mirror of https://github.com/axmolengine/axmol.git
641 lines
23 KiB
Lua
641 lines
23 KiB
Lua
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--------------------------------
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-- @module Widget
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-- @extend ProtectedNode,LayoutParameterProtocol
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-- @parent_module ccui
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--------------------------------
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-- Toggle layout component enable.<br>
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-- param enable Layout Component of a widget<br>
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-- return void
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-- @function [parent=#Widget] setLayoutComponentEnabled
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-- @param self
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-- @param #bool enable
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Changes the percent that is widget's percent size<br>
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-- param percent that is widget's percent size
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-- @function [parent=#Widget] setSizePercent
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-- @param self
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-- @param #vec2_table percent
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Get the user defined widget size.<br>
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-- return User defined size.
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-- @function [parent=#Widget] getCustomSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- Gets the left boundary position of this widget in parent's coordination system.<br>
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-- return The left boundary position of this widget.
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-- @function [parent=#Widget] getLeftBoundary
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Sets whether the widget should be flipped horizontally or not.<br>
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-- param flippedX true if the widget should be flipped horizontally, false otherwise.
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-- @function [parent=#Widget] setFlippedX
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-- @param self
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-- @param #bool flippedX
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Set callback name.<br>
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-- param callbackName A string representation of callback name.
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-- @function [parent=#Widget] setCallbackName
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-- @param self
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-- @param #string callbackName
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Gets the inner Renderer node of widget.<br>
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-- For example, a button's Virtual Renderer is it's texture renderer.<br>
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-- return Node pointer.
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-- @function [parent=#Widget] getVirtualRenderer
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-- @param self
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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-- brief Allow widget touch events to propagate to its parents. Set false will disable propagation<br>
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-- param isPropagate True to allow propagation, false otherwise.<br>
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-- since v3.3
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-- @function [parent=#Widget] setPropagateTouchEvents
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-- @param self
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-- @param #bool isPropagate
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Query whether unify size enable state. <br>
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-- return true represent the widget use Unify Size, false represent the widget couldn't use Unify Size
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-- @function [parent=#Widget] isUnifySizeEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Get size percent of widget.<br>
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-- return Percent size.
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-- @function [parent=#Widget] getSizePercent
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Set the percent(x,y) of the widget in OpenGL coordinates<br>
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-- param percent The percent (x,y) of the widget in OpenGL coordinates
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-- @function [parent=#Widget] setPositionPercent
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-- @param self
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-- @param #vec2_table percent
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Toggle widget swallow touch option.<br>
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-- brief Specify widget to swallow touches or not<br>
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-- param swallow True to swallow touch, false otherwise.<br>
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-- since v3.3
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-- @function [parent=#Widget] setSwallowTouches
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-- @param self
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-- @param #bool swallow
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Get the content size of widget.<br>
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-- warning This API exists mainly for keeping back compatibility.<br>
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-- return
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-- @function [parent=#Widget] getLayoutSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- Sets whether the widget is highlighted<br>
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-- The default value is false, a widget is default to not highlighted<br>
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-- param highlight true if the widget is highlighted, false if the widget is not highlighted.
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-- @function [parent=#Widget] setHighlighted
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-- @param self
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-- @param #bool highlight
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Changes the position type of the widget<br>
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-- see `PositionType`<br>
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-- param type the position type of widget
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-- @function [parent=#Widget] setPositionType
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-- @param self
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-- @param #int type
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Query whether the widget ignores user defined content size or not<br>
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-- return True means ignore user defined content size, false otherwise.
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-- @function [parent=#Widget] isIgnoreContentAdaptWithSize
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Get the virtual renderer's size<br>
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-- return Widget virtual renderer size.
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-- @function [parent=#Widget] getVirtualRendererSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- Determines if the widget is highlighted<br>
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-- return true if the widget is highlighted, false if the widget is not highlighted.
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-- @function [parent=#Widget] isHighlighted
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Gets LayoutParameter of widget.<br>
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-- see LayoutParameter<br>
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-- return LayoutParameter
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-- @function [parent=#Widget] getLayoutParameter
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-- @param self
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-- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter)
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--------------------------------
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-- Gets the position type of the widget<br>
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-- see `PositionType`<br>
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-- return type the position type of widget
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-- @function [parent=#Widget] getPositionType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Gets the top boundary position of this widget in parent's coordination system.<br>
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-- return The top boundary position of this widget.
