axmol/cocos/audio/linux/FmodAudioPlayer.cpp

478 lines
11 KiB
C++

/****************************************************************************
Copyright (c) 2011 Laschweinski
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "FmodAudioPlayer.h"
#include <stdio.h>
#include "stdlib.h"
#include "assert.h"
#include "string.h"
#define szMusicSuffix "|"
namespace CocosDenshion {
FmodAudioPlayer* FmodAudioPlayer::sharedPlayer() {
static FmodAudioPlayer s_SharedPlayer;
return &s_SharedPlayer;
}
void ERRCHECKWITHEXIT(FMOD_RESULT result) {
if (result != FMOD_OK) {
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
// exit(-1);
}
}
bool ERRCHECK(FMOD_RESULT result) {
if (result != FMOD_OK) {
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
return true;
}
return false;
}
FmodAudioPlayer::FmodAudioPlayer() :
pMusic(0), pBGMChannel(0), iSoundChannelCount(0) {
init();
}
void FmodAudioPlayer::init() {
//init
FMOD_RESULT result;
FMOD::ChannelGroup *masterChannelGroup;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&pSystem);
ERRCHECKWITHEXIT(result);
result = pSystem->setOutput(FMOD_OUTPUTTYPE_ALSA);
ERRCHECKWITHEXIT(result);
result = pSystem->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECKWITHEXIT(result);
result = pSystem->createChannelGroup("Channel Group", &pChannelGroup);
ERRCHECKWITHEXIT(result);
result = pSystem->getMasterChannelGroup(&masterChannelGroup);
ERRCHECKWITHEXIT(result);
result = masterChannelGroup->addGroup(pChannelGroup);
ERRCHECKWITHEXIT(result);
mapEffectSound.clear();
}
void FmodAudioPlayer::close() {
FMOD_RESULT result;
//BGM
if (pBGMChannel != NULL) {
result = pBGMChannel->stop();
ERRCHECKWITHEXIT(result);
pBGMChannel = 0;
}
if (pMusic != NULL) {
result = pMusic->release();
ERRCHECKWITHEXIT(result);
pMusic = 0;
}
result = pChannelGroup->release();
ERRCHECKWITHEXIT(result);
sMusicPath.clear();
result = pSystem->close();
ERRCHECKWITHEXIT(result);
result = pSystem->release();
ERRCHECKWITHEXIT(result);
init();
}
FmodAudioPlayer::~FmodAudioPlayer() {
FMOD_RESULT result;
//BGM
if (pBGMChannel != NULL) {
result = pBGMChannel->stop();
ERRCHECKWITHEXIT(result);
}
if (pMusic != NULL) {
result = pMusic->release();
ERRCHECKWITHEXIT(result);
}
result = pChannelGroup->release();
ERRCHECKWITHEXIT(result);
result = pSystem->close();
ERRCHECKWITHEXIT(result);
result = pSystem->release();
ERRCHECKWITHEXIT(result);
}
// BGM
void FmodAudioPlayer::preloadBackgroundMusic(const char* pszFilePath) {
FMOD_RESULT result;
pSystem->update();
string sNewMusicPath = string(pszFilePath) + szMusicSuffix;
if (pMusic && sNewMusicPath != sMusicPath) {
//release old
result = pMusic->release();
ERRCHECKWITHEXIT(result);
sMusicPath = sNewMusicPath;
}
result = pSystem->createSound(pszFilePath, FMOD_LOOP_NORMAL, 0, &pMusic);
ERRCHECK(result);
}
void FmodAudioPlayer::playBackgroundMusic(const char* pszFilePath, bool bLoop) {
pSystem->update();
if (pMusic == NULL) {
//did not load it
//load the new music
FMOD_RESULT result = pSystem->createSound(pszFilePath, FMOD_LOOP_NORMAL,
0, &pMusic);
if (!ERRCHECK(result)) {
sMusicPath = string(pszFilePath) + szMusicSuffix;
}
} else {
string sNewMusicPath = string(pszFilePath) + szMusicSuffix;
