mirror of https://github.com/axmolengine/axmol.git
489 lines
18 KiB
C++
489 lines
18 KiB
C++
#include "2d/PlistSpriteSheetLoader.h"
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#include "platform/FileUtils.h"
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#include "2d/AutoPolygon.h"
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#include "2d/SpriteFrameCache.h"
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#include "base/NinePatchImageParser.h"
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#include "base/NS.h"
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#include "base/Macros.h"
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#include "base/UTF8.h"
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#include "base/Utils.h"
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#include "base/Director.h"
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#include "renderer/Texture2D.h"
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#include "renderer/TextureCache.h"
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#include <vector>
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using namespace std;
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NS_AX_BEGIN
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void PlistSpriteSheetLoader::load(std::string_view filePath, SpriteFrameCache& cache)
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{
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AXASSERT(!filePath.empty(), "plist filename should not be nullptr");
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const auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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if (fullPath.empty())
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{
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// return if plist file doesn't exist
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AXLOG("axmol: SpriteFrameCache: can not find %s", filePath.data());
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return;
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}
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auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
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std::string texturePath;
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if (dict.find("metadata") != dict.end())
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{
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auto& metadataDict = dict["metadata"].asValueMap();
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// try to read texture file name from meta data
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texturePath = metadataDict["textureFileName"].asString();
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}
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if (!texturePath.empty())
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{
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// build texture path relative to plist file
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texturePath = FileUtils::getInstance()->fullPathFromRelativeFile(texturePath, filePath);
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}
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else
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{
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// build texture path by replacing file extension
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texturePath = filePath;
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// remove .xxx
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const auto startPos = texturePath.find_last_of('.');
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if (startPos != string::npos)
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{
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texturePath = texturePath.erase(startPos);
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}
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// append .png
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texturePath = texturePath.append(".png");
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AXLOG("axmol: SpriteFrameCache: Trying to use file %s as texture", texturePath.c_str());
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}
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addSpriteFramesWithDictionary(dict, texturePath, filePath, cache);
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}
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void PlistSpriteSheetLoader::load(std::string_view filePath, Texture2D* texture, SpriteFrameCache& cache)
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{
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const auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
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addSpriteFramesWithDictionary(dict, texture, filePath, cache);
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}
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void PlistSpriteSheetLoader::load(std::string_view filePath, std::string_view textureFileName, SpriteFrameCache& cache)
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{
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AXASSERT(!textureFileName.empty(), "texture name should not be null");
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const auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
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addSpriteFramesWithDictionary(dict, textureFileName, filePath, cache);
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}
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void PlistSpriteSheetLoader::load(const Data& content, Texture2D* texture, SpriteFrameCache& cache)
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{
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if (content.isNull())
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{
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return;
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}
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auto* text = (char*)content.getBytes();
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const auto length = content.getSize();
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auto dict = FileUtils::getInstance()->getValueMapFromData(text, static_cast<int>(length));
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addSpriteFramesWithDictionary(dict, texture, "by#addSpriteFramesWithFileContent()", cache);
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}
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void PlistSpriteSheetLoader::reload(std::string_view filePath, SpriteFrameCache& cache)
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{
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const auto fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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auto dict = FileUtils::getInstance()->getValueMapFromFile(fullPath);
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std::string texturePath;
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if (dict.find("metadata") != dict.end())
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{
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auto& metadataDict = dict["metadata"].asValueMap();
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// try to read texture file name from meta data
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texturePath = metadataDict["textureFileName"].asString();
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}
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if (!texturePath.empty())
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{
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// build texture path relative to plist file
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texturePath = FileUtils::getInstance()->fullPathFromRelativeFile(texturePath, filePath);
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}
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else
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{
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// build texture path by replacing file extension
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texturePath = filePath;
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// remove .xxx
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const auto startPos = texturePath.find_last_of('.');
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if (startPos != string::npos)
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{
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texturePath = texturePath.erase(startPos);
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}
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// append .png
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texturePath = texturePath.append(".png");
