s = CCDirector::sharedDirector()->getWinSize();
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CCActionInterval* actionTo = CCMoveTo::create(2, CCPointMake(s.width-40, s.height-40));
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CCActionInterval* actionBy = CCMoveBy::create(2, CCPointMake(80,80));
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CCActionInterval* actionByBack = actionBy->reverse();
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m_tamara->runAction( actionTo);
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m_grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL));
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m_kathia->runAction(CCMoveTo::create(1, CCPointMake(40,40)));
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}
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std::string ActionMove::subtitle()
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{
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return "MoveTo / MoveBy";
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}
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//------------------------------------------------------------------
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//
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// ActionScale
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//
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//------------------------------------------------------------------
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void ActionScale::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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CCActionInterval* actionTo = CCScaleTo::create(2.0f, 0.5f);
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CCActionInterval* actionBy = CCScaleBy::create(2.0f, 1.0f, 10.0f);
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CCActionInterval* actionBy2 = CCScaleBy::create(2.0f, 5.0f, 1.0f);
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m_grossini->runAction( actionTo);
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m_tamara->runAction( CCSequence::create(actionBy, actionBy->reverse(), NULL));
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m_kathia->runAction( CCSequence::create(actionBy2, actionBy2->reverse(), NULL));
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}
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std::string ActionScale::subtitle()
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{
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return "ScaleTo / ScaleBy";
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}
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//------------------------------------------------------------------
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//
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// ActionSkew
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//
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//------------------------------------------------------------------
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void ActionSkew::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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CCActionInterval *actionTo = CCSkewTo::create(2, 37.2f, -37.2f);
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CCActionInterval *actionToBack = CCSkewTo::create(2, 0, 0);
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CCActionInterval *actionBy = CCSkewBy::create(2, 0.0f, -90.0f);
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CCActionInterval *actionBy2 = CCSkewBy::create(2, 45.0f, 45.0f);
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CCActionInterval *actionByBack = actionBy->reverse();
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m_tamara->runAction(CCSequence::create(actionTo, actionToBack, NULL));
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m_grossini->runAction(CCSequence::create(actionBy, actionByBack, NULL));
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m_kathia->runAction(CCSequence::create(actionBy2, actionBy2->reverse(), NULL));
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}
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string ActionSkew::subtitle()
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{
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return "SkewTo / SkewBy";
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}
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void ActionSkewRotateScale::onEnter()
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{
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ActionsDemo::onEnter();
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m_tamara->removeFromParentAndCleanup(true);
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m_grossini->removeFromParentAndCleanup(true);
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m_kathia->removeFromParentAndCleanup(true);
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CCSize boxSize = CCSizeMake(100.0f, 100.0f);
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CCLayerColor *box = CCLayerColor::create(ccc4(255, 255, 0, 255));
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box->setAnchorPoint(ccp(0, 0));
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box->setPosition(ccp(190, 110));
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box->setContentSize(boxSize);
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static float markrside = 10.0f;
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CCLayerColor *uL = CCLayerColor::create(ccc4(255, 0, 0, 255));
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box->addChild(uL);
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uL->setContentSize(CCSizeMake(markrside, markrside));
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uL->setPosition(ccp(0.f, boxSize.height - markrside));
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uL->setAnchorPoint(ccp(0, 0));
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CCLayerColor *uR = CCLayerColor::create(ccc4(0, 0, 255, 255));
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box->addChild(uR);
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uR->setContentSize(CCSizeMake(markrside, markrside));
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uR->setPosition(ccp(boxSize.width - markrside, boxSize.height - markrside));
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uR->setAnchorPoint(ccp(0, 0));
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addChild(box);
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CCActionInterval *actionTo = CCSkewTo::create(2, 0.f, 2.f);
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CCActionInterval *rotateTo = CCRotateTo::create(2, 61.0f);
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CCActionInterval *actionScaleTo = CCScaleTo::create(2, -0.44f, 0.47f);
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CCActionInterval *actionScaleToBack = CCScaleTo::create(2, 1.0f, 1.0f);
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CCActionInterval *rotateToBack = CCRotateTo::create(2, 0);
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CCActionInterval *actionToBack = CCSkewTo::create(2, 0, 0);
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box->runAction(CCSequence::create(actionTo, actionToBack, NULL));
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box->runAction(CCSequence::create(rotateTo, rotateToBack, NULL));
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box->runAction(CCSequence::create(actionScaleTo, actionScaleToBack, NULL));
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}
