Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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yangws b181701039 change win32 porject name 2010-11-17 02:46:43 +00:00
Box2D change win32 porject name 2010-11-17 02:46:43 +00:00
Cocos2dSimpleGame rename getShared methods to shared 2010-11-16 07:12:09 +00:00
CocosDenshion change win32 porject name 2010-11-17 02:46:43 +00:00
HelloWorld issue #198, merge test_uphone & test_win32 2010-11-12 08:25:14 +00:00
HelloWorld-android fixed #192 2010-11-05 02:23:12 +00:00
HelloWorld-iphone 2010-11-16 07:02:21 +00:00
Helloworld-win32 change win32 porject name 2010-11-17 02:46:43 +00:00
TestAudioEngine rename getShared methods to shared 2010-11-16 07:12:09 +00:00
TestAudioEngine.win32 change win32 porject name 2010-11-17 02:46:43 +00:00
chipmunk change win32 porject name 2010-11-17 02:46:43 +00:00
cocos2dx change win32 porject name 2010-11-17 02:46:43 +00:00
template 2010-11-16 08:36:52 +00:00
tests change win32 porject name 2010-11-17 02:46:43 +00:00
CHANGELOG issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
cocos2dx-uphone.sln issue #198 now test_uphone & test_win32 directories are remove. "test" stands for them 2010-11-12 09:24:12 +00:00
cocos2dx.win32.sln change win32 porject name 2010-11-17 02:46:43 +00:00
include.bat fixed #120, make include directory 2010-09-04 01:36:29 +00:00