Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
James Chen b2b0a0c3d5 Updated ios project settings and updated some files in CCBReader folder. 2012-07-20 18:02:18 +08:00
cocos2dx Built successfully on android. 2012-07-20 17:06:00 +08:00
cocosdenshion issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
document issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
extensions Updated ios project settings and updated some files in CCBReader folder. 2012-07-20 18:02:18 +08:00
external issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
licenses Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
samples Updated ios project settings and updated some files in CCBReader folder. 2012-07-20 18:02:18 +08:00
scripting Built successfully on android. 2012-07-20 17:06:00 +08:00
template Reverted build_native.sh. 2012-06-28 16:58:32 +08:00
tools Reverted build_native.sh. 2012-06-28 16:58:32 +08:00
.gitignore fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
AUTHORS Merge with gles20. 2012-06-11 10:43:07 -07:00
CHANGELOG update CHANGELOG and delete some unneeded files 2012-06-28 11:47:54 +08:00
README.mdown Update gles20 2012-06-21 14:04:04 +08:00
build-win32.bat fixed #1273: Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat. 2012-05-30 14:24:59 +08:00
cocos2d-win32.vc2008.sln issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
create-android-project.bat fixed #1370: Create project script can't work correctly on android. 2012-06-28 11:05:34 +08:00
create-android-project.sh Android project generation script copies library sources 2012-06-14 19:52:40 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

Document

Contact us