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string ActionSkewRotateScale::subtitle()
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{
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return "Skew + Rotate + Scale";
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}
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//------------------------------------------------------------------
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//
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// ActionRotate
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//
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//------------------------------------------------------------------
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void ActionRotate::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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CCActionInterval* actionTo = CCRotateTo::create( 2, 45);
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CCActionInterval* actionTo2 = CCRotateTo::create( 2, -45);
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CCActionInterval* actionTo0 = CCRotateTo::create(2 , 0);
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m_tamara->runAction( CCSequence::create(actionTo, actionTo0, NULL));
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CCActionInterval* actionBy = CCRotateBy::create(2 , 360);
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CCActionInterval* actionByBack = actionBy->reverse();
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m_grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL));
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m_kathia->runAction( CCSequence::create(actionTo2, actionTo0->copy()->autorelease(), NULL));
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}
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std::string ActionRotate::subtitle()
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{
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return "RotateTo / RotateBy";
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}
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//------------------------------------------------------------------
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//
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// ActionJump
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//
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//------------------------------------------------------------------
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void ActionJump::onEnter()
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{
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ActionsDemo::onEnter();
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centerSprites(3);
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CCActionInterval* actionTo = CCJumpTo::create(2, CCPointMake(300,300), 50, 4);
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CCActionInterval* actionBy = CCJumpBy::create(2, CCPointMake(300,0), 50, 4);
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CCActionInterval* actionUp = CCJumpBy::create(2, CCPointMake(0,0), 80, 4);
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CCActionInterval* actionByBack = actionBy->reverse();
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m_tamara->runAction( actionTo);
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m_grossini->runAction( CCSequence::create(actionBy, actionByBack, NULL));
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m_kathia->runAction( CCRepeatForever::create(actionUp));
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}
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std::string ActionJump::subtitle()
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{
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return "JumpTo / JumpBy";
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}
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//------------------------------------------------------------------
|
|
//
|
|
// ActionBezier
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionBezier::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
|
|
//
|
|
// startPosition can be any coordinate, but since the movement
|
|
// is relative to the Bezier curve, make it (0,0)
|
|
//
|
|
|
|
centerSprites(3);
|
|
|
|
// sprite 1
|
|
ccBezierConfig bezier;
|
|
bezier.controlPoint_1 = CCPointMake(0, s.height/2);
|
|
bezier.controlPoint_2 = CCPointMake(300, -s.height/2);
|
|
bezier.endPosition = CCPointMake(300,100);
|
|
|
|
CCActionInterval* bezierForward = CCBezierBy::create(3, bezier);
|
|
CCActionInterval* bezierBack = bezierForward->reverse();
|
|
CCAction* rep = CCRepeatForever::create((CCActionInterval*)CCSequence::create( bezierForward, bezierBack, NULL));
|
|
|
|
|
|
// sprite 2
|
|
m_tamara->setPosition(CCPointMake(80,160));
|
|
ccBezierConfig bezier2;
|
|
bezier2.controlPoint_1 = CCPointMake(100, s.height/2);
|
|
bezier2.controlPoint_2 = CCPointMake(200, -s.height/2);
|
|
bezier2.endPosition = CCPointMake(240,160);
|
|
|
|
CCActionInterval* bezierTo1 = CCBezierTo::create(2, bezier2);
|
|
|
|
// sprite 3
|
|
m_kathia->setPosition(CCPointMake(400,160));
|
|
CCActionInterval* bezierTo2 = CCBezierTo::create(2, bezier2);
|
|
|
|
m_grossini->runAction( rep);
|
|
m_tamara->runAction(bezierTo1);
|
|
m_kathia->runAction(bezierTo2);
|
|
|
|
}
|
|
|
|
std::string ActionBezier::subtitle()
|
|
{
|
|
return "BezierBy / BezierTo";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionBlink
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionBlink::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
CCActionInterval* action1 = CCBlink::create(2, 10);
|
|
CCActionInterval* action2 = CCBlink::create(2, 5);
|
|
|
|
m_tamara->runAction( action1);
|
|
m_kathia->runAction(action2);
|
|
}
|
|
|
|
std::string ActionBlink::subtitle()
|
|
{
|
|
return "Blink";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionFade
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionFade::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
m_tamara->setOpacity( 0 );
|
|
CCActionInterval* action1 = CCFadeIn::create(1.0f);
|
|
CCActionInterval* action1Back = action1->reverse();
|
|
|
|
CCActionInterval* action2 = CCFadeOut::create(1.0f);
|
|
CCActionInterval* action2Back = action2->reverse();
|
|
|
|
m_tamara->runAction( CCSequence::create( action1, action1Back, NULL));
|
|
m_kathia->runAction( CCSequence::create( action2, action2Back, NULL));
|
|
}
|
|
|
|
std::string ActionFade::subtitle()
|
|
{
|
|
return "FadeIn / FadeOut";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionTint
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void ActionTint::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
CCActionInterval* action1 = CCTintTo::create(2, 255, 0, 255);
|
|
CCActionInterval* action2 = CCTintBy::create(2, -127, -255, -127);
|
|
CCActionInterval* action2Back = action2->reverse();
|
|
|
|
m_tamara->runAction( action1);
|
|
m_kathia->runAction( CCSequence::create( action2, action2Back, NULL));
|
|
}
|
|
|
|
std::string ActionTint::subtitle()
|
|
{
|
|
return "TintTo / TintBy";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionAnimate
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionAnimate::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(3);
|
|
|
|
|
|
//
|
|
// Manual animation
|
|
//
|
|
CCAnimation* animation = CCAnimation::create();
|
|
for( int i=1;i<15;i++)
|
|
{
|
|
char szName[100] = {0};
|
|
sprintf(szName, "Images/grossini_dance_%02d.png", i);
|
|
animation->addSpriteFrameWithFileName(szName);
|
|
}
|
|
// should last 2.8 seconds. And there are 14 frames.
