axmol/tests/cpp-tests/Source/ChipmunkTestBed/demo/PyramidTopple.cpp

103 lines
3.5 KiB
C++

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "chipmunk/chipmunk.h"
#include "ChipmunkDemo.h"
static void update(cpSpace* space, double dt)
{
cpSpaceStep(space, dt);
}
#define WIDTH 4.0f
#define HEIGHT 30.0f
static void add_domino(cpSpace* space, cpVect pos, cpBool flipped)
{
cpFloat mass = 1.0f;
cpFloat radius = 0.5f;
cpFloat moment = cpMomentForBox(mass, WIDTH, HEIGHT);
cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, moment));
cpBodySetPosition(body, pos);
cpShape* shape = (flipped ? cpBoxShapeNew(body, HEIGHT, WIDTH, 0.0)
: cpBoxShapeNew(body, WIDTH - radius * 2.0f, HEIGHT, radius));
cpSpaceAddShape(space, shape);
cpShapeSetElasticity(shape, 0.0f);
cpShapeSetFriction(shape, 0.6f);
}
static cpSpace* init(void)
{
cpSpace* space = cpSpaceNew();
cpSpaceSetIterations(space, 30);
cpSpaceSetGravity(space, cpv(0, -300));
cpSpaceSetSleepTimeThreshold(space, 0.5f);
cpSpaceSetCollisionSlop(space, 0.5f);
// Add a floor.
cpShape* shape =
cpSpaceAddShape(space, cpSegmentShapeNew(cpSpaceGetStaticBody(space), cpv(-600, -240), cpv(600, -240), 0.0f));
cpShapeSetElasticity(shape, 1.0f);
cpShapeSetFriction(shape, 1.0f);
cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
// Add the dominoes.
int n = 12;
for (int i = 0; i < n; i++)
{
for (int j = 0; j < (n - i); j++)
{
cpVect offset =
cpv((j - (n - 1 - i) * 0.5f) * 1.5f * HEIGHT, (i + 0.5f) * (HEIGHT + 2 * WIDTH) - WIDTH - 240);
add_domino(space, offset, cpFalse);
add_domino(space, cpvadd(offset, cpv(0, (HEIGHT + WIDTH) / 2.0f)), cpTrue);
if (j == 0)
{
add_domino(space, cpvadd(offset, cpv(0.5f * (WIDTH - HEIGHT), HEIGHT + WIDTH)), cpFalse);
}
if (j != n - i - 1)
{
add_domino(space, cpvadd(offset, cpv(HEIGHT * 0.75f, (HEIGHT + 3 * WIDTH) / 2.0f)), cpTrue);
}
else
{
add_domino(space, cpvadd(offset, cpv(0.5f * (HEIGHT - WIDTH), HEIGHT + WIDTH)), cpFalse);
}
}
}
return space;
}
static void destroy(cpSpace* space)
{
ChipmunkDemoFreeSpaceChildren(space);
cpSpaceFree(space);
}
ChipmunkDemo PyramidTopple = {
"Pyramid Topple", 1.0 / 180.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy,
};