mirror of https://github.com/axmolengine/axmol.git
118 lines
2.7 KiB
C++
118 lines
2.7 KiB
C++
#include "SceneController.h"
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#include "ComponentsTestScene.h"
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#include "PlayerController.h"
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#include "GameOverScene.h"
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#include "EnemyController.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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using namespace cocostudio;
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SceneController::SceneController(void)
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: _fAddTargetTime(0.0f)
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, _fElapsedTime(0.0f)
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, _targets(nullptr)
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, _projectiles(nullptr)
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{
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_name = "SceneController";
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}
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SceneController::~SceneController(void)
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{
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CC_SAFE_RELEASE(_targets);
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CC_SAFE_RELEASE(_projectiles);
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}
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bool SceneController::init()
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{
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return true;
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}
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void SceneController::onEnter()
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{
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_fAddTargetTime = 1.0f;
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_targets = Array::createWithCapacity(10);
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_projectiles = Array::createWithCapacity(10);
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_targets->retain();
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_projectiles->retain();
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((ComAudio*)(_owner->getComponent("Audio")))->playBackgroundMusic("background-music-aac.wav", true);
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((ComAttribute*)(_owner->getComponent("ComAttribute")))->setInt("KillCount", 0);
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}
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void SceneController::onExit()
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{
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}
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void SceneController::update(float delta)
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{
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// return;
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_fElapsedTime += delta;
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if (_fElapsedTime > _fAddTargetTime)
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{
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addTarget();
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_fElapsedTime = 0.0f;
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}
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}
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SceneController* SceneController::create(void)
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{
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SceneController * pRet = new SceneController();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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}
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return pRet;
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}
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void SceneController::addTarget()
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{
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Sprite *target = Sprite::create("components/Target.png", Rect(0,0,27,40));
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_owner->addChild(target, 1, 2);
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target->addComponent(EnemyController::create());
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target->setTag(2);
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_targets->addObject(target);
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}
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void SceneController::spriteMoveFinished(Node* sender)
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{
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Sprite *sprite = (Sprite *)sender;
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_owner->removeChild(sprite, true);
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if (sprite->getTag() == 2) // target
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{
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_targets->removeObject(sprite);
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auto gameOverScene = GameOverScene::create();
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gameOverScene->getLayer()->getLabel()->setString("You Lose :[");
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Director::getInstance()->replaceScene(gameOverScene);
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}
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else if (sprite->getTag() == 3)
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{
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_projectiles->removeObject(sprite);
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}
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}
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void SceneController::increaseKillCount()
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{
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int nProjectilesDestroyed = ((ComAttribute*)(_owner->getComponent("ComAttribute")))->getInt("KillCount");
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ComAttribute *p = (ComAttribute*)(_owner->getComponent("ComAttribute"));
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p->setInt("KillCount", ++nProjectilesDestroyed);
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if (nProjectilesDestroyed >= 5)
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{
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auto gameOverScene = GameOverScene::create();
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gameOverScene->getLayer()->getLabel()->setString("You Win!");
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Director::getInstance()->replaceScene(gameOverScene);
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}
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}
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