mirror of https://github.com/axmolengine/axmol.git
426 lines
15 KiB
C++
426 lines
15 KiB
C++
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
|
|
* Copyright (c) 2012 cocos2d-x.org
|
|
* Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
* Copyright (c) 2021 Bytedance Inc.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
/*
|
|
* Code copied & pasted from SpacePatrol game https://github.com/slembcke/SpacePatrol
|
|
*
|
|
* Renamed and added some changes for cocos2d
|
|
*
|
|
*/
|
|
|
|
#ifndef __CCDRAWNODES_CCDRAW_NODE_H__
|
|
#define __CCDRAWNODES_CCDRAW_NODE_H__
|
|
|
|
#include "2d/Node.h"
|
|
#include "base/Types.h"
|
|
#include "renderer/CustomCommand.h"
|
|
#include "math/Math.h"
|
|
#include "base/any_buffer.h"
|
|
|
|
NS_AX_BEGIN
|
|
|
|
static const int DEFAULT_LINE_WIDTH = 2;
|
|
|
|
class PointArray;
|
|
/**
|
|
* @addtogroup _2d
|
|
* @{
|
|
*/
|
|
|
|
/** @class DrawNode
|
|
* @brief Node that draws dots, segments and polygons.
|
|
* Faster than the "drawing primitives" since they draws everything in one single batch.
|
|
* @since v2.1
|
|
*/
|
|
class AX_DLL DrawNode : public Node
|
|
{
|
|
public:
|
|
/** creates and initialize a DrawNode node.
|
|
*
|
|
* @return Return an autorelease object.
|
|
*/
|
|
static DrawNode* create(float defaultLineWidth = DEFAULT_LINE_WIDTH);
|
|
|
|
/** Draw a point.
|
|
*
|
|
* @param point A Vec2 used to point.
|
|
* @param pointSize The point size.
|
|
* @param color The point color.
|
|
* @js NA
|
|
*/
|
|
void drawPoint(const Vec2& point, const float pointSize, const Color4B& color);
|
|
|
|
/** Draw a group point.
|
|
*
|
|
* @param position A Vec2 pointer.
|
|
* @param numberOfPoints The number of points.
|
|
* @param color The point color.
|
|
* @js NA
|
|
*/
|
|
void drawPoints(const Vec2* position, unsigned int numberOfPoints, const Color4B& color);
|
|
|
|
/** Draw a group point.
|
|
*
|
|
* @param position A Vec2 pointer.
|
|
* @param numberOfPoints The number of points.
|
|
* @param pointSize The point size.
|
|
* @param color The point color.
|
|
* @js NA
|
|
*/
|
|
void drawPoints(const Vec2* position, unsigned int numberOfPoints, const float pointSize, const Color4B& color);
|
|
|
|
/** Draw an line from origin to destination with color.
|
|
*
|
|
* @param origin The line origin.
|
|
* @param destination The line destination.
|
|
* @param color The line color.
|
|
* @js NA
|
|
*/
|
|
void drawLine(const Vec2& origin, const Vec2& destination, const Color4B& color);
|
|
|
|
/** Draws a rectangle given the origin and destination point measured in points.
|
|
* The origin and the destination can not have the same x and y coordinate.
|
|
*
|
|
* @param origin The rectangle origin.
|
|
* @param destination The rectangle destination.
|
|
* @param color The rectangle color.
|
|
*/
|
|
void drawRect(const Vec2& origin, const Vec2& destination, const Color4B& color);
|
|
|
|
/** Draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
|
|
* The polygon can be closed or open.
|
|
*
|
|
* @param poli A pointer to point coordinates.
|
|
* @param numberOfPoints The number of vertices measured in points.
|
|
* @param closePolygon The polygon can be closed or open.
|
|
* @param color The polygon color.
|
|
*/
|
|
void drawPoly(const Vec2* poli, unsigned int numberOfPoints, bool closePolygon, const Color4B& color);
|
|
|
|
/** Draws a circle given the center, radius and number of segments.
|
|
*
|
|
* @param center The circle center point.
