axmol/samples/TestJavascript/Classes/AppDelegate.cpp

81 lines
2.5 KiB
C++

//
// testjsAppDelegate.cpp
// testjs
//
// Created by Rolando Abarca on 3/19/12.
// Copyright __MyCompanyName__ 2012. All rights reserved.
//
#include "AppDelegate.h"
#include "cocos2d.h"
USING_NS_CC;
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// add our generated bindings
/*
JSContext *cx = ScriptingCore::getInstance().getGlobalContext();
JSObject *obj = JS_GetGlobalObject(cx);
// since we pass the global object as the second argument, so these classes
// will also be "global" much like properties added to "window" or "document"
// in a browser
S_SimpleNativeClass::jsCreateClass(cx, obj, "SimpleNativeClass");
S_AnotherClass::jsCreateClass(cx, obj, "AnotherClass");
register_enums_simple_native_generated(obj);
ScriptingCore::getInstance().runScript("Javascript/1to1/test_bindings.js");
*/
// run the main script
ScriptingCore::getInstance().runScript("JS/1to1/test_actions.js");
// ScriptingCore::getInstance().runScript("JS/1to1/test_ease_actions.js");
// ScriptingCore::getInstance().runScript("JS/1to1/test_particles.js");
// ScriptingCore::getInstance().runScript("JS/1to1/test_layer.js");
// ScriptingCore::getInstance().runScript("JS/1to1/test_sound.js");
// ScriptingCore::getInstance().runScript("JS/1to1/test_transitions.js");
// ScriptingCore::getInstance().runScript("JS/1to1/test_require.js");
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}