|
|
animation->setDelayPerUnit(2.8f / 14.0f);
|
|
animation->setRestoreOriginalFrame(true);
|
|
|
|
CCAnimate* action = CCAnimate::create(animation);
|
|
m_grossini->runAction(CCSequence::create(action, action->reverse(), NULL));
|
|
|
|
//
|
|
// File animation
|
|
//
|
|
// With 2 loops and reverse
|
|
CCAnimationCache *cache = CCAnimationCache::sharedAnimationCache();
|
|
cache->addAnimationsWithFile("animations/animations-2.plist");
|
|
CCAnimation *animation2 = cache->animationByName("dance_1");
|
|
|
|
CCAnimate* action2 = CCAnimate::create(animation2);
|
|
m_tamara->runAction(CCSequence::create(action2, action2->reverse(), NULL));
|
|
|
|
// TODO:
|
|
// observer_ = [[NSNotificationCenter defaultCenter] addObserverForName:CCAnimationFrameDisplayedNotification object:nil queue:nil usingBlock:^(NSNotification* notification) {
|
|
//
|
|
// NSDictionary *userInfo = [notification userInfo];
|
|
// NSLog(@"object %@ with data %@", [notification object], userInfo );
|
|
// }];
|
|
|
|
|
|
//
|
|
// File animation
|
|
//
|
|
// with 4 loops
|
|
CCAnimation *animation3 = (CCAnimation *)animation2->copy()->autorelease();
|
|
animation3->setLoops(4);
|
|
|
|
|
|
CCAnimate* action3 = CCAnimate::create(animation3);
|
|
m_kathia->runAction(action3);
|
|
}
|
|
|
|
void ActionAnimate::onExit()
|
|
{
|
|
ActionsDemo::onExit();
|
|
//TODO:[[NSNotificationCenter defaultCenter] removeObserver:observer_];
|
|
}
|
|
|
|
std::string ActionAnimate::title()
|
|
{
|
|
return "Animation";
|
|
}
|
|
|
|
std::string ActionAnimate::subtitle()
|
|
{
|
|
return "Center: Manual animation. Border: using file format animation";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionSequence
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionSequence::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
CCFiniteTimeAction* action = CCSequence::create(
|
|
CCMoveBy::create( 2, CCPointMake(240,0)),
|
|
CCRotateBy::create( 2, 540),
|
|
NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionSequence::subtitle()
|
|
{
|
|
return "Sequence: Move + Rotate";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionSequence2
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionSequence2::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
m_grossini->setVisible(false);
|
|
|
|
CCFiniteTimeAction* action = CCSequence::create(
|
|
CCPlace::create(CCPointMake(200,200)),
|
|
CCShow::create(),
|
|
CCMoveBy::create(1, CCPointMake(100,0)),
|
|
CCCallFunc::create(this, callfunc_selector(ActionSequence2::callback1)),
|
|
CCCallFuncN::create(this, callfuncN_selector(ActionSequence2::callback2)),
|
|
CCCallFuncND::create(this, callfuncND_selector(ActionSequence2::callback3), (void*)0xbebabeba),
|
|
NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
}
|
|
|
|
void ActionSequence2::callback1()
|
|
{
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16);
|
|
label->setPosition(CCPointMake( s.width/4*1,s.height/2));
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
void ActionSequence2::callback2(CCNode* sender)
|
|
{
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16);
|
|
label->setPosition(CCPointMake( s.width/4*2,s.height/2));
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
void ActionSequence2::callback3(CCNode* sender, void* data)
|
|
{
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16);
|
|
label->setPosition(CCPointMake( s.width/4*3,s.height/2));
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
std::string ActionSequence2::subtitle()
|
|
{
|
|
return "Sequence of InstantActions";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionCallFunc
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionCallFunc::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(3);
|
|
|
|
CCFiniteTimeAction* action = CCSequence::create(
|
|
CCMoveBy::create(2, CCPointMake(200,0)),
|
|
CCCallFunc::create(this, callfunc_selector(ActionCallFunc::callback1)),
|
|
NULL);
|
|
|
|
CCFiniteTimeAction* action2 = CCSequence::create(
|
|
CCScaleBy::create(2 , 2),
|
|
CCFadeOut::create(2),
|
|
CCCallFuncN::create(this, callfuncN_selector(ActionSequence2::callback2)),
|
|
NULL);
|
|
|
|
CCFiniteTimeAction* action3 = CCSequence::create(
|
|
CCRotateBy::create(3 , 360),
|
|
CCFadeOut::create(2),
|
|
CCCallFuncND::create(this, callfuncND_selector(ActionSequence2::callback3), (void*)0xbebabeba),
|
|
NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
m_tamara->runAction(action2);
|
|
m_kathia->runAction(action3);
|
|
}
|
|
|
|
|
|
void ActionCallFunc::callback1()
|
|
{
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
CCLabelTTF *label = CCLabelTTF::create("callback 1 called", "Marker Felt", 16);
|
|
label->setPosition(CCPointMake( s.width/4*1,s.height/2));
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
void ActionCallFunc::callback2(CCNode* pSender)
|
|
{
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
CCLabelTTF *label = CCLabelTTF::create("callback 2 called", "Marker Felt", 16);
|
|
label->setPosition(CCPointMake( s.width/4*2,s.height/2));
|
|
|
|
addChild(label);
|
|
}
|
|
|
|
void ActionCallFunc::callback3(CCNode* pTarget, void* data)
|
|
{
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
CCLabelTTF *label = CCLabelTTF::create("callback 3 called", "Marker Felt", 16);
|
|
label->setPosition(CCPointMake( s.width/4*3,s.height/2));
|
|
addChild(label);