|
|
* @param radius The circle rotate of radius.
|
|
* @param angle The circle angle.
|
|
* @param segments The number of segments.
|
|
* @param drawLineToCenter Whether or not draw the line from the origin to center.
|
|
* @param scaleX The scale value in x.
|
|
* @param scaleY The scale value in y.
|
|
* @param color Set the circle color.
|
|
* @param threshold (optional) Set the threshold which will be draws a better rendered polygon.
|
|
*/
|
|
void drawCircle(const Vec2& center,
|
|
float radius,
|
|
float angle,
|
|
unsigned int segments,
|
|
bool drawLineToCenter,
|
|
float scaleX,
|
|
float scaleY,
|
|
const Color4B& color,
|
|
float threshold = 500); // 500 should "simulate/save" the backwards compatibility
|
|
|
|
/** Draws a circle given the center, radius and number of segments.
|
|
*
|
|
* @param center The circle center point.
|
|
* @param radius The circle rotate of radius.
|
|
* @param angle The circle angle.
|
|
* @param segments The number of segments.
|
|
* @param drawLineToCenter Whether or not draw the line from the origin to center.
|
|
* @param color Set the circle color.
|
|
* @param threshold (optional) Set the threshold which will be draws a better rendered polygon.
|
|
*/
|
|
void drawCircle(const Vec2& center,
|
|
float radius,
|
|
float angle,
|
|
unsigned int segments,
|
|
bool drawLineToCenter,
|
|
const Color4B& color,
|
|
float threshold = 500); // 500 should "simulate/save" the backwards compatibility
|
|
|
|
/** Draws a quad bezier path.
|
|
*
|
|
* @param origin The origin of the bezier path.
|
|
* @param control The control of the bezier path.
|
|
* @param destination The destination of the bezier path.
|
|
* @param segments The number of segments.
|
|
* @param color Set the quad bezier color.
|
|
*/
|
|
void drawQuadBezier(const Vec2& origin,
|
|
const Vec2& control,
|
|
const Vec2& destination,
|
|
unsigned int segments,
|
|
const Color4B& color);
|
|
|
|
/** Draw a cubic bezier curve with color and number of segments
|
|
*
|
|
* @param origin The origin of the bezier path.
|
|
* @param control1 The first control of the bezier path.
|
|
* @param control2 The second control of the bezier path.
|
|
* @param destination The destination of the bezier path.
|
|
* @param segments The number of segments.
|
|
* @param color Set the cubic bezier color.
|
|
*/
|
|
void drawCubicBezier(const Vec2& origin,
|
|
const Vec2& control1,
|
|
const Vec2& control2,
|
|
const Vec2& destination,
|
|
unsigned int segments,
|
|
const Color4B& color);
|
|
|
|
/** Draws a Cardinal Spline path.
|
|
*
|
|
* @param config A array point.
|
|
* @param tension The tension of the spline.
|
|
* @param segments The number of segments.
|
|
* @param color Set the Spline color.
|
|
*/
|
|
void drawCardinalSpline(PointArray* config, float tension, unsigned int segments, const Color4B& color);
|
|
|
|
/** Draws a Catmull Rom path.
|
|
*
|
|
* @param points A point array of control point.
|
|
* @param segments The number of segments.
|
|
* @param color The Catmull Rom color.
|
|
*/
|
|
void drawCatmullRom(PointArray* points, unsigned int segments, const Color4B& color);
|
|
|
|
/** draw a dot at a position, with a given radius and color.
|
|
*
|
|
* @param pos The dot center.
|
|
* @param radius The dot radius.
|
|
* @param color The dot color.
|
|
*/
|
|
void drawDot(const Vec2& pos, float radius, const Color4B& color);
|
|
|
|
/** Draws a rectangle with 4 points.
|
|
*
|
|
* @param p1 The rectangle vertex point.
|
|
* @param p2 The rectangle vertex point.
|
|
* @param p3 The rectangle vertex point.
|
|
* @param p4 The rectangle vertex point.
|
|
* @param color The rectangle color.
