mirror of https://github.com/axmolengine/axmol.git
211 lines
6.5 KiB
C++
211 lines
6.5 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/AnchoredSprite.h"
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#include "renderer/backend/Device.h"
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NS_AX_BEGIN
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// FIXME: HACK: optimization
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#define SET_DIRTY_RECURSIVELY() \
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{ \
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if (!_recursiveDirty) \
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{ \
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_recursiveDirty = true; \
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setDirty(true); \
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if (!_children.empty()) \
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setDirtyRecursively(true); \
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} \
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}
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// MARK: create, init, dealloc
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AnchoredSprite* AnchoredSprite::createWithTexture(Texture2D* texture)
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{
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AnchoredSprite* asprite = new AnchoredSprite();
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if (asprite->initWithTexture(texture))
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{
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asprite->autorelease();
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return asprite;
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}
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AX_SAFE_DELETE(asprite);
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return nullptr;
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}
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AnchoredSprite* AnchoredSprite::createWithTexture(Texture2D* texture, const Rect& rect, bool rotated)
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{
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AnchoredSprite* asprite = new AnchoredSprite();
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if (asprite->initWithTexture(texture, rect, rotated))
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{
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asprite->autorelease();
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return asprite;
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}
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AX_SAFE_DELETE(asprite);
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return nullptr;
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}
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AnchoredSprite* AnchoredSprite::create(std::string_view filename)
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{
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return AnchoredSprite::create(filename, Texture2D::getDefaultAlphaPixelFormat());
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}
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AnchoredSprite* AnchoredSprite::create(std::string_view filename, PixelFormat format)
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{
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AnchoredSprite* asprite = new AnchoredSprite();
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if (asprite->initWithFile(filename, format))
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{
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asprite->autorelease();
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return asprite;
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}
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AX_SAFE_DELETE(asprite);
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return nullptr;
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}
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AnchoredSprite* AnchoredSprite::create(const PolygonInfo& info)
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{
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AnchoredSprite* asprite = new AnchoredSprite();
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if (asprite->initWithPolygon(info))
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{
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asprite->autorelease();
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return asprite;
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}
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AX_SAFE_DELETE(asprite);
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return nullptr;
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}
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AnchoredSprite* AnchoredSprite::create(std::string_view filename, const Rect& rect)
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{
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AnchoredSprite* asprite = new AnchoredSprite();
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if (asprite->initWithFile(filename, rect))
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{
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asprite->autorelease();
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return asprite;
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}
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AX_SAFE_DELETE(asprite);
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return nullptr;
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}
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AnchoredSprite* AnchoredSprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
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{
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AnchoredSprite* asprite = new AnchoredSprite();
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if (spriteFrame && asprite->initWithSpriteFrame(spriteFrame))
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{
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asprite->autorelease();
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return asprite;
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}
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AX_SAFE_DELETE(asprite);
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return nullptr;
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}
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AnchoredSprite* AnchoredSprite::createWithSpriteFrameName(std::string_view spriteFrameName)
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{
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SpriteFrame* frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
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#if _AX_DEBUG > 0
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char msg[256] = {0};
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snprintf(msg, sizeof(msg), "Invalid spriteFrameName: %s", spriteFrameName.data());
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AXASSERT(frame != nullptr, msg);
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#endif
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return createWithSpriteFrame(frame);
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}
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AnchoredSprite* AnchoredSprite::create()
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{
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AnchoredSprite* asprite = new AnchoredSprite();
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if (asprite->init())
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{
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asprite->autorelease();
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return asprite;
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}
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AX_SAFE_DELETE(asprite);
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return nullptr;
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}
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void AnchoredSprite::setVertexCoords(const Rect& rect, V3F_C4B_T2F_Quad* outQuad)
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{
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float relativeOffsetX = _unflippedOffsetPositionFromCenter.x - getContentSize().x * _spriteVertexAnchor.x;
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float relativeOffsetY = _unflippedOffsetPositionFromCenter.y - getContentSize().y * _spriteVertexAnchor.y;
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// issue #732
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if (_flippedX)
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relativeOffsetX = -relativeOffsetX;
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if (_flippedY)
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relativeOffsetY = -relativeOffsetY;
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_offsetPosition.x = relativeOffsetX + (_originalContentSize.width - _rect.size.width) / 2;
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_offsetPosition.y = relativeOffsetY + (_originalContentSize.height - _rect.size.height) / 2;
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// FIXME: Stretching should be applied to the "offset" as well
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// but probably it should be calculated in the caller function. It will be tidier
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if (_renderMode == RenderMode::QUAD)
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{
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_offsetPosition.x *= _stretchFactor.x;
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_offsetPosition.y *= _stretchFactor.y;
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}
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// rendering using batch node
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if (_renderMode == RenderMode::QUAD_BATCHNODE)
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{
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// update dirty_, don't update recursiveDirty_
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setDirty(true);
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}
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else
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{
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// self rendering
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// Atlas: Vertex
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const float x1 = 0.0f + _offsetPosition.x + rect.origin.x;
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const float y1 = 0.0f + _offsetPosition.y + rect.origin.y;
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const float x2 = x1 + rect.size.width;
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const float y2 = y1 + rect.size.height;
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// Don't update Z.
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outQuad->bl.vertices.set(x1, y1, 0.0f);
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outQuad->br.vertices.set(x2, y1, 0.0f);
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outQuad->tl.vertices.set(x1, y2, 0.0f);
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outQuad->tr.vertices.set(x2, y2, 0.0f);
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}
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}
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void AnchoredSprite::setAnchorPoint(const Vec2& anchor)
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{
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_spriteVertexAnchor = anchor;
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SET_DIRTY_RECURSIVELY();
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updatePoly();
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}
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Rect AnchoredSprite::getTouchRect()
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{
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Size s = getContentSize();
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Size a = _spriteVertexAnchor * s;
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return Rect(-a.x, -a.y, s.width, s.height);
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}
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NS_AX_END
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