|
|
}
|
|
|
|
std::string ActionCallFunc::subtitle()
|
|
{
|
|
return "Callbacks: CallFunc and friends";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionCallFuncND
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionCallFuncND::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(1);
|
|
|
|
CCFiniteTimeAction* action = CCSequence::create(CCMoveBy::create(2.0f, ccp(200,0)),
|
|
CCCallFuncND::create(this, callfuncND_selector(ActionCallFuncND::removeFromParentAndCleanup), (void*)true),
|
|
NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionCallFuncND::title()
|
|
{
|
|
return "CallFuncND + auto remove";
|
|
}
|
|
|
|
std::string ActionCallFuncND::subtitle()
|
|
{
|
|
return "CallFuncND + removeFromParentAndCleanup. Grossini dissapears in 2s";
|
|
}
|
|
|
|
void ActionCallFuncND::removeFromParentAndCleanup(CCNode* pSender, void* data)
|
|
{
|
|
bool bCleanUp = (bool)data;
|
|
m_grossini->removeFromParentAndCleanup(bCleanUp);
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionSpawn
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
void ActionSpawn::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
|
|
CCAction* action = CCSpawn::create(
|
|
CCJumpBy::create(2, CCPointMake(300,0), 50, 4),
|
|
CCRotateBy::create( 2, 720),
|
|
NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionSpawn::subtitle()
|
|
{
|
|
return "Spawn: Jump + Rotate";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRepeatForever
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRepeatForever::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(1);
|
|
|
|
CCFiniteTimeAction* action = CCSequence::create(
|
|
CCDelayTime::create(1),
|
|
CCCallFuncN::create( this, callfuncN_selector(ActionRepeatForever::repeatForever) ),
|
|
NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
}
|
|
|
|
void ActionRepeatForever::repeatForever(CCNode* pSender)
|
|
{
|
|
CCRepeatForever *repeat = CCRepeatForever::create( CCRotateBy::create(1.0f, 360) );
|
|
|
|
pSender->runAction(repeat);
|
|
}
|
|
|
|
std::string ActionRepeatForever::subtitle()
|
|
{
|
|
return "CallFuncN + RepeatForever";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRotateToRepeat
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRotateToRepeat::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
CCActionInterval* act1 = CCRotateTo::create(1, 90);
|
|
CCActionInterval* act2 = CCRotateTo::create(1, 0);
|
|
CCActionInterval* seq = (CCActionInterval*)(CCSequence::create(act1, act2, NULL));
|
|
CCAction* rep1 = CCRepeatForever::create(seq);
|
|
CCActionInterval* rep2 = CCRepeat::create((CCFiniteTimeAction*)(seq->copy()->autorelease()), 10);
|
|
|
|
m_tamara->runAction(rep1);
|
|
m_kathia->runAction(rep2);
|
|
}
|
|
|
|
std::string ActionRotateToRepeat ::subtitle()
|
|
{
|
|
return "Repeat/RepeatForever + RotateTo";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRotateJerk
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRotateJerk::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(2);
|
|
|
|
CCFiniteTimeAction* seq = CCSequence::create(
|
|
CCRotateTo::create(0.5f, -20),
|
|
CCRotateTo::create(0.5f, 20),
|
|
NULL);
|
|
|
|
CCActionInterval* rep1 = CCRepeat::create(seq, 10);
|
|
CCAction* rep2 = CCRepeatForever::create( (CCActionInterval*)(seq->copy()->autorelease()) );
|
|
|
|
m_tamara->runAction(rep1);
|
|
m_kathia->runAction(rep2);
|
|
}
|
|
|
|
std::string ActionRotateJerk::subtitle()
|
|
{
|
|
return "RepeatForever / Repeat + Rotate";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionReverse
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionReverse::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
CCActionInterval* jump = CCJumpBy::create(2, CCPointMake(300,0), 50, 4);
|
|
CCFiniteTimeAction* action = CCSequence::create( jump, jump->reverse(), NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionReverse::subtitle()
|
|
{
|
|
return "Reverse an action";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionDelayTime
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionDelayTime::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
CCActionInterval* move = CCMoveBy::create(1, CCPointMake(150,0));
|
|
CCFiniteTimeAction* action = CCSequence::create( move, CCDelayTime::create(2), move, NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionDelayTime::subtitle()
|
|
{
|
|
return "DelayTime: m + delay + m";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionReverseSequence
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionReverseSequence::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(1);
|
|
|
|
CCActionInterval* move1 = CCMoveBy::create(1, CCPointMake(250,0));
|
|
CCActionInterval* move2 = CCMoveBy::create(1, CCPointMake(0,50));
|
|
CCFiniteTimeAction* seq = CCSequence::create( move1, move2, move1->reverse(), NULL);
|
|
CCFiniteTimeAction* action = CCSequence::create( seq, seq->reverse(), NULL);
|
|
|
|
m_grossini->runAction(action);
|
|
}
|
|
|
|
std::string ActionReverseSequence::subtitle()
|
|
{
|
|
return "Reverse a sequence";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionReverseSequence2
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionReverseSequence2::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(2);
|
|
|
|
|
|
// Test:
|
|
// Sequence should work both with IntervalAction and InstantActions
|