|
|
*/
|
|
void drawRect(const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec2& p4, const Color4B& color);
|
|
|
|
/** Draws a solid rectangle given the origin and destination point measured in points.
|
|
* The origin and the destination can not have the same x and y coordinate.
|
|
*
|
|
* @param origin The rectangle origin.
|
|
* @param destination The rectangle destination.
|
|
* @param color The rectangle color.
|
|
* @js NA
|
|
*/
|
|
void drawSolidRect(const Vec2& origin, const Vec2& destination, const Color4B& color);
|
|
|
|
/** Draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a
|
|
* color.
|
|
*
|
|
* @param poli A solid polygon given a pointer to CGPoint coordinates.
|
|
* @param numberOfPoints The number of vertices measured in points.
|
|
* @param color The solid polygon color.
|
|
* @js NA
|
|
*/
|
|
void drawSolidPoly(const Vec2* poli, unsigned int numberOfPoints, const Color4B& color);
|
|
|
|
/** Draws a solid circle given the center, radius and number of segments.
|
|
* @param center The circle center point.
|
|
* @param radius The circle rotate of radius.
|
|
* @param angle The circle angle.
|
|
* @param segments The number of segments.
|
|
* @param scaleX The scale value in x.
|
|
* @param scaleY The scale value in y.
|
|
* @param fillColor The color will fill in polygon.
|
|
* @param borderWidth The border of line width.
|
|
* @param borderColor The border of line color.
|
|
* @js NA
|
|
*/
|
|
void drawSolidCircle(const Vec2& center,
|
|
float radius,
|
|
float angle,
|
|
unsigned int segments,
|
|
float scaleX,
|
|
float scaleY,
|
|
const Color4B& fillColor,
|
|
float borderWidth,
|
|
const Color4B& borderColor);
|
|
|
|
/** Draws a solid circle given the center, radius and number of segments.
|
|
* @param center The circle center point.
|
|
* @param radius The circle rotate of radius.
|
|
* @param angle The circle angle.
|
|
* @param segments The number of segments.
|
|
* @param scaleX The scale value in x.
|
|
* @param scaleY The scale value in y.
|
|
* @param color The solid circle color.
|
|
* @js NA
|
|
*/
|
|
void drawSolidCircle(const Vec2& center,
|
|
float radius,
|
|
float angle,
|
|
unsigned int segments,
|
|
float scaleX,
|
|
float scaleY,
|
|
const Color4B& color);
|
|
|
|
/** Draws a solid circle given the center, radius and number of segments.
|
|
* @param center The circle center point.
|
|
* @param radius The circle rotate of radius.
|
|
* @param angle The circle angle.
|
|
* @param segments The number of segments.
|
|
* @param color The solid circle color.
|
|
* @js NA
|
|
*/
|
|
void drawSolidCircle(const Vec2& center, float radius, float angle, unsigned int segments, const Color4B& color);
|
|
|
|
/** draw a segment with a radius and color.
|
|
*
|
|
* @param from The segment origin.
|
|
* @param to The segment destination.
|
|
* @param radius The segment radius.
|
|
* @param color The segment color.
|
|
*/
|
|
void drawSegment(const Vec2& from, const Vec2& to, float radius, const Color4B& color);
|
|
|
|
/** draw a polygon with a fill color and line color
|
|
* @code
|
|
* When this function bound into js or lua,the parameter will be changed
|
|
* In js: var drawPolygon(var Arrayofpoints, var fillColor, var width, var borderColor)
|
|
* In lua:local drawPolygon(local pointTable,local tableCount,local fillColor,local width,local borderColor)
|
|
* @endcode
|
|
* @param verts A pointer to point coordinates.
|
|
* @param count The number of verts measured in points.
|
|
* @param fillColor The color will fill in polygon.
|
|
* @param borderWidth The border of line width.
|
|
* @param borderColor The border of line color.
|
|
* @js NA
|
|
*/
|
|
void drawPolygon(const Vec2* verts,
|
|
int count,
|
|
const Color4B& fillColor,
|
|
float borderWidth,
|
|
const Color4B& borderColor);
|
|
|
|
/** draw a triangle with color.
