mirror of https://github.com/axmolengine/axmol.git
74 lines
3.2 KiB
C++
74 lines
3.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOA_SELECTOR_PROTOCOL_H__
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#define __COCOA_SELECTOR_PROTOCOL_H__
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#include "ccTypes.h"
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#include "NSObject.h"
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#include "ccxCommon.h"
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namespace cocos2d {
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class CCNode;
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class CCX_DLL SelectorProtocol
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{
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public:
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virtual void update(ccTime dt) {};
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virtual void tick(ccTime dt){};
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virtual void callfunc(){};
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virtual void callfunc(CCNode* pSender){};
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virtual void callfunc(CCNode* pSender, void* pData){};
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virtual void menuHandler(NSObject* pSender){};
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// the child call responding retain/release function
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virtual void selectorProtocolRetain(void) {};
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virtual void selectorProtocolRelease(void) {};
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};
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class CCNode;
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typedef void (SelectorProtocol::*SEL_SCHEDULE)(ccTime);
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typedef void (SelectorProtocol::*SEL_CallFunc)();
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typedef void (SelectorProtocol::*SEL_CallFuncN)(CCNode*);
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typedef void (SelectorProtocol::*SEL_CallFuncND)(CCNode*, void*);
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typedef void (SelectorProtocol::*SEL_CallFuncO)(NSObject*);
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typedef void (SelectorProtocol::*SEL_MenuHandler)(NSObject*);
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// #define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(*((SEL_SCHEDULE*)(&(&_SELECTOR))) )
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// #define callfunc_selector(_SELECTOR) (SEL_CallFunc)(*((SEL_CallFunc*)(&(&_SELECTOR))) )
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// #define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(*((SEL_CallFuncN*)(&(&_SELECTOR))) )
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// #define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(*((SEL_CallFuncND*)(&(&_SELECTOR))) )
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// #define menu_selector(_SELECTOR) (SEL_MenuHandler)(*((SEL_MenuHandler*)(&(&_SELECTOR)))
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#define schedule_selector(_SELECTOR) (SEL_SCHEDULE)(&_SELECTOR)
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#define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR)
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#define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR)
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#define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR)
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#define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR)
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#define menu_selector(_SELECTOR) (SEL_MenuHandler)(&_SELECTOR)
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}//namespace cocos2d
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#endif // __COCOA_SELECTOR_PROTOCOL_H__
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