axmol/cocos2dx/sprite_nodes/CCSpriteBatchNode.cpp

628 lines
16 KiB
C++

/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCSpriteBatchNode.h"
#include "ccConfig.h"
#include "CCSprite.h"
#include "effects/CCGrid.h"
#include "CCDrawingPrimitives.h"
#include "CCTextureCache.h"
#include "CGPointExtension.h"
namespace cocos2d
{
const int defaultCapacity = 29;
/*
* creation with CCTexture2D
*/
CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithTexture(cocos2d::CCTexture2D *tex)
{
CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
batchNode->initWithTexture(tex, defaultCapacity);
batchNode->autorelease();
return batchNode;
}
CCSpriteBatchNode* CCSpriteBatchNode::spriteSheetWithTexture(cocos2d::CCTexture2D *tex)
{
return batchNodeWithTexture(tex);
}
CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithTexture(CCTexture2D* tex, unsigned int capacity)
{
CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
batchNode->initWithTexture(tex, capacity);
batchNode->autorelease();
return batchNode;
}
CCSpriteBatchNode* CCSpriteBatchNode::spriteSheetWithTexture(CCTexture2D *tex, unsigned int capacity)
{
return batchNodeWithTexture(tex, capacity);
}
/*
* creation with File Image
*/
CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithFile(const char *fileImage, unsigned int capacity)
{
CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
batchNode->initWithFile(fileImage, capacity);
batchNode->autorelease();
return batchNode;
}
CCSpriteBatchNode* CCSpriteBatchNode::spriteSheetWithFile(const char *fileImage, unsigned int capacity)
{
return batchNodeWithFile(fileImage, capacity);
}
CCSpriteBatchNode* CCSpriteBatchNode::batchNodeWithFile(const char *fileImage)
{
CCSpriteBatchNode *batchNode = new CCSpriteBatchNode();
batchNode->initWithFile(fileImage, defaultCapacity);
batchNode->autorelease();
return batchNode;
}
CCSpriteBatchNode* CCSpriteBatchNode::spriteSheetWithFile(const char *fileImage)
{
return batchNodeWithFile(fileImage);
}
/*
* init with CCTexture2D
*/
bool CCSpriteBatchNode::initWithTexture(cocos2d::CCTexture2D *tex, unsigned int capacity)
{
m_blendFunc.src = CC_BLEND_SRC;
m_blendFunc.dst = CC_BLEND_DST;
m_pobTextureAtlas = new CCTextureAtlas();
m_pobTextureAtlas->initWithTexture(tex, capacity);
updateBlendFunc();
// no lazy alloc in this node
m_pChildren = new NSMutableArray<CCNode*>();
m_pobDescendants = new NSMutableArray<CCSprite*>();
return true;
}
/*
* init with FileImage
*/
bool CCSpriteBatchNode::initWithFile(const char* fileImage, unsigned int capacity)
{
CCTexture2D *pTexture2D = CCTextureCache::sharedTextureCache()->addImage(fileImage);
return initWithTexture(pTexture2D, capacity);
}
CCSpriteBatchNode::~CCSpriteBatchNode()
{
m_pobTextureAtlas->release();
m_pobDescendants->release();
}
// override visit
// don't call visit on it's children
void CCSpriteBatchNode::visit(void)
{
// CAREFUL:
// This visit is almost identical to CocosNode#visit
// with the exception that it doesn't call visit on it's children
//
// The alternative is to have a void CCSprite#visit, but
// although this is less mantainable, is faster
//
if (! m_bIsVisible)
{
return;
}
glPushMatrix();
if (m_pGrid && m_pGrid->isActive())
{
m_pGrid->beforeDraw();
transformAncestors();
}
transform();
draw();
if (m_pGrid && m_pGrid->isActive())
{
m_pGrid->afterDraw(this);
}
glPopMatrix();
}
// xxx deprecated
CCSprite* CCSpriteBatchNode::createSpriteWithRect(CGRect rect)
{
CCSprite *pSprite = CCSprite::spriteWithTexture(m_pobTextureAtlas->getTexture(), rect);
pSprite->useBatchNode(this);
return pSprite;
}
// XXX deprecated
void CCSpriteBatchNode::initSprite(cocos2d::CCSprite *sprite, cocos2d::CGRect rect)
{
if (sprite)
{
sprite->initWithTexture(m_pobTextureAtlas->getTexture(), rect);
sprite->useBatchNode(this);
}
}
void CCSpriteBatchNode::addChild(CCNode *child, int zOrder, int tag)
{
assert(child != NULL);
CCSprite *pSprite = (CCSprite*)(child);
// check CCSprite is using the same texture id
assert(pSprite->getTexture()->getName() == m_pobTextureAtlas->getTexture()->getName());
CCNode::addChild(child, zOrder, tag);
unsigned int uIndex = atlasIndexForChild(pSprite, zOrder);
insertChild(pSprite, uIndex);
}