|
CCActionInterval* move1 = CCMoveBy::create(1, CCPointMake(250,0));
|
|
CCActionInterval* move2 = CCMoveBy::create(1, CCPointMake(0,50));
|
|
CCToggleVisibility* tog1 = new CCToggleVisibility();
|
|
CCToggleVisibility* tog2 = new CCToggleVisibility();
|
|
tog1->autorelease();
|
|
tog2->autorelease();
|
|
CCFiniteTimeAction* seq = CCSequence::create( move1, tog1, move2, tog2, move1->reverse(), NULL);
|
|
CCActionInterval* action = CCRepeat::create((CCActionInterval*)(CCSequence::create( seq, seq->reverse(), NULL)), 3);
|
|
|
|
|
|
|
|
// Test:
|
|
// Also test that the reverse of Hide is Show, and vice-versa
|
|
m_kathia->runAction(action);
|
|
|
|
CCActionInterval* move_tamara = CCMoveBy::create(1, CCPointMake(100,0));
|
|
CCActionInterval* move_tamara2 = CCMoveBy::create(1, CCPointMake(50,0));
|
|
CCActionInstant* hide = new CCHide();
|
|
hide->autorelease();
|
|
CCFiniteTimeAction* seq_tamara = CCSequence::create( move_tamara, hide, move_tamara2, NULL);
|
|
CCFiniteTimeAction* seq_back = seq_tamara->reverse();
|
|
m_tamara->runAction( CCSequence::create( seq_tamara, seq_back, NULL));
|
|
}
|
|
std::string ActionReverseSequence2::subtitle()
|
|
{
|
|
return "Reverse sequence 2";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionRepeat
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionRepeat::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
alignSpritesLeft(2);
|
|
|
|
|
|
CCActionInterval* a1 = CCMoveBy::create(1, CCPointMake(150,0));
|
|
CCActionInterval* action1 = CCRepeat::create(
|
|
CCSequence::create( CCPlace::create(CCPointMake(60,60)), a1, NULL) ,
|
|
3);
|
|
CCAction* action2 = CCRepeatForever::create(
|
|
(CCActionInterval*)(CCSequence::create((CCActionInterval*)(a1->copy()->autorelease()), a1->reverse(), NULL))
|
|
);
|
|
|
|
m_kathia->runAction(action1);
|
|
m_tamara->runAction(action2);
|
|
}
|
|
|
|
std::string ActionRepeat::subtitle()
|
|
{
|
|
return "Repeat / RepeatForever actions";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionOrbit
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionOrbit::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(3);
|
|
|
|
CCActionInterval* orbit1 = CCOrbitCamera::create(2,1, 0, 0, 180, 0, 0);
|
|
CCFiniteTimeAction* action1 = CCSequence::create(
|
|
orbit1,
|
|
orbit1->reverse(),
|
|
NULL);
|
|
|
|
CCActionInterval* orbit2 = CCOrbitCamera::create(2,1, 0, 0, 180, -45, 0);
|
|
CCFiniteTimeAction* action2 = CCSequence::create(
|
|
orbit2,
|
|
orbit2->reverse(),
|
|
NULL);
|
|
|
|
CCActionInterval* orbit3 = CCOrbitCamera::create(2,1, 0, 0, 180, 90, 0);
|
|
CCFiniteTimeAction* action3 = CCSequence::create(
|
|
orbit3,
|
|
orbit3->reverse(),
|
|
NULL);
|
|
|
|
m_kathia->runAction(CCRepeatForever::create((CCActionInterval*)action1));
|
|
m_tamara->runAction(CCRepeatForever::create((CCActionInterval*)action2));
|
|
m_grossini->runAction(CCRepeatForever::create((CCActionInterval*)action3));
|
|
|
|
CCActionInterval* move = CCMoveBy::create(3, CCPointMake(100,-100));
|
|
CCActionInterval* move_back = move->reverse();
|
|
CCFiniteTimeAction* seq = CCSequence::create(move, move_back, NULL);
|
|
CCAction* rfe = CCRepeatForever::create((CCActionInterval*)seq);
|
|
m_kathia->runAction(rfe);
|
|
m_tamara->runAction((CCAction*)(rfe->copy()->autorelease()));
|
|
m_grossini->runAction((CCAction*)(rfe->copy()->autorelease()));
|
|
}
|
|
|
|
std::string ActionOrbit::subtitle()
|
|
{
|
|
return "OrbitCamera action";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ActionFollow
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ActionFollow::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
centerSprites(1);
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
|
|
m_grossini->setPosition(CCPointMake(-200, s.height / 2));
|
|
CCActionInterval* move = CCMoveBy::create(2, CCPointMake(s.width * 3, 0));
|
|
CCActionInterval* move_back = move->reverse();
|
|
CCFiniteTimeAction* seq = CCSequence::create(move, move_back, NULL);
|
|
CCAction* rep = CCRepeatForever::create((CCActionInterval*)seq);
|
|
|
|
m_grossini->runAction(rep);
|
|
|
|
this->runAction(CCFollow::create(m_grossini, CCRectMake(0, 0, s.width * 2 - 100, s.height)));
|
|
}
|
|
|
|
std::string ActionFollow::subtitle()
|
|
{
|
|
return "Follow action";
|
|
}
|
|
|
|
void ActionTargeted::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(2);
|
|
|
|
|
|
CCJumpBy* jump1 = CCJumpBy::create(2,CCPointZero,100,3);
|
|
CCJumpBy* jump2 = (CCJumpBy*)jump1->copy()->autorelease();
|
|
CCRotateBy* rot1 = CCRotateBy::create(1, 360);
|
|
CCRotateBy* rot2 = (CCRotateBy*)rot1->copy()->autorelease();
|
|
|
|
CCTargetedAction *t1 = CCTargetedAction::create(m_kathia, jump2);
|
|
CCTargetedAction *t2 = CCTargetedAction::create(m_kathia, rot2);
|
|
|
|
|
|
CCSequence* seq = (CCSequence*)CCSequence::create(jump1, t1, rot1, t2, NULL);
|
|
CCRepeatForever *always = CCRepeatForever::create(seq);
|
|
|
|
m_tamara->runAction(always);
|
|
}
|
|
|
|
std::string ActionTargeted::title()
|
|
{
|
|
return "ActionTargeted";
|
|
}
|
|
|
|
std::string ActionTargeted::subtitle()
|
|
{
|
|
return "Action that runs on another target. Useful for sequences";
|
|
}
|
|
|
|
void Issue1305::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
m_pSpriteTmp = CCSprite::create("Images/grossini.png");
|
|
/* c++ can't support block, so we use CCCallFuncN instead.