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}
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Texture2D* texture = nullptr;
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if (Director::getInstance()->getTextureCache()->reloadTexture(texturePath))
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{
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texture = Director::getInstance()->getTextureCache()->getTextureForKey(texturePath);
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}
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if (texture)
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{
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reloadSpriteFramesWithDictionary(dict, texture, filePath, cache);
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}
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else
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{
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AXLOG("axmol: SpriteFrameCache: Couldn't load texture");
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}
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}
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void PlistSpriteSheetLoader::addSpriteFramesWithDictionary(ValueMap& dictionary,
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Texture2D* texture,
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std::string_view plist,
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SpriteFrameCache& cache)
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{
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/*
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Supported Zwoptex Formats:
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ZWTCoordinatesFormatOptionXMLLegacy = 0, // Flash Version
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ZWTCoordinatesFormatOptionXML1_0 = 1, // Desktop Version 0.0 - 0.4b
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ZWTCoordinatesFormatOptionXML1_1 = 2, // Desktop Version 1.0.0 - 1.0.1
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ZWTCoordinatesFormatOptionXML1_2 = 3, // Desktop Version 1.0.2+
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Version 3 with TexturePacker 4.0 polygon mesh packing
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*/
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if (dictionary["frames"].getType() != ax::Value::Type::MAP)
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return;
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auto spriteSheet = std::make_shared<SpriteSheet>();
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spriteSheet->format = getFormat();
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spriteSheet->path = plist;
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auto& framesDict = dictionary["frames"].asValueMap();
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int format = 0;
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Vec2 textureSize;
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// get the format
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auto metaItr = dictionary.find("metadata"sv);
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if (metaItr != dictionary.end())
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{
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auto& metadataDict = metaItr->second.asValueMap();
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format = optValue(metadataDict, "format"sv).asInt();
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if (metadataDict.find("size"sv) != metadataDict.end())
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{
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textureSize = SizeFromString(optValue(metadataDict, "size"sv).asString());
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}
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}
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// check the format
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AXASSERT(format >= 0 && format <= 3,
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"format is not supported for SpriteFrameCache addSpriteFramesWithDictionary:textureFilename:");
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std::vector<std::string> frameAliases;
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auto textureFileName = Director::getInstance()->getTextureCache()->getTextureFilePath(texture);
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Image* image = nullptr;
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NinePatchImageParser parser;
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for (auto&& iter : framesDict)
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{
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auto& frameDict = iter.second.asValueMap();
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auto spriteFrameName = iter.first;
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auto* spriteFrame = cache.findFrame(spriteFrameName);
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if (spriteFrame)
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{
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continue;
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}
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if (format == 0)
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{
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auto x = optValue(frameDict, "x"sv).asFloat();
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auto y = optValue(frameDict, "y"sv).asFloat();
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auto w = optValue(frameDict, "width"sv).asFloat();
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auto h = optValue(frameDict, "height"sv).asFloat();
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auto ox = optValue(frameDict, "offsetX"sv).asFloat();
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auto oy = optValue(frameDict, "offsetY"sv).asFloat();
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auto ow = optValue(frameDict, "originalWidth"sv).asInt();
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auto oh = optValue(frameDict, "originalHeight"sv).asInt();
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// check ow/oh
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if (!ow || !oh)
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{
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AXLOGWARN(
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"axmol: WARNING: originalWidth/Height not found on the SpriteFrame. AnchorPoint won't work as "
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"expected. Regenerate the .plist");
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}
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// abs ow/oh
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ow = std::abs(ow);
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oh = std::abs(oh);
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// create frame
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spriteFrame = SpriteFrame::createWithTexture(texture, Rect(x, y, w, h), false, Vec2(ox, oy),
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Vec2((float)ow, (float)oh));
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}
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else if (format == 1 || format == 2)
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{
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auto frame = RectFromString(optValue(frameDict, "frame"sv).asString());
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auto rotated = false;
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// rotation
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if (format == 2)
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{
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rotated = optValue(frameDict, "rotated"sv).asBool();
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}
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auto offset = PointFromString(optValue(frameDict, "offset"sv).asString());
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auto sourceSize = SizeFromString(optValue(frameDict, "sourceSize"sv).asString());
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// create frame
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spriteFrame = SpriteFrame::createWithTexture(texture, frame, rotated, offset, sourceSize);
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}
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else if (format == 3)
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{
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// get values
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auto spriteSize = SizeFromString(optValue(frameDict, "spriteSize"sv).asString());
