axmol/docs/RELEASE_NOTES.md

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Cocos2d-x 3.11 Release Notes

Misc Information

Requirements

Runtime Requirements

  • Android 2.3 or newer
  • iOS 5.0 or newer
  • OS X 10.7 or newer
  • Windows 7 or newer
  • Windows Phone 8.1
  • Windows 10 UWP
  • Linux Ubuntu 14.04 or newer
  • Mordern browsers and IE 9+ (On mobile platforms, only iOS and Android 5 activated WebGL support)

Compiler Requirements

  • Xcode 5.1 or newer for iOS or Mac
  • gcc 4.9 or newer for Linux
  • ndk-r10c for Android
  • Visual Studio 2013 or newer for Windows (win32)
  • Visual Studio 2013 update4 or newer for Windows 8.1 universal Apps
  • Visual Studio 2015 RC or newer and Windows 10.0 (build 10074 or higher) for Windows 10.0 UWP Apps

How to run tests

Cocos Console

You can use Cocos Console command line tool to run the test cases on almost all supported platforms.

In console application:

// Enter cpp test folder
cd tests/cpp-tests
// Or enter js test folder
cd tests/js-tests
// Or enter lua test folder
cd tests/lua-tests

// Compile or run test case
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release

For example, if you want to run cpp test in release mode on Android, you can use the following command:

cocos run -p android -m release

Mac OSX & iOS

  • Enter cocos2d-x/build folder, open cocos2d_test.xcodeproj
  • Select cpp-tests, lua-tests, js-tests for iOS or OS X target in scheme toolbar
  • Click run button

Android

You can run the samples...

Using command line:

$ cd cocos2d-x
$ ./setup.py
$ cd build
$ ./android-build.py cpp-empty-test -p 10
$ adb install cocos2d-x/tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk

Then click item on Android device to run tests. Available value of -p is the API level, cocos2d-x supports from level 10.

Using Eclipse:

$ cd cocos2d-x
$ ./setup.py
$ cd build
$ ./android-build.py cpp-empty-test -p 10

Then

  • Import cocos2d-x Android project into Eclipse, the path used to import is cocos/2d/platform/android
  • Import cpp-empty-test Android project into Eclipse, the path used to import is tests/cpp-empty-test/proj.android
  • Build cpp-empty-test Android project and run

Windows

  • For win32 project, enter cocos2d-x/build, and open cocos2d-win32.sln
  • For win 8.1 project, enter cocos2d-x/build, and open cocos2d-win8.1-universal.sln
  • For win 10 project, enter cocos2d-x/build, and open cocos2d-win10.sln
  • Select running target
  • Click run button

Linux

$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cd ../..

Then

$ mkdir build
$ cd build
$ cmake ../cocos2d-x
$ make -j4

Run

$ cd bin/cpp-empty-test
$ ./cpp-empty-test

How to start a new game

Use Cocos Console to create a new game:

cocos new -l cpp|js|lua MyNewGame

v3.11

Highlights features

  • upgrade Chipmunk to v7.0.1
  • use new memory model in JSB, don't have to invoke retain/release in JS, it is disabled by default
  • support Tizen platform
  • upgrade Culr to v7.48
  • upgrade OpenSSL to 1.0.2g

The main features in detail of Cocos2d-x v3.11

New memory model in JSB

With new memory model, you don't have to care about object lifecycle. Which means you don't have to invoke retain/release in JS any more.

Though we have finished many tests about this new memory model, we can't make sure it is too perfect to enable it by default. But you are appreciated if you can enable it to have a try. If you want to enable it, you should:

TBD

OpenSSL

Beginning July 11, 2016, Google Play will block publishing of any new apps or updates that use older versions of OpenSSL. So coocs2d-x upgrades OpenSSL to latest version(v1.0.2g).

If you use v2.x or use older versions of v3.x, you can just update CURL and OpenSSL. This guild shows you how to do. TBD: Add guide link

Tizen support

TBD: doc links of Tizen

Other changes

You can also take a look at the full changelog.