mirror of https://github.com/axmolengine/axmol.git
344 lines
9.4 KiB
C++
344 lines
9.4 KiB
C++
/*
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* Copyright (c) 2012 Pierre-David Bélanger
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* Copyright (c) 2012 cocos2d-x.org
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* Copyright (c) 2013-2016 Chukong Technologies Inc.
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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* Copyright (c) 2021 Bytedance Inc.
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* https://axmolengine.github.io/
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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#include "2d/ClippingNode.h"
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#include "renderer/Renderer.h"
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#include "renderer/Shaders.h"
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#include "renderer/backend/ProgramState.h"
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#include "base/Director.h"
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#include "base/StencilStateManager.h"
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NS_AX_BEGIN
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ClippingNode::ClippingNode() : _stencil(nullptr), _stencilStateManager(new StencilStateManager()) {}
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ClippingNode::~ClippingNode()
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{
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if (_stencil)
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{
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_stencil->stopAllActions();
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_stencil->release();
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}
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AX_SAFE_DELETE(_stencilStateManager);
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}
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ClippingNode* ClippingNode::create()
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{
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ClippingNode* ret = new ClippingNode();
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if (ret->init())
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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ClippingNode* ClippingNode::create(Node* pStencil)
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{
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ClippingNode* ret = new ClippingNode();
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if (ret->init(pStencil))
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{
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ret->autorelease();
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}
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else
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{
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AX_SAFE_DELETE(ret);
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}
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return ret;
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}
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bool ClippingNode::init()
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{
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return init(nullptr);
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}
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bool ClippingNode::init(Node* stencil)
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{
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setStencil(stencil);
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return true;
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}
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void ClippingNode::onEnter()
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{
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Node::onEnter();
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if (_stencil != nullptr)
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{
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_stencil->onEnter();
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}
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else
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{
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AXLOG("ClippingNode warning: _stencil is nil.");
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}
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}
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void ClippingNode::onEnterTransitionDidFinish()
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{
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Node::onEnterTransitionDidFinish();
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if (_stencil != nullptr)
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{
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_stencil->onEnterTransitionDidFinish();
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}
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}
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void ClippingNode::onExitTransitionDidStart()
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{
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if (_stencil != nullptr)
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{
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_stencil->onExitTransitionDidStart();
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}
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Node::onExitTransitionDidStart();
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}
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void ClippingNode::onExit()
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{
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if (_stencil != nullptr)
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{
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_stencil->onExit();
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}
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Node::onExit();
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}
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void ClippingNode::visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags)
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{
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if (!_visible || !hasContent())
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return;
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uint32_t flags = processParentFlags(parentTransform, parentFlags);
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// IMPORTANT:
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// To ease the migration to v3.0, we still support the Mat4 stack,
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// but it is deprecated and your code should not rely on it
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AXASSERT(nullptr != _director, "Director is null when setting matrix stack");
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_director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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_director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
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// Add group command
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auto* groupCommandStencil = renderer->getNextGroupCommand();
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groupCommandStencil->init(_globalZOrder);
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renderer->addCommand(groupCommandStencil);
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renderer->pushGroup(groupCommandStencil->getRenderQueueID());
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// _beforeVisitCmd.init(_globalZOrder);
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// _beforeVisitCmd.func = AX_CALLBACK_0(StencilStateManager::onBeforeVisit, _stencilStateManager);
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// renderer->addCommand(&_beforeVisitCmd);
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_stencilStateManager->onBeforeVisit(_globalZOrder);
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auto alphaThreshold = this->getAlphaThreshold();
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if (alphaThreshold < 1)
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{
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auto* program = backend::Program::getBuiltinProgram(backend::ProgramType::POSITION_TEXTURE_COLOR_ALPHA_TEST);
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auto programState = new backend::ProgramState(program);
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auto alphaLocation = programState->getUniformLocation("u_alpha_value");
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programState->setUniform(alphaLocation, &alphaThreshold, sizeof(alphaThreshold));
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setProgramStateRecursively(_stencil, programState);
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AX_SAFE_RELEASE_NULL(programState);
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}
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_stencil->visit(renderer, _modelViewTransform, flags);
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auto afterDrawStencilCmd = renderer->nextCallbackCommand();
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afterDrawStencilCmd->init(_globalZOrder);
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afterDrawStencilCmd->func = AX_CALLBACK_0(StencilStateManager::onAfterDrawStencil, _stencilStateManager);
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renderer->addCommand(afterDrawStencilCmd);
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bool visibleByCamera = isVisitableByVisitingCamera();
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// `_groupCommandChildren` is used as a barrier
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// to ensure commands above be executed before children nodes
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auto* groupCommandChildren = renderer->getNextGroupCommand();
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groupCommandChildren->init(_globalZOrder);