|
|
[spriteTmp_ runAction:[CCCallBlockN actionWithBlock:^(CCNode* node) {
|
|
NSLog(@"This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE");
|
|
}] ];
|
|
*/
|
|
|
|
m_pSpriteTmp->runAction(CCCallFuncN::create(this, callfuncN_selector(Issue1305::log)));
|
|
m_pSpriteTmp->retain();
|
|
|
|
scheduleOnce(schedule_selector(Issue1305::addSprite), 2);
|
|
}
|
|
|
|
void Issue1305::log(CCNode* pSender)
|
|
{
|
|
CCLog("This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE");
|
|
}
|
|
|
|
void Issue1305::onExit()
|
|
{
|
|
m_pSpriteTmp->release();
|
|
ActionsDemo::onExit();
|
|
}
|
|
|
|
void Issue1305::addSprite(float dt)
|
|
{
|
|
m_pSpriteTmp->setPosition(ccp(250,250));
|
|
addChild(m_pSpriteTmp);
|
|
}
|
|
|
|
std::string Issue1305::title()
|
|
{
|
|
return "Issue 1305";
|
|
}
|
|
|
|
std::string Issue1305::subtitle()
|
|
{
|
|
return "In two seconds you should see a message on the console. NOT BEFORE.";
|
|
}
|
|
|
|
void Issue1305_2::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
CCSprite *spr = CCSprite::create("Images/grossini.png");
|
|
spr->setPosition(ccp(200,200));
|
|
addChild(spr);
|
|
|
|
CCMoveBy* act1 = CCMoveBy::create(2 ,ccp(0, 100));
|
|
/* c++ can't support block, so we use CCCallFuncN instead.
|
|
id act2 = [CCCallBlock actionWithBlock:^{
|
|
NSLog(@"1st block");
|
|
}];
|
|
id act3 = [CCMoveBy create:2 position:ccp(0, -100)];
|
|
id act4 = [CCCallBlock actionWithBlock:^{
|
|
NSLog(@"2nd block");
|
|
}];
|
|
id act5 = [CCMoveBy create:2 position:ccp(100, -100)];
|
|
id act6 = [CCCallBlock actionWithBlock:^{
|
|
NSLog(@"3rd block");
|
|
}];
|
|
id act7 = [CCMoveBy create:2 position:ccp(-100, 0)];
|
|
id act8 = [CCCallBlock actionWithBlock:^{
|
|
NSLog(@"4th block");
|
|
}];
|
|
*/
|
|
|
|
CCCallFunc* act2 = CCCallFunc::create(this, callfunc_selector(Issue1305_2::log1)) ;
|
|
CCMoveBy* act3 = CCMoveBy::create(2, ccp(0, -100));
|
|
CCCallFunc* act4 = CCCallFunc::create(this, callfunc_selector(Issue1305_2::log2)) ;
|
|
CCMoveBy* act5 = CCMoveBy::create(2, ccp(100, -100));
|
|
CCCallFunc* act6 = CCCallFunc::create(this, callfunc_selector(Issue1305_2::log3)) ;
|
|
CCMoveBy* act7 = CCMoveBy::create(2, ccp(-100, 0));
|
|
CCCallFunc* act8 = CCCallFunc::create(this, callfunc_selector(Issue1305_2::log4)) ;
|
|
|
|
CCFiniteTimeAction* actF = CCSequence::create(act1, act2, act3, act4, act5, act6, act7, act8, NULL);
|
|
|
|
// [spr runAction:actF];
|
|
CCDirector::sharedDirector()->getActionManager()->addAction(actF ,spr, false);
|
|
|
|
}
|
|
|
|
void Issue1305_2::log1()
|
|
{
|
|
CCLog("1st block");
|
|
}
|
|
|
|
void Issue1305_2::log2()
|
|
{
|
|
CCLog("2nd block");
|
|
}
|
|
|
|
void Issue1305_2::log3()
|
|
{
|
|
CCLog("3rd block");
|
|
}
|
|
|
|
void Issue1305_2::log4()
|
|
{
|
|
CCLog("4th block");
|
|
}
|
|
|
|
std::string Issue1305_2::title()
|
|
{
|
|
return "Issue 1305 #2";
|
|
}
|
|
|
|
std::string Issue1305_2::subtitle()
|
|
{
|
|
return "See console. You should only see one message for each block";
|
|
}
|
|
|
|
void Issue1288::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
CCSprite *spr = CCSprite::create("Images/grossini.png");
|
|
spr->setPosition(ccp(100, 100));
|
|
addChild(spr);
|
|
|
|
CCMoveBy* act1 = CCMoveBy::create(0.5, ccp(100, 0));
|
|
CCMoveBy* act2 = (CCMoveBy*)act1->reverse();
|
|
CCFiniteTimeAction* act3 = CCSequence::create(act1, act2, NULL);
