mirror of https://github.com/axmolengine/axmol.git
214 lines
9.2 KiB
C++
214 lines
9.2 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "DrawPrimitivesTest.h"
|
|
#include "renderer/CCRenderer.h"
|
|
#include "renderer/CCCustomCommand.h"
|
|
|
|
USING_NS_CC;
|
|
|
|
using namespace std;
|
|
|
|
DrawPrimitivesTests::DrawPrimitivesTests()
|
|
{
|
|
ADD_TEST_CASE(DrawNodeTest);
|
|
ADD_TEST_CASE(Issue11942Test);
|
|
}
|
|
|
|
string DrawPrimitivesBaseTest::title() const
|
|
{
|
|
return "No title";
|
|
}
|
|
|
|
// DrawNodeTest
|
|
DrawNodeTest::DrawNodeTest()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
auto draw = DrawNode::create();
|
|
addChild(draw, 10);
|
|
|
|
draw->drawPoint(Vec2(s.width/2-120, s.height/2-120), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
|
|
|
|
draw->drawPoint(Vec2(s.width/2+120, s.height/2+120), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
|
|
|
|
// draw 4 small points
|
|
Vec2 position[] = { Vec2(60,60), Vec2(70,70), Vec2(60,70), Vec2(70,60) };
|
|
draw->drawPoints( position, 4, 5, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
|
|
|
|
// draw a line
|
|
draw->drawLine(Vec2(0,0), Vec2(s.width, s.height), Color4F(1.0, 0.0, 0.0, 0.5));
|
|
|
|
// draw a rectangle
|
|
draw->drawRect(Vec2(23,23), Vec2(7,7), Color4F(1,1,0,1));
|
|
|
|
draw->drawRect(Vec2(15,30), Vec2(30,15), Vec2(15,0), Vec2(0,15), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
|
|
|
|
// draw a circle
|
|
draw->drawCircle(VisibleRect::center() + Vec2(140,0), 100, CC_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0f, 0.0f, 0.0f, 0.5f));
|
|
|
|
draw->drawCircle(VisibleRect::center() - Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1.0f));
|
|
|
|
// Draw some beziers
|
|
draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5f));
|
|
|
|
draw->drawQuadBezier(Vec2(0.0f, s.height), Vec2(s.width/2, s.height/2), Vec2(s.width, s.height), 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5f));
|
|
|
|
draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5f));
|
|
|
|
draw->drawCubicBezier(Vec2(s.width - 250, 40.0f), Vec2(s.width - 70, 100.0f), Vec2(s.width - 30, 250.0f), Vec2(s.width - 10, s.height - 50), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5f));
|
|
|
|
auto array = PointArray::create(20);
|
|
array->addControlPoint(Vec2(0.0f,0.0f));
|
|
array->addControlPoint(Vec2(80.0f,80.0f));
|
|
array->addControlPoint(Vec2(s.width-80,80.0f));
|
|
array->addControlPoint(Vec2(s.width-80,s.height-80));
|
|
array->addControlPoint(Vec2(80.0f,s.height-80));
|
|
array->addControlPoint(Vec2(80.0f,80.0f));
|
|
array->addControlPoint(Vec2(s.width/2, s.height/2));
|
|
draw->drawCardinalSpline(array, 0.5f, 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5f));
|
|
|
|
auto array2 = PointArray::create(20);
|
|
array2->addControlPoint(Vec2(s.width / 2, 30.0f));
|
|
array2->addControlPoint(Vec2(s.width -80, 30.0f));
|
|
array2->addControlPoint(Vec2(s.width - 80, s.height - 80));
|
|
array2->addControlPoint(Vec2(s.width / 2, s.height - 80));
|
|
array2->addControlPoint(Vec2(s.width / 2, 30.0f));
|
|
draw->drawCatmullRom(array2, 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5f));
|
|
|
|
// open random color poly
|
|
Vec2 vertices[] = { Vec2(0.0f,0.0f), Vec2(50.0f,50.0f), Vec2(100.0f,50.0f), Vec2(100.0f,100.0f), Vec2(50.0f,100.0f) };
|
|
draw->drawPoly( vertices, 5, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1.0f));
|
|
|
|
// closed random color poly
|
|
Vec2 vertices2[] = { Vec2(30.0f,130.0f), Vec2(30.0f,230.0f), Vec2(50.0f,200.0f) };
|
|
draw->drawPoly( vertices2, 3, true, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1.0f));
|
|
|
|
// Draw 10 circles
|
|
for( int i=0; i < 10; i++)
|
|
{
|
|
draw->drawDot(Vec2(s.width/2, s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1.0f));
|
|
}
|
|
|
|
// Draw polygons
|
|
Vec2 points[] = { Vec2(s.height/4,0.0f), Vec2(s.width,s.height/5), Vec2(s.width/3*2,s.height) };
|
|
draw->drawPolygon(points, sizeof(points)/sizeof(points[0]), Color4F(1.0f,0.0f,0.0f,0.5f), 4, Color4F(0.0f,0.0f,1.0f,0.5f));
|
|
|
|
// star poly (triggers buggs)
|
|
{
|
|
const float o=80;
|
|
const float w=20;
|
|
const float h=50;
|
|
Vec2 star[] = {
|
|
Vec2(o+w,o-h), Vec2(o+w*2, o), // lower spike
|
|
Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2), // right spike
|
|
// {o +w, o+w*2+h}, {o,o+w*2}, // top spike
|
|
// {o -h, o+w}, {o,o}, // left spike
|
|
};
|
|
|
|
draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1.0f,0.0f,0.0f,0.5f), 1, Color4F(0.0f,0.0f,1.0f,1.0f));
|
|
}
|
|
|
|
// star poly (doesn't trigger bug... order is important un tesselation is supported.