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auto spriteOffset = PointFromString(optValue(frameDict, "spriteOffset"sv).asString());
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auto spriteSourceSize = SizeFromString(optValue(frameDict, "spriteSourceSize"sv).asString());
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auto textureRect = RectFromString(optValue(frameDict, "textureRect"sv).asString());
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auto textureRotated = optValue(frameDict, "textureRotated"sv).asBool();
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// get aliases
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auto& aliases = optValue(frameDict, "aliases"sv).asValueVector();
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for (const auto& value : aliases)
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{
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auto oneAlias = value.asString();
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if (std::find(frameAliases.begin(), frameAliases.end(), oneAlias) == frameAliases.end())
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{
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frameAliases.emplace_back(std::move(oneAlias));
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}
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else
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{
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AXLOGWARN("axmol: WARNING: an alias with name %s already exists", oneAlias.c_str());
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}
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}
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// create frame
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spriteFrame = SpriteFrame::createWithTexture(
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texture, Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
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textureRotated, spriteOffset, spriteSourceSize);
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if (frameDict.find("vertices") != frameDict.end())
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{
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using ax::utils::parseIntegerList;
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auto vertices = parseIntegerList(optValue(frameDict, "vertices"sv).asString());
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auto verticesUV = parseIntegerList(optValue(frameDict, "verticesUV"sv).asString());
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auto indices = parseIntegerList(optValue(frameDict, "triangles"sv).asString());
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PolygonInfo info;
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initializePolygonInfo(textureSize, spriteSourceSize, vertices, verticesUV, indices, info);
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spriteFrame->setPolygonInfo(info);
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}
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if (frameDict.find("anchor") != frameDict.end())
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{
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spriteFrame->setAnchorPoint(PointFromString(optValue(frameDict, "anchor"sv).asString()));
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}
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}
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auto flag = NinePatchImageParser::isNinePatchImage(spriteFrameName);
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if (flag)
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{
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if (image == nullptr)
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{
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image = new Image();
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image->initWithImageFile(textureFileName);
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}
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parser.setSpriteFrameInfo(image, spriteFrame->getRectInPixels(), spriteFrame->isRotated());
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// texture->addSpriteFrameCapInset(spriteFrame, parser.parseCapInset());
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cache.addSpriteFrameCapInset(spriteFrame, parser.parseCapInset(), texture);
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}
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// add sprite frame
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cache.insertFrame(spriteSheet, spriteFrameName, spriteFrame);
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for (auto&& frameAlias : frameAliases)
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{
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cache.insertFrame(spriteSheet, frameAlias, spriteFrame);
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}
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}
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spriteSheet->full = true;
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AX_SAFE_DELETE(image);
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}
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void PlistSpriteSheetLoader::addSpriteFramesWithDictionary(ValueMap& dict,
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std::string_view texturePath,
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std::string_view plist,
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SpriteFrameCache& cache)
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{
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std::string pixelFormatName;
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if (dict.find("metadata") != dict.end())
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{
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auto& metadataDict = dict.at("metadata").asValueMap();
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if (metadataDict.find("pixelFormat") != metadataDict.end())
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{
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pixelFormatName = metadataDict.at("pixelFormat").asString();
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}
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}
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Texture2D* texture = nullptr;
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static std::unordered_map<std::string, backend::PixelFormat> pixelFormats = {
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{"RGBA8888", backend::PixelFormat::RGBA8},
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{"RGBA4444", backend::PixelFormat::RGBA4},
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{"RGB5A1", backend::PixelFormat::RGB5A1},
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{"RGBA5551", backend::PixelFormat::RGB5A1},
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{"RGB565", backend::PixelFormat::RGB565},
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{"A8", backend::PixelFormat::A8},
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{"ALPHA", backend::PixelFormat::A8},
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{"I8", backend::PixelFormat::L8},
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{"AI88", backend::PixelFormat::LA8},
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{"ALPHA_INTENSITY", backend::PixelFormat::LA8},
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//{"BGRA8888", backend::PixelFormat::BGRA8888}, no Image conversion RGBA -> BGRA
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{"RGB888", backend::PixelFormat::RGB8}};
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const auto pixelFormatIt = pixelFormats.find(pixelFormatName);
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if (pixelFormatIt != pixelFormats.end())
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{
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const backend::PixelFormat pixelFormat = (*pixelFormatIt).second;
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texture = Director::getInstance()->getTextureCache()->addImage(texturePath, pixelFormat);
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}
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else
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{
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texture = Director::getInstance()->getTextureCache()->addImage(texturePath);
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}
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if (texture)
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{
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addSpriteFramesWithDictionary(dict, texture, plist, cache);
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}
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else
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{