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-- @function [parent=#Widget] getTopBoundary
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Toggle whether ignore user defined content size for widget.<br>
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-- Set true will ignore user defined content size which means <br>
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-- the widget size is always equal to the return value of `getVirtualRendererSize`.<br>
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-- param ignore set member variable _ignoreSize to ignore
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-- @function [parent=#Widget] ignoreContentAdaptWithSize
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-- @param self
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-- @param #bool ignore
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. <br>
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-- If the widget is not in a layout, it will return itself<br>
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-- param direction the direction to look for the next focused widget in a layout<br>
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-- param current the current focused widget<br>
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-- return the next focused widget in a layout
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-- @function [parent=#Widget] findNextFocusedWidget
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-- @param self
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-- @param #int direction
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-- @param #ccui.Widget current
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-- @return Widget#Widget ret (return value: ccui.Widget)
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--------------------------------
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-- Determines if the widget is enabled or not.<br>
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-- return true if the widget is enabled, false if the widget is disabled.
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-- @function [parent=#Widget] isEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Query whether widget is focused or not.<br>
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-- return whether the widget is focused or not
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-- @function [parent=#Widget] isFocused
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Gets the touch began point of widget when widget is selected.<br>
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-- return the touch began point.
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-- @function [parent=#Widget] getTouchBeganPosition
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Determines if the widget is touch enabled<br>
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-- return true if the widget is touch enabled, false if the widget is touch disabled.
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-- @function [parent=#Widget] isTouchEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Query callback name.<br>
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-- return The callback name.
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-- @function [parent=#Widget] getCallbackName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- Get the action tag.<br>
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-- return Action tag.
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-- @function [parent=#Widget] getActionTag
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Gets position of widget in world space.<br>
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-- return Position of widget in world space.
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-- @function [parent=#Widget] getWorldPosition
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Query widget's focus enable state.<br>
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-- return true represent the widget could accept focus, false represent the widget couldn't accept focus
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-- @function [parent=#Widget] isFocusEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Toggle widget focus status.<br>
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-- param focus pass true to let the widget get focus or pass false to let the widget lose focus<br>
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-- return void
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-- @function [parent=#Widget] setFocused
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-- @param self
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-- @param #bool focus
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Set the tag of action.<br>
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-- param tag A integer tag value.
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-- @function [parent=#Widget] setActionTag
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-- @param self
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-- @param #int tag
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Sets whether the widget is touch enabled.<br>
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-- The default value is false, a widget is default to touch disabled.<br>
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-- param enabled True if the widget is touch enabled, false if the widget is touch disabled.
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-- @function [parent=#Widget] setTouchEnabled
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-- @param self
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-- @param #bool enabled
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Sets whether the widget should be flipped vertically or not.<br>
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-- param flippedY true if the widget should be flipped vertically, false otherwise.
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-- @function [parent=#Widget] setFlippedY
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-- @param self
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-- @param #bool flippedY
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Sets whether the widget is enabled<br>
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-- true if the widget is enabled, widget may be touched , false if the widget is disabled, widget cannot be touched.<br>
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-- Note: If you want to change the widget's appearance to disabled state, you should also call `setBright(false)`.<br>
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-- The default value is true, a widget is default to enable touch.<br>
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-- param enabled Set to true to enable touch, false otherwise.
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-- @function [parent=#Widget] setEnabled
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-- @param self
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-- @param #bool enabled
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Gets the right boundary position of this widget in parent's coordination system.<br>
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-- return The right boundary position of this widget.
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-- @function [parent=#Widget] getRightBoundary
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- To set the bright style of widget.<br>
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-- see BrightStyle<br>
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-- param style BrightStyle::NORMAL means the widget is in normal state, BrightStyle::HIGHLIGHT means the widget is in highlight state.
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-- @function [parent=#Widget] setBrightStyle
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-- @param self
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-- @param #int style
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Sets a LayoutParameter to widget.<br>
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-- see LayoutParameter<br>
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-- param parameter LayoutParameter pointer
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-- @function [parent=#Widget] setLayoutParameter
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-- @param self
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-- @param #ccui.LayoutParameter parameter
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Create a new widget copy of the original one.<br>
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-- return A cloned widget copy of original.