if (pBGMChannel) {
pBGMChannel->stop();
pBGMChannel = 0;
}
if (sNewMusicPath != sMusicPath) {
pMusic->release();
//load the new music
FMOD_RESULT result = pSystem->createSound(pszFilePath,
FMOD_LOOP_NORMAL, 0, &pMusic);
if (!ERRCHECK(result)) {
sMusicPath = sNewMusicPath;
}
}
}
FMOD_RESULT result = pSystem->playSound(FMOD_CHANNEL_FREE, pMusic, true,
&pBGMChannel);
if (!ERRCHECK(result)) {
pBGMChannel->setLoopCount((bLoop) ? -1 : 0);
result = pBGMChannel->setPaused(false);
}
}
void FmodAudioPlayer::stopBackgroundMusic(bool bReleaseData) {
FMOD_RESULT result;
pSystem->update();
if (pBGMChannel == NULL || pMusic == NULL) {
return;
}
if (bReleaseData) {
result = pBGMChannel->stop();
ERRCHECKWITHEXIT(result);
result = pMusic->release();
ERRCHECKWITHEXIT(result);
pBGMChannel = 0;
pMusic = 0;
} else {
result = pBGMChannel->stop();
ERRCHECKWITHEXIT(result);
pBGMChannel = 0;
}
sMusicPath.clear();
}
void FmodAudioPlayer::pauseBackgroundMusic() {
if (pBGMChannel == NULL) {
return;
}
pSystem->update();
FMOD_RESULT result = pBGMChannel->setPaused(true);
ERRCHECKWITHEXIT(result);
}
void FmodAudioPlayer::resumeBackgroundMusic() {
if (pBGMChannel == NULL) {
return;
}
pSystem->update();
FMOD_RESULT result = pBGMChannel->setPaused(false);
ERRCHECKWITHEXIT(result);
}
void FmodAudioPlayer::rewindBackgroundMusic() {
if (pBGMChannel == NULL) {
return;
}
pSystem->update();
FMOD_RESULT result = pBGMChannel->setPosition(0, FMOD_TIMEUNIT_MS);
ERRCHECKWITHEXIT(result);
}
bool FmodAudioPlayer::willPlayBackgroundMusic() {
pSystem->update();
return false; //do it according to win
}
bool FmodAudioPlayer::isBackgroundMusicPlaying() {
bool bPlaying;
if (pBGMChannel == NULL) {
return false;
}
pSystem->update();
FMOD_RESULT result = pBGMChannel->isPlaying(&bPlaying);
ERRCHECKWITHEXIT(result);
return bPlaying;
}
float FmodAudioPlayer::getBackgroundMusicVolume() {
float fVolumn;
if (pBGMChannel == NULL) {
return 0;
}
pSystem->update();
FMOD_RESULT result = pBGMChannel->getVolume(&fVolumn);
ERRCHECKWITHEXIT(result);
return fVolumn;
}
void FmodAudioPlayer::setBackgroundMusicVolume(float volume) {
if (pBGMChannel == NULL) {
return;
}
pSystem->update();
FMOD_RESULT result = pBGMChannel->setVolume(volume);
ERRCHECKWITHEXIT(result);
}
//~BGM
// for sound effects
float FmodAudioPlayer::getEffectsVolume() {
float fVolumn;
pSystem->update();
FMOD_RESULT result = pChannelGroup->getVolume(&fVolumn);
ERRCHECKWITHEXIT(result);
return fVolumn;
}
void FmodAudioPlayer::setEffectsVolume(float volume) {
pSystem->update();
FMOD_RESULT result = pChannelGroup->setVolume(volume);
ERRCHECKWITHEXIT(result);
}
unsigned int FmodAudioPlayer::playEffect(const char* pszFilePath, bool bLoop,
float pitch, float pan, float gain) {
FMOD::Channel* pChannel;
FMOD::Sound* pSound = NULL;
do {
pSystem->update();
map<string, FMOD::Sound*>::iterator l_it = mapEffectSound.find(
string(pszFilePath));
if (l_it == mapEffectSound.end()) {
//no load it yet
preloadEffect(pszFilePath);
l_it = mapEffectSound.find(string(pszFilePath));
}
pSound = l_it->second;
if (pSound==NULL){
break;
}
FMOD_RESULT result = pSystem->playSound(FMOD_CHANNEL_FREE, pSound, true,
&pChannel);
if (ERRCHECK(result)) {