|
|
CCRepeat* act4 = CCRepeat::create(act3, 2);
|
|
|
|
spr->runAction(act4);
|
|
}
|
|
|
|
std::string Issue1288::title()
|
|
{
|
|
return "Issue 1288";
|
|
}
|
|
|
|
std::string Issue1288::subtitle()
|
|
{
|
|
return "Sprite should end at the position where it started.";
|
|
}
|
|
|
|
void Issue1288_2::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
CCSprite *spr = CCSprite::create("Images/grossini.png");
|
|
spr->setPosition(ccp(100, 100));
|
|
addChild(spr);
|
|
|
|
CCMoveBy* act1 = CCMoveBy::create(0.5, ccp(100, 0));
|
|
spr->runAction(CCRepeat::create(act1, 1));
|
|
}
|
|
|
|
std::string Issue1288_2::title()
|
|
{
|
|
return "Issue 1288 #2";
|
|
}
|
|
|
|
std::string Issue1288_2::subtitle()
|
|
{
|
|
return "Sprite should move 100 pixels, and stay there";
|
|
}
|
|
|
|
|
|
void Issue1327::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
centerSprites(0);
|
|
|
|
CCSprite *spr = CCSprite::create("Images/grossini.png");
|
|
spr->setPosition(ccp(100, 100));
|
|
addChild(spr);
|
|
|
|
CCCallFuncN* act1 = CCCallFuncN::create(this, callfuncN_selector(Issue1327::logSprRotation));
|
|
CCRotateBy* act2 = CCRotateBy::create(0.25, 45);
|
|
CCCallFuncN* act3 = CCCallFuncN::create(this, callfuncN_selector(Issue1327::logSprRotation));
|
|
CCRotateBy* act4 = CCRotateBy::create(0.25, 45);
|
|
CCCallFuncN* act5 = CCCallFuncN::create(this, callfuncN_selector(Issue1327::logSprRotation));
|
|
CCRotateBy* act6 = CCRotateBy::create(0.25, 45);
|
|
CCCallFuncN* act7 = CCCallFuncN::create(this, callfuncN_selector(Issue1327::logSprRotation));
|
|
CCRotateBy* act8 = CCRotateBy::create(0.25, 45);
|
|
CCCallFuncN* act9 = CCCallFuncN::create(this, callfuncN_selector(Issue1327::logSprRotation));
|
|
|
|
CCFiniteTimeAction* actF = CCSequence::create(act1, act2, act3, act4, act5, act6, act7, act8, act9, NULL);
|
|
spr->runAction(actF);
|
|
}
|
|
|
|
std::string Issue1327::title()
|
|
{
|
|
return "Issue 1327";
|
|
}
|
|
|
|
std::string Issue1327::subtitle()
|
|
{
|
|
return "See console: You should see: 0, 45, 90, 135, 180";
|
|
}
|
|
|
|
void Issue1327::logSprRotation(CCNode* pSender)
|
|
{
|
|
CCLog("%f", ((CCSprite*)pSender)->getRotation());
|
|
}
|
|
|
|
/** ActionCatmullRom
|
|
*/
|
|
void ActionCatmullRom::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(2);
|
|
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
|
|
//
|
|
// sprite 1 (By)
|
|
//
|
|
// startPosition can be any coordinate, but since the movement
|
|
// is relative to the Catmull Rom curve, it is better to start with (0,0).
|
|
//
|
|
|
|
m_tamara->setPosition(ccp(50, 50));
|
|
|
|
CCPointArray *array = CCPointArray::create(20);
|
|
|
|
array->addControlPoint(ccp(0, 0));
|
|
array->addControlPoint(ccp(80, 80));
|
|
array->addControlPoint(ccp(s.width - 80, 80));
|
|
array->addControlPoint(ccp(s.width - 80, s.height - 80));
|
|
array->addControlPoint(ccp(80, s.height - 80));
|
|
array->addControlPoint(ccp(80, 80));
|
|
array->addControlPoint(ccp(s.width / 2, s.height / 2));
|
|
|
|
CCCatmullRomBy *action = CCCatmullRomBy::create(3, array);
|
|
CCFiniteTimeAction *reverse = action->reverse();
|
|
|
|
CCFiniteTimeAction *seq = CCSequence::create(action, reverse, NULL);
|
|
|
|
m_tamara->runAction(seq);
|
|
|
|
|
|
//
|
|
// sprite 2 (To)
|
|
//
|
|
// The startPosition is not important here, because it uses a "To" action.