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-- @function [parent=#Widget] clone
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-- @param self
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-- @return Widget#Widget ret (return value: ccui.Widget)
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--------------------------------
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-- Allow widget to accept focus.<br>
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-- param enable pass true/false to enable/disable the focus ability of a widget<br>
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-- return void
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-- @function [parent=#Widget] setFocusEnabled
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-- @param self
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-- @param #bool enable
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Gets the bottom boundary position of this widget in parent's coordination system.<br>
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-- return The bottom boundary position of this widget.
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-- @function [parent=#Widget] getBottomBoundary
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Determines if the widget is bright<br>
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-- return true if the widget is bright, false if the widget is dark.
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-- @function [parent=#Widget] isBright
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Dispatch a EventFocus through a EventDispatcher<br>
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-- param widgetLoseFocus The widget which lose its focus<br>
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-- param widgetGetFocus he widget which get its focus<br>
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-- return void
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-- @function [parent=#Widget] dispatchFocusEvent
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-- @param self
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-- @param #ccui.Widget widgetLoseFocus
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-- @param #ccui.Widget widgetGetFocus
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Toggle use unify size.<br>
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-- param enable True to use unify size, false otherwise.<br>
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-- return void
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-- @function [parent=#Widget] setUnifySizeEnabled
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-- @param self
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-- @param #bool enable
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Return whether the widget is propagate touch events to its parents or not<br>
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-- return whether touch event propagation is allowed or not.<br>
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-- since v3.3
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-- @function [parent=#Widget] isPropagateTouchEvents
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Checks a point is in widget's content space.<br>
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-- This function is used for determining touch area of widget.<br>
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-- param pt The point in `Vec2`.<br>
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-- param camera The camera look at widget, used to convert GL screen point to near/far plane.<br>
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-- param p Point to a Vec3 for store the intersect point, if don't need them set to nullptr.<br>
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-- return true if the point is in widget's content space, false otherwise.
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-- @function [parent=#Widget] hitTest
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-- @param self
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-- @param #vec2_table pt
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-- @param #cc.Camera camera
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-- @param #vec3_table p
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Query whether layout component is enabled or not. <br>
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-- return true represent the widget use Layout Component, false represent the widget couldn't use Layout Component.
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-- @function [parent=#Widget] isLayoutComponentEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- when a widget calls this method, it will get focus immediately.
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-- @function [parent=#Widget] requestFocus
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-- @param self
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- @overload self, size_table
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-- @overload self
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-- @function [parent=#Widget] updateSizeAndPosition
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-- @param self
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-- @param #size_table parentSize
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- This method is called when a focus change event happens<br>
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-- param widgetLostFocus The widget which lose its focus<br>
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-- param widgetGetFocus The widget which get its focus<br>
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-- return void
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-- @function [parent=#Widget] onFocusChange
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-- @param self
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-- @param #ccui.Widget widgetLostFocus
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-- @param #ccui.Widget widgetGetFocus
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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--
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-- @function [parent=#Widget] getTouchMovePosition
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Gets the size type of widget.<br>
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-- see `SizeType`
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-- @function [parent=#Widget] getSizeType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- Query callback type.<br>
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-- return Callback type string.
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-- @function [parent=#Widget] getCallbackType
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#Widget] getTouchEndPosition
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Gets the percent (x,y) of the widget in OpenGL coordinates<br>
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-- see setPosition(const Vec2&)<br>
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-- return The percent (x,y) of the widget in OpenGL coordinates
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-- @function [parent=#Widget] getPositionPercent
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- brief Propagate touch events to its parents
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-- @function [parent=#Widget] propagateTouchEvent
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-- @param self
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-- @param #int event
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-- @param #ccui.Widget sender
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-- @param #cc.Touch touch
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-- @return Widget#Widget self (return value: ccui.Widget)
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--------------------------------
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-- Returns the flag which indicates whether the widget is flipped horizontally or not.<br>
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-- It not only flips the texture of the widget, but also the texture of the widget's children.<br>
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-- Also, flipping relies on widget's anchor point.<br>
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-- Internally, it just use setScaleX(-1) to flip the widget.<br>
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-- return true if the widget is flipped horizontally, false otherwise.