|
|
*
|
|
* @param p1 The triangle vertex point.
|
|
* @param p2 The triangle vertex point.
|
|
* @param p3 The triangle vertex point.
|
|
* @param color The triangle color.
|
|
* @js NA
|
|
*/
|
|
|
|
void drawTriangle(const Vec2& p1, const Vec2& p2, const Vec2& p3, const Color4B& color);
|
|
|
|
/** Clear the geometry in the node's buffer. */
|
|
void clear();
|
|
/** Get the color mixed mode.
|
|
* @lua NA
|
|
*/
|
|
const BlendFunc& getBlendFunc() const;
|
|
/** Set the color mixed mode.
|
|
* @code
|
|
* When this function bound into js or lua,the parameter will be changed
|
|
* In js: var setBlendFunc(var src, var dst)
|
|
* @endcode
|
|
* @lua NA
|
|
*/
|
|
void setBlendFunc(const BlendFunc& blendFunc);
|
|
|
|
// Overrides
|
|
virtual void draw(Renderer* renderer, const Mat4& transform, uint32_t flags) override;
|
|
|
|
virtual void visit(Renderer* renderer, const Mat4& parentTransform, uint32_t parentFlags) override;
|
|
|
|
void setLineWidth(float lineWidth);
|
|
|
|
// Get CocosStudio guide lines width.
|
|
float getLineWidth();
|
|
|
|
/**
|
|
* When isolated is set, the position of the node is no longer affected by parent nodes.
|
|
* Which means it will be drawn just like a root node.
|
|
*/
|
|
void setIsolated(bool isolated) { _isolated = isolated; }
|
|
|
|
bool isIsolated() const { return _isolated; }
|
|
|
|
DrawNode(float lineWidth = DEFAULT_LINE_WIDTH);
|
|
virtual ~DrawNode();
|
|
virtual bool init() override;
|
|
|
|
protected:
|
|
void ensureCapacity(int count);
|
|
void ensureCapacityGLPoint(int count);
|
|
void ensureCapacityGLLine(int count);
|
|
|
|
void updateShader();
|
|
void updateShaderInternal(CustomCommand& cmd,
|
|
uint32_t programType,
|
|
CustomCommand::DrawType drawType,
|
|
CustomCommand::PrimitiveType primitiveType);
|
|
void freeShaderInternal(CustomCommand& cmd);
|
|
|
|
void setVertexLayout(CustomCommand& cmd);
|
|
|
|
void updateBlendState(CustomCommand& cmd);
|
|
void updateUniforms(const Mat4& transform, CustomCommand& cmd);
|
|
|
|
int _bufferCapacityTriangle = 0;
|
|
int _bufferCountTriangle = 0;
|
|
V2F_C4B_T2F* _bufferTriangle = nullptr;
|
|
|
|
int _bufferCapacityPoint = 0;
|
|
int _bufferCountPoint = 0;
|
|
V2F_C4B_T2F* _bufferPoint = nullptr;
|
|
Color4F _pointColor;
|
|
int _pointSize = 0;
|
|
|
|
int _bufferCapacityLine = 0;
|
|
int _bufferCountLine = 0;
|
|
V2F_C4B_T2F* _bufferLine = nullptr;
|
|
|
|
BlendFunc _blendFunc;
|
|
|
|
CustomCommand _customCommandTriangle;
|
|
CustomCommand _customCommandPoint;
|
|
CustomCommand _customCommandLine;
|
|
|
|
bool _dirtyTriangle = false;
|
|
bool _dirtyPoint = false;
|
|
bool _dirtyLine = false;
|
|
bool _isolated = false;
|
|
float _lineWidth = 0.0f;
|
|
float _defaultLineWidth = 0.0f;
|
|
|
|
ax::any_buffer _abuf;
|
|
|
|
private:
|
|
AX_DISALLOW_COPY_AND_ASSIGN(DrawNode);
|
|
};
|
|
/** @} */
|
|
NS_AX_END
|
|
|
|
#endif // __CCDRAWNODES_CCDRAW_NODE_H__
|