|
|
{
|
|
const float o=180;
|
|
const float w=20;
|
|
const float h=50;
|
|
Vec2 star[] = {
|
|
Vec2(o,o), Vec2(o+w,o-h), Vec2(o+w*2, o), // lower spike
|
|
Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2), // right spike
|
|
Vec2(o +w, o+w*2+h), Vec2(o,o+w*2), // top spike
|
|
Vec2(o -h, o+w), // left spike
|
|
};
|
|
|
|
draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1.0f,0.0f,0.0f,0.5f), 1, Color4F(0.0f,0.0f,1.0f,1.0f));
|
|
}
|
|
|
|
//draw a solid polygon
|
|
Vec2 vertices3[] = {Vec2(60.0f,160.0f), Vec2(70.0f,190.0f), Vec2(100.0f,190.0f), Vec2(90.0f,160.0f)};
|
|
draw->drawSolidPoly( vertices3, 4, Color4F(1.0f,1.0f,0.0f,1.0f) );
|
|
|
|
//draw a solid rectangle
|
|
draw->drawSolidRect(Vec2(10.0f,10.0f), Vec2(20.0f,20.0f), Color4F(1.0f,1.0f,0.0f,1.0f));
|
|
|
|
//draw a solid circle
|
|
draw->drawSolidCircle( VisibleRect::center() + Vec2(140.0f,0.0f), 40, CC_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
|
|
// Draw segment
|
|
draw->drawSegment(Vec2(20.0f,s.height), Vec2(20.0f,s.height/2), 10, Color4F(0.0f, 1.0f, 0.0f, 1.0f));
|
|
|
|
draw->drawSegment(Vec2(10.0f,s.height/2), Vec2(s.width/2, s.height/2), 40, Color4F(1.0f, 0.0f, 1.0f, 0.5f));
|
|
|
|
// Draw triangle
|
|
draw->drawTriangle(Vec2(10.0f, 10.0f), Vec2(70.0f, 30.0f), Vec2(100.0f, 140.0f), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5f));
|
|
|
|
for (int i = 0; i < 100; i++) {
|
|
draw->drawPoint(Vec2(i*7.0f, 5.0f), (float)i/5+1, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1.0f));
|
|
}
|
|
|
|
auto draw1 = DrawNode::create();
|
|
this->addChild(draw1, 10);
|
|
draw1->setLineWidth(4);
|
|
draw1->drawLine(Vec2(0.0f, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW);
|
|
draw1->drawLine(Vec2(0.0f, 0.0f), Vec2(s.width, s.height - 20), Color4F::YELLOW);
|
|
|
|
draw->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2),FadeOut::create(1.2), NULL)));
|
|
draw1->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2),FadeOut::create(1.2), NULL)));
|
|
}
|
|
|
|
string DrawNodeTest::title() const
|
|
{
|
|
return "Test DrawNode";
|
|
}
|
|
|
|
string DrawNodeTest::subtitle() const
|
|
{
|
|
return "Testing DrawNode - batched draws. Concave polygons are BROKEN";
|
|
}
|
|
|
|
//
|
|
// Issue11942Test
|
|
//
|
|
Issue11942Test::Issue11942Test()
|
|
{
|
|
auto draw = DrawNode::create();
|
|
addChild(draw, 10);
|
|
|
|
// draw a circle
|
|
draw->setLineWidth(1);
|
|
draw->drawCircle(VisibleRect::center() - Vec2(140.0f,0.0f), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
|
|
draw->setLineWidth(10);
|
|
draw->drawCircle(VisibleRect::center() + Vec2(140.0f,0.0f), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
|
|
}
|
|
|
|
string Issue11942Test::title() const
|
|
{
|
|
return "GitHub Issue #11942";
|
|
}
|
|
|
|
string Issue11942Test::subtitle() const
|
|
{
|
|
return "drawCircle() with width";
|
|
}
|