axmol/extensions/scripting/lua-bindings/auto/axlua_audioengine_auto.hpp

42 lines
660 B
C++

#include "base/ccConfig.h"
#if AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM == AX_PLATFORM_MAC || AX_TARGET_PLATFORM == AX_PLATFORM_WIN32 || AX_TARGET_PLATFORM == AX_PLATFORM_LINUX
#ifndef __ax_audioengine_h__
#define __ax_audioengine_h__
#include "tolua++.h"
int register_all_ax_audioengine(lua_State* tolua_S);
#endif // __ax_audioengine_h__
#endif //#if AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM == AX_PLATFORM_MAC || AX_TARGET_PLATFORM == AX_PLATFORM_WIN32 || AX_TARGET_PLATFORM == AX_PLATFORM_LINUX