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AXLOG("axmol: SpriteFrameCache: Couldn't load texture");
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}
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}
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void PlistSpriteSheetLoader::reloadSpriteFramesWithDictionary(ValueMap& dict,
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Texture2D* texture,
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std::string_view plist,
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SpriteFrameCache& cache)
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{
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auto& framesDict = dict["frames"].asValueMap();
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int format = 0;
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// get the format
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if (dict.find("metadata") != dict.end())
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{
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auto& metadataDict = dict["metadata"].asValueMap();
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format = metadataDict["format"].asInt();
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}
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// check the format
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AXASSERT(format >= 0 && format <= 3,
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"format is not supported for SpriteFrameCache addSpriteFramesWithDictionary:textureFilename:");
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auto spriteSheet = std::make_shared<SpriteSheet>();
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spriteSheet->format = getFormat();
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spriteSheet->path = plist;
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for (auto&& iter : framesDict)
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{
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const ValueMap& frameDict = iter.second.asValueMap();
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std::string_view spriteFrameName = iter.first;
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cache.eraseFrame(spriteFrameName);
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SpriteFrame* spriteFrame = nullptr;
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std::vector<std::string> frameAliases;
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if (format == 0)
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{
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const auto x = optValue(frameDict, "x"sv).asFloat();
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const auto y = optValue(frameDict, "y"sv).asFloat();
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const auto w = optValue(frameDict, "width"sv).asFloat();
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const auto h = optValue(frameDict, "height"sv).asFloat();
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const auto ox = optValue(frameDict, "offsetX"sv).asFloat();
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const auto oy = optValue(frameDict, "offsetY"sv).asFloat();
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auto ow = optValue(frameDict, "originalWidth"sv).asInt();
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auto oh = optValue(frameDict, "originalHeight"sv).asInt();
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// check ow/oh
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if (!ow || !oh)
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{
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AXLOGWARN(
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"cocos2d: WARNING: originalWidth/Height not found on the SpriteFrame. AnchorPoint won't work as "
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"expected. Regenerate the .plist");
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}
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// abs ow/oh
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ow = std::abs(ow);
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oh = std::abs(oh);
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// create frame
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spriteFrame = SpriteFrame::createWithTexture(texture, Rect(x, y, w, h), false, Vec2(ox, oy),
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Vec2((float)ow, (float)oh));
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}
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else if (format == 1 || format == 2)
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{
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auto frame = RectFromString(optValue(frameDict, "frame"sv).asString());
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auto rotated = false;
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// rotation
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if (format == 2)
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{
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rotated = optValue(frameDict, "rotated"sv).asBool();
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}
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auto offset = PointFromString(optValue(frameDict, "offset"sv).asString());
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auto sourceSize = SizeFromString(optValue(frameDict, "sourceSize"sv).asString());
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// create frame
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spriteFrame = SpriteFrame::createWithTexture(texture, frame, rotated, offset, sourceSize);
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}
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else if (format == 3)
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{
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// get values
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const auto spriteSize = SizeFromString(optValue(frameDict, "spriteSize"sv).asString());
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auto spriteOffset = PointFromString(optValue(frameDict, "spriteOffset"sv).asString());
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auto spriteSourceSize = SizeFromString(optValue(frameDict, "spriteSourceSize"sv).asString());
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const auto textureRect = RectFromString(optValue(frameDict, "textureRect"sv).asString());
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const auto textureRotated = optValue(frameDict, "textureRotated"sv).asBool();
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// get aliases
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const ValueVector& aliases = optValue(frameDict, "aliases"sv).asValueVector();
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for (const auto& value : aliases)
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{
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auto oneAlias = value.asString();
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if (std::find(frameAliases.begin(), frameAliases.end(), oneAlias) == frameAliases.end())
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{
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frameAliases.emplace_back(std::move(oneAlias));
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}
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else
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{
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AXLOGWARN("axmol: WARNING: an alias with name %s already exists", oneAlias.c_str());
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}
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}
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// create frame
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spriteFrame = SpriteFrame::createWithTexture(
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texture, Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
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textureRotated, spriteOffset, spriteSourceSize);
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}
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// add sprite frame
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cache.insertFrame(spriteSheet, spriteFrameName, spriteFrame);
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for (auto&& frameAlias : frameAliases)
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{
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cache.insertFrame(spriteSheet, frameAlias, spriteFrame);
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}
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}
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}
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NS_AX_END
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