printf("sound effect in %s could not be played", pszFilePath);
break;
}
pChannel->setChannelGroup(pChannelGroup);
pChannel->setPan(pan);
float freq = 0;
pChannel->getFrequency(&freq);
pChannel->setFrequency(pitch * freq);
pChannel->setVolume(gain);
//set its loop
pChannel->setLoopCount((bLoop) ? -1 : 0);
result = pChannel->setPaused(false);
mapEffectSoundChannel[iSoundChannelCount] = pChannel;
return iSoundChannelCount++;
} while (0);
return 0;
}
void FmodAudioPlayer::stopEffect(unsigned int nSoundId) {
FMOD::Channel* pChannel;
pSystem->update();
map<unsigned int, FMOD::Channel*>::iterator l_it =
mapEffectSoundChannel.find(nSoundId);
if (l_it == mapEffectSoundChannel.end()) {
//no play yet
return;
}
pChannel = l_it->second;
//stop the channel;
pChannel->stop();
//delete from the map;
mapEffectSoundChannel.erase(nSoundId);
}
void FmodAudioPlayer::pauseEffect(unsigned int uSoundId) {
FMOD::Channel* pChannel;
pSystem->update();
map<unsigned int, FMOD::Channel*>::iterator l_it =
mapEffectSoundChannel.find(uSoundId);
if (l_it == mapEffectSoundChannel.end()) {
//no play yet
return;
}
pChannel = l_it->second;
//pause the channel;
pChannel->setPaused(true);
}
void FmodAudioPlayer::pauseAllEffects() {
FMOD::Channel* pChannel;
pSystem->update();
map<unsigned int, FMOD::Channel*>::iterator l_it =
mapEffectSoundChannel.begin();
for (; l_it != mapEffectSoundChannel.end(); l_it++) {
pChannel = l_it->second;
//pause the channel;
pChannel->setPaused(true);
}
}
void FmodAudioPlayer::resumeEffect(unsigned int uSoundId) {
FMOD::Channel* pChannel;
pSystem->update();
map<unsigned int, FMOD::Channel*>::iterator l_it =
mapEffectSoundChannel.find(uSoundId);
if (l_it == mapEffectSoundChannel.end()) {
//no play yet
return;
}
pChannel = l_it->second;
//resume the channel;
pChannel->setPaused(false);
}
void FmodAudioPlayer::resumeAllEffects() {
FMOD::Channel* pChannel;
pSystem->update();
map<unsigned int, FMOD::Channel*>::iterator l_it =
mapEffectSoundChannel.begin();
for (; l_it != mapEffectSoundChannel.end(); l_it++) {
pChannel = l_it->second;
//resume the channel;
pChannel->setPaused(false);
}
}
void FmodAudioPlayer::stopAllEffects() {
FMOD::Channel* pChannel;
pSystem->update();
map<unsigned int, FMOD::Channel*>::iterator l_it =
mapEffectSoundChannel.begin();
for (; l_it != mapEffectSoundChannel.end(); l_it++) {
pChannel = l_it->second;
//resume the channel;
pChannel->stop();
}
mapEffectSoundChannel.clear();
}
void FmodAudioPlayer::preloadEffect(const char* pszFilePath) {
FMOD::Sound* pLoadSound;
pSystem->update();
FMOD_RESULT result = pSystem->createSound(pszFilePath, FMOD_LOOP_NORMAL, 0,
&pLoadSound);
if (ERRCHECK(result)){
printf("sound effect in %s could not be preload", pszFilePath);
return;
}
mapEffectSound[string(pszFilePath)] = pLoadSound;
}
void FmodAudioPlayer::unloadEffect(const char* pszFilePath) {
FMOD::Sound* pSound;
pSystem->update();
map<string, FMOD::Sound*>::iterator l_it = mapEffectSound.find(
string(pszFilePath));
if (l_it == mapEffectSound.end()) {
//no load yet
return;
}
pSound = l_it->second;
//release the sound;
pSound->release();
//delete from the map
mapEffectSound.erase(string(pszFilePath));
}
//~for sound effects
} /* namespace CocosDenshion */