mirror of https://github.com/axmolengine/axmol.git
159 lines
5.0 KiB
C
159 lines
5.0 KiB
C
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2017 Chukong Technologies
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __BASE_AX_PLATFORM_CONFIG_H__
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#define __BASE_AX_PLATFORM_CONFIG_H__
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/// @cond DO_NOT_SHOW
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#if __has_include(<winapifamily.h>)
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# include <winapifamily.h>
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#endif
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/**
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Config of cocos2d-x project, per target platform.
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THIS FILE MUST NOT INCLUDE ANY OTHER FILE
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*/
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//////////////////////////////////////////////////////////////////////////
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// pre configure
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//////////////////////////////////////////////////////////////////////////
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// define supported target platform macro which CC uses.
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#define AX_PLATFORM_UNKNOWN 0
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#define AX_PLATFORM_IOS 1
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#define AX_PLATFORM_ANDROID 2
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#define AX_PLATFORM_WIN32 3
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#define AX_PLATFORM_LINUX 5
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#define AX_PLATFORM_MAC 8
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#define AX_PLATFORM_WINRT 13
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// Determine target platform by compile environment macro.
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#define AX_TARGET_PLATFORM AX_PLATFORM_UNKNOWN
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// Apple: Mac and iOS
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#if defined(__APPLE__) && !defined(__ANDROID__) // exclude android for binding generator.
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# include <TargetConditionals.h>
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# if TARGET_OS_IPHONE // TARGET_OS_IPHONE includes TARGET_OS_IOS TARGET_OS_TV and TARGET_OS_WATCH. see
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// TargetConditionals.h
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_IOS
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# elif TARGET_OS_MAC
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_MAC
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# endif
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#endif
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// win32
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#if defined(_WIN32) && WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_WIN32
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#endif
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// WinRT (Windows 10.0 UWP App)
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#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
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// Windows Store or Universal Windows Platform
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_WINRT
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#endif
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// linux
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#if defined(__linux__)
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_LINUX
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#endif
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// android, override linux
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#if defined(__ANDROID__) || defined(ANDROID)
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_ANDROID
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#endif
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//////////////////////////////////////////////////////////////////////////
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// post configure
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//////////////////////////////////////////////////////////////////////////
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// check user set platform
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#if !AX_TARGET_PLATFORM
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# error "Cannot recognize the target platform; are you targeting an unsupported platform?"
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#endif
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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# ifndef __MINGW32__
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# pragma warning(disable : 4127)
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# endif
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#endif // AX_PLATFORM_WIN32
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/*
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The google/angle is library which translate native graphics API to GLES3+ APIs
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repo: https://github.com/google/angle
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windows: d3d9/d3d11/Desktop GL/Vulkan
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macOS/iOS: Metal
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Android: GLES/Vulkan
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Linux: Desktop GL/Vulkan
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*/
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// 0: indicate: not use GLES
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// mac/iOS/android use system builtin GL/GLES, not ANGLE
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// Windows: use ANGLE GLES
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#ifndef AX_GLES_PROFILE
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# if defined(__ANDROID__)
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# define AX_GLES_PROFILE 200
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# elif (AX_TARGET_PLATFORM == AX_PLATFORM_WINRT)
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# define AX_GLES_PROFILE 300
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# else
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# define AX_GLES_PROFILE 0
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# endif
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#endif
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#define AX_GLES_PROFILE_DEN 100
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#if ((AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID) || (AX_TARGET_PLATFORM == AX_PLATFORM_IOS) || \
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(AX_TARGET_PLATFORM == AX_PLATFORM_WINRT))
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# define AX_PLATFORM_MOBILE
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#else
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# define AX_PLATFORM_PC
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#endif
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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# if !AX_GLES_PROFILE
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# define AX_USE_METAL
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# else
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# define AX_USE_GL
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# endif
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#elif (AX_TARGET_PLATFORM == AX_PLATFORM_IOS)
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# if !AX_GLES_PROFILE
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# define AX_USE_METAL
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# else
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# define AX_USE_GL
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# endif
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#else // win32,linux,winuwp,android
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# define AX_USE_GL
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#endif
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/// @endcond
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#endif // __BASE_AX_PLATFORM_CONFIG_H__
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