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-- @function [parent=#Widget] isFlippedX
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Return the flag which indicates whether the widget is flipped vertically or not.<br>
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-- It not only flips the texture of the widget, but also the texture of the widget's children.<br>
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-- Also, flipping relies on widget's anchor point.<br>
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-- Internally, it just use setScaleY(-1) to flip the widget.<br>
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-- return true if the widget is flipped vertically, false otherwise.
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-- @function [parent=#Widget] isFlippedY
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Checks a point if in parent's area.<br>
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-- param pt A point in `Vec2`.<br>
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-- return true if the point is in parent's area, false otherwise.
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-- @function [parent=#Widget] isClippingParentContainsPoint
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-- @param self
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-- @param #vec2_table pt
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Changes the size type of widget.<br>
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-- see `SizeType`<br>
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-- param type that is widget's size type
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-- @function [parent=#Widget] setSizeType
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-- @param self
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-- @param #int type
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Widget] interceptTouchEvent
|
|
-- @param self
|
|
-- @param #int event
|
|
-- @param #ccui.Widget sender
|
|
-- @param #cc.Touch touch
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
-- Sets whether the widget is bright<br>
|
|
-- The default value is true, a widget is default to bright<br>
|
|
-- param bright true if the widget is bright, false if the widget is dark.
|
|
-- @function [parent=#Widget] setBright
|
|
-- @param self
|
|
-- @param #bool bright
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
-- Set callback type.<br>
|
|
-- param callbackType A string representation of callback type.
|
|
-- @function [parent=#Widget] setCallbackType
|
|
-- @param self
|
|
-- @param #string callbackType
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
-- Return whether the widget is swallowing touch or not<br>
|
|
-- return Whether touch is swallowed.<br>
|
|
-- since v3.3
|
|
-- @function [parent=#Widget] isSwallowTouches
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Widget] enableDpadNavigation
|
|
-- @param self
|
|
-- @param #bool enable
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
-- Return a current focused widget in your UI scene.<br>
|
|
-- No matter what widget object you call this method on , it will return you the exact one focused widget.
|
|
-- @function [parent=#Widget] getCurrentFocusedWidget
|
|
-- @param self
|
|
-- @return Widget#Widget ret (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
-- Create and return a empty Widget instance pointer.
|
|
-- @function [parent=#Widget] create
|
|
-- @param self
|
|
-- @return Widget#Widget ret (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Widget] setScaleY
|
|
-- @param self
|
|
-- @param #float scaleY
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Widget] setScaleX
|
|
-- @param self
|
|
-- @param #float scaleX
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Widget] getScaleY
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Widget] getScaleX
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Returns the string representation of widget class name<br>
|
|
-- return get the class description.
|
|
-- @function [parent=#Widget] getDescription
|
|
-- @param self
|
|
-- @return string#string ret (return value: string)
|
|
|
|
--------------------------------
|
|
-- @overload self, float, float
|
|
-- @overload self, float
|
|
-- @function [parent=#Widget] setScale
|
|
-- @param self
|
|
-- @param #float scalex
|
|
-- @param #float scaley
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Widget] init
|
|
-- @param self
|
|
-- @return bool#bool ret (return value: bool)
|
|
|
|
--------------------------------
|
|
-- Changes the position (x,y) of the widget in OpenGL coordinates<br>
|
|
-- Usually we use p(x,y) to compose a Vec2 object.<br>
|
|
-- The original point (0,0) is at the left-bottom corner of screen.<br>
|
|
-- param pos The position (x,y) of the widget in OpenGL coordinates
|
|
-- @function [parent=#Widget] setPosition
|
|
-- @param self
|
|
-- @param #vec2_table pos
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
-- Changes the size that is widget's size<br>
|
|
-- param contentSize A content size in `Size`.
|
|
-- @function [parent=#Widget] setContentSize
|
|
-- @param self
|
|
-- @param #size_table contentSize
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#Widget] getScale
|
|
-- @param self
|
|
-- @return float#float ret (return value: float)
|
|
|
|
--------------------------------
|
|
-- Default constructor<br>
|
|
-- js ctor<br>
|
|
-- lua new
|
|
-- @function [parent=#Widget] Widget
|
|
-- @param self
|
|
-- @return Widget#Widget self (return value: ccui.Widget)
|
|
|
|
return nil
|