|
|
// The initial position will be the 1st point of the Catmull Rom path
|
|
//
|
|
|
|
CCPointArray *array2 = CCPointArray::create(20);
|
|
|
|
array2->addControlPoint(ccp(s.width / 2, 30));
|
|
array2->addControlPoint(ccp(s.width -80, 30));
|
|
array2->addControlPoint(ccp(s.width - 80, s.height - 80));
|
|
array2->addControlPoint(ccp(s.width / 2, s.height - 80));
|
|
array2->addControlPoint(ccp(s.width / 2, 30));
|
|
|
|
CCCatmullRomTo *action2 = CCCatmullRomTo::create(3, array2);
|
|
CCFiniteTimeAction *reverse2 = action2->reverse();
|
|
|
|
CCFiniteTimeAction *seq2 = CCSequence::create(action2, reverse2, NULL);
|
|
|
|
m_kathia->runAction(seq2);
|
|
|
|
m_pArray1 = array;
|
|
m_pArray1->retain();
|
|
m_pArray2 = array2;
|
|
m_pArray2->retain();
|
|
}
|
|
|
|
ActionCatmullRom::~ActionCatmullRom()
|
|
{
|
|
m_pArray1->release();
|
|
m_pArray2->release();
|
|
}
|
|
|
|
void ActionCatmullRom::draw()
|
|
{
|
|
ActionsDemo::draw();
|
|
|
|
// move to 50,50 since the "by" path will start at 50,50
|
|
kmGLPushMatrix();
|
|
kmGLTranslatef(50, 50, 0);
|
|
ccDrawCatmullRom(m_pArray1, 50);
|
|
kmGLPopMatrix();
|
|
|
|
ccDrawCatmullRom(m_pArray2,50);
|
|
}
|
|
|
|
string ActionCatmullRom::title()
|
|
{
|
|
return "CatmullRomBy / CatmullRomTo";
|
|
}
|
|
|
|
string ActionCatmullRom::subtitle()
|
|
{
|
|
return "Catmull Rom spline paths. Testing reverse too";
|
|
}
|
|
|
|
/** ActionCardinalSpline
|
|
*/
|
|
void ActionCardinalSpline::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(2);
|
|
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
|
|
CCPointArray *array = CCPointArray::create(20);
|
|
|
|
array->addControlPoint(ccp(0, 0));
|
|
array->addControlPoint(ccp(s.width/2-30, 0));
|
|
array->addControlPoint(ccp(s.width/2-30, s.height-80));
|
|
array->addControlPoint(ccp(0, s.height-80));
|
|
array->addControlPoint(ccp(0, 0));
|
|
|
|
//
|
|
// sprite 1 (By)
|
|
//
|
|
// Spline with no tension (tension==0)
|
|
//
|
|
|
|
CCCardinalSplineBy *action = CCCardinalSplineBy::create(3, array, 0);
|
|
CCActionInterval *reverse = action->reverse();
|
|
|
|
CCFiniteTimeAction *seq = CCSequence::create(action, reverse, NULL);
|
|
|
|
m_tamara->setPosition(ccp(50, 50));
|
|
m_tamara->runAction(seq);
|
|
|
|
//
|
|
// sprite 2 (By)
|
|
//
|
|
// Spline with high tension (tension==1)
|
|
//
|
|
|
|
CCCardinalSplineBy *action2 = CCCardinalSplineBy::create(3, array, 1);
|
|
CCActionInterval *reverse2 = action2->reverse();
|
|
|
|
CCFiniteTimeAction *seq2 = CCSequence::create(action2, reverse2, NULL);
|
|
|
|
m_kathia->setPosition(ccp(s.width/2, 50));
|
|
m_kathia->runAction(seq2);
|
|
|
|
m_pArray = array;
|
|
array->retain();
|
|
}
|
|
|
|
ActionCardinalSpline::~ActionCardinalSpline()
|
|
{
|
|
m_pArray->release();
|
|
}
|
|
|
|
void ActionCardinalSpline::draw()
|
|
{
|
|
ActionsDemo::draw();
|
|
|
|
// move to 50,50 since the "by" path will start at 50,50
|
|
kmGLPushMatrix();
|
|
kmGLTranslatef(50, 50, 0);
|
|
ccDrawCardinalSpline(m_pArray, 0, 100);
|
|
kmGLPopMatrix();
|
|
|
|
CCSize s = CCDirector::sharedDirector()->getWinSize();
|
|
|
|
kmGLPushMatrix();
|
|
kmGLTranslatef(s.width/2, 50, 0);
|
|
ccDrawCardinalSpline(m_pArray, 1, 100);
|
|
kmGLPopMatrix();
|
|
}
|
|
|
|
string ActionCardinalSpline::title()
|
|
{
|
|
return "CardinalSplineBy / CardinalSplineAt";
|
|
}
|
|
|
|
string ActionCardinalSpline::subtitle()
|
|
{
|
|
return "Cardinal Spline paths. Testing different tensions for one array";
|
|
}
|
|
|
|
/** PauseResumeActions
|
|
*/
|
|
|
|
PauseResumeActions::PauseResumeActions()
|
|
: m_pPausedTargets(NULL)
|
|
{
|
|
|
|
}
|
|
|
|
PauseResumeActions::~PauseResumeActions()
|
|
{
|
|
CC_SAFE_RELEASE(m_pPausedTargets);
|
|
}
|
|
|
|
void PauseResumeActions::onEnter()
|
|
{
|
|
ActionsDemo::onEnter();
|
|
|
|
this->centerSprites(2);
|
|
|
|
m_tamara->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360)));
|
|
m_grossini->runAction(CCRepeatForever::create(CCRotateBy::create(3, -360)));
|
|
m_kathia->runAction(CCRepeatForever::create(CCRotateBy::create(3, 360)));
|
|
|
|
this->schedule(schedule_selector(PauseResumeActions::pause), 3, false, 0);
|
|
this->schedule(schedule_selector(PauseResumeActions::resume), 5, false, 0);
|
|
}
|
|
|
|
string PauseResumeActions::title()
|
|
{
|
|
return "PauseResumeActions";
|
|
}
|
|
|
|
string PauseResumeActions::subtitle()
|
|
{
|
|
return "All actions pause at 3s and resume at 5s";
|
|
}
|
|
|
|
void PauseResumeActions::pause(float dt)
|
|
{
|
|
CCLog("Pausing");
|
|
CCDirector *director = CCDirector::sharedDirector();
|
|
|
|
CC_SAFE_RELEASE(m_pPausedTargets);
|
|
m_pPausedTargets = director->getActionManager()->pauseAllRunningActions();
|
|
CC_SAFE_RETAIN(m_pPausedTargets);
|
|
}
|
|
|
|
void PauseResumeActions::resume(float dt)
|
|
{
|
|
CCLog("Resuming");
|
|
CCDirector *director = CCDirector::sharedDirector();
|
|
director->getActionManager()->resumeTargets(m_pPausedTargets);
|
|
}
|