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renderer->addCommand(groupCommandChildren);
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renderer->pushGroup(groupCommandChildren->getRenderQueueID());
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if (!_children.empty())
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{
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sortAllChildren();
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// draw children zOrder < 0
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int i = 0;
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for (int size = static_cast<int>(_children.size()); i < size; ++i)
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{
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auto node = _children.at(i);
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if (node && node->getLocalZOrder() < 0)
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node->visit(renderer, _modelViewTransform, flags);
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else
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break;
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}
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// self draw
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if (visibleByCamera)
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this->draw(renderer, _modelViewTransform, flags);
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for (auto it = _children.cbegin() + i, itCend = _children.cend(); it != itCend; ++it)
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(*it)->visit(renderer, _modelViewTransform, flags);
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}
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else if (visibleByCamera)
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{
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this->draw(renderer, _modelViewTransform, flags);
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}
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renderer->popGroup();
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auto _afterVisitCmd = renderer->nextCallbackCommand();
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_afterVisitCmd->init(_globalZOrder);
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_afterVisitCmd->func = AX_CALLBACK_0(StencilStateManager::onAfterVisit, _stencilStateManager);
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renderer->addCommand(_afterVisitCmd);
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renderer->popGroup();
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_director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
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}
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void ClippingNode::setCameraMask(unsigned short mask, bool applyChildren)
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{
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Node::setCameraMask(mask, applyChildren);
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if (_stencil)
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_stencil->setCameraMask(mask, applyChildren);
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}
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Node* ClippingNode::getStencil() const
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{
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return _stencil;
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}
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void ClippingNode::setStencil(Node* stencil)
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{
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// early out if the stencil is already set
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if (_stencil == stencil)
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return;
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#if AX_ENABLE_GC_FOR_NATIVE_OBJECTS
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auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
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if (sEngine)
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{
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if (_stencil)
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sEngine->releaseScriptObject(this, _stencil);
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if (stencil)
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sEngine->retainScriptObject(this, stencil);
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}
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#endif // AX_ENABLE_GC_FOR_NATIVE_OBJECTS
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// cleanup current stencil
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if (_stencil != nullptr && _stencil->isRunning())
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{
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_stencil->onExitTransitionDidStart();
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_stencil->onExit();
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}
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AX_SAFE_RELEASE_NULL(_stencil);
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// initialise new stencil
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_stencil = stencil;
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AX_SAFE_RETAIN(_stencil);
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if (_stencil != nullptr && this->isRunning())
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{
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_stencil->onEnter();
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if (this->_isTransitionFinished)
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{
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_stencil->onEnterTransitionDidFinish();
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}
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}
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if (_stencil != nullptr)
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{
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_originalStencilProgramState[_stencil] = _stencil->getProgramState();
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auto& children = _stencil->getChildren();
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for (const auto& child : children)
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{
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_originalStencilProgramState[child] = child->getProgramState();
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}
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}
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}
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bool ClippingNode::hasContent() const
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{
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return !_children.empty();
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}
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float ClippingNode::getAlphaThreshold() const
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{
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return _stencilStateManager->getAlphaThreshold();
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}
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void ClippingNode::setAlphaThreshold(float alphaThreshold)
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{
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if (alphaThreshold == 1 && alphaThreshold != _stencilStateManager->getAlphaThreshold())
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{
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// should reset program used by _stencil
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if (_stencil)
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restoreAllProgramStates();
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}
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_stencilStateManager->setAlphaThreshold(alphaThreshold);
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}
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bool ClippingNode::isInverted() const
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{
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return _stencilStateManager->isInverted();
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}
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void ClippingNode::setInverted(bool inverted)
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{
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_stencilStateManager->setInverted(inverted);
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}
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void ClippingNode::setProgramStateRecursively(Node* node, backend::ProgramState* programState)
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{
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_originalStencilProgramState[node] = node->getProgramState();
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node->setProgramState(programState);
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auto& children = node->getChildren();
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for (const auto& child : children)
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{
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setProgramStateRecursively(child, programState);
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}
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}
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void ClippingNode::restoreAllProgramStates()
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{
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for (auto&& item : _originalStencilProgramState)
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{
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auto node = item.first;
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auto programState = item.second;
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node->setProgramState(programState);
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}
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}
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NS_AX_END
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