void CCSpriteBatchNode::addChild(CCNode *child)
{
CCNode::addChild(child);
}
void CCSpriteBatchNode::addChild(CCNode *child, int zOrder)
{
CCNode::addChild(child, zOrder);
}
// override reorderChild
void CCSpriteBatchNode::reorderChild(CCNode *child, int zOrder)
{
assert(child != NULL);
assert(m_pChildren->containsObject(child));
if (zOrder == child->getZOrder())
{
return;
}
// xxx: instead of removing/adding, it is more efficient ot reorder manually
child->retain();
removeChild(child, false);
addChild(child, zOrder);
child->release();
}
// override remove child
void CCSpriteBatchNode::removeChild(CCNode *child, bool cleanup)
{
CCSprite *pSprite = (CCSprite*)(child);
// explicit null handling
if (pSprite == NULL)
{
return;
}
assert(m_pChildren->containsObject(pSprite));
// cleanup before removing
removeSpriteFromAtlas(pSprite);
CCNode::removeChild(pSprite, cleanup);
}
void CCSpriteBatchNode::removeChildAtIndex(unsigned int uIndex, bool bDoCleanup)
{
removeChild((CCSprite*)(m_pChildren->getObjectAtIndex(uIndex)), bDoCleanup);
}
void CCSpriteBatchNode::removeAllChildrenWithCleanup(bool bCleanup)
{
// Invalidate atlas index. issue #569
if (m_pChildren && m_pChildren->count() > 0)
{
CCSprite *pSprite;
NSMutableArray<CCNode*>::NSMutableArrayIterator iter;
for (iter = m_pChildren->begin(); iter != m_pChildren->end(); ++iter)
{
pSprite = (CCSprite*)(*iter);
if (! pSprite)
{
break;
}
pSprite->useSelfRender();
}
}
CCNode::removeAllChildrenWithCleanup(bCleanup);
m_pobDescendants->removeAllObjects();
m_pobTextureAtlas->removeAllQuads();
}
// draw
void CCSpriteBatchNode::draw(void)
{
// Optimization: Fast Dispatch
if (m_pobTextureAtlas->getTotalQuads() == 0)
{
return;
}
if (m_pobDescendants && m_pobDescendants->count() > 0)
{
CCSprite *pSprite;
NSMutableArray<CCSprite*>::NSMutableArrayIterator iter;
for (iter = m_pobDescendants->begin(); iter != m_pobDescendants->end(); ++iter)
{
pSprite = *iter;
if (! pSprite)
{
break;
}
// fast dispatch
pSprite->updateTransform();
#if CC_SPRITESHEET_DEBUG_DRAW
// issue #528
CGRect rect = pSprite->boundingBox();
CGPoint vertices[4]={
ccp(rect.origin.x,rect.origin.y),
ccp(rect.origin.x+rect.size.width,rect.origin.y),
ccp(rect.origin.x+rect.size.width,rect.origin.y+rect.size.height),
ccp(rect.origin.x,rect.origin.y+rect.size.height),
};
ccDrawPoly(vertices, 4, true);
#endif // CC_SPRITESHEET_DEBUG_DRAW
}
}
// Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY
// Unneeded states: -
bool newBlend = m_blendFunc.src != CC_BLEND_SRC || m_blendFunc.dst != CC_BLEND_DST;
if (newBlend)
{
glBlendFunc(m_blendFunc.src, m_blendFunc.dst);
}
m_pobTextureAtlas->drawQuads();
if (newBlend)
{
glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST);
}
}
void CCSpriteBatchNode::increaseAtlasCapacity(void)
{
// if we're going beyond the current TextureAtlas's capacity,
// all the previously initialized sprites will need to redo their texture coords
// this is likely computationally expensive
unsigned int quantity = (m_pobTextureAtlas->getCapacity() + 1) * 4 / 3;
CCLOG("cocos2d: CCSpriteSheet: resizing TextureAtlas capacity from %u to %u.",
(unsigned int)m_pobTextureAtlas->getCapacity(), (unsigned int)quantity);
if (! m_pobTextureAtlas->resizeCapacity(quantity))
{
// serious problems
CCLOG("cocos2d: WARNING: Not enough memory to resize the atlas");
assert(false);
}
}
unsigned int CCSpriteBatchNode::rebuildIndexInOrder(CCSprite *pobParent, unsigned int uIndex)
{
NSMutableArray<CCNode*> *pChildren = pobParent->getChildren();
if (pChildren && pChildren->count() > 0)
{
CCSprite *pSprite;
NSMutableArray<CCNode*>::NSMutableArrayIterator iter;
for (iter = pChildren->begin(); iter != pChildren->end(); ++iter)
{
pSprite = (CCSprite*)(*iter);
if (! pSprite)
{
break;
}
if (pSprite->getZOrder() < 0)
{
uIndex = rebuildIndexInOrder(pSprite, uIndex);
}
}
}
// ignore self (batch node)
if (! pobParent->isEqual(this))
{
pobParent->setAtlasIndex(uIndex);
uIndex++;
}
if (pChildren && pChildren->count() > 0)
{
CCSprite *pSprite;
NSMutableArray<CCNode*>::NSMutableArrayIterator iter;
for (iter = pChildren->begin(); iter != pChildren->end(); ++iter)
{
pSprite = (CCSprite*)(*iter);
if (! pSprite)
{
break;
}
if (pSprite->getZOrder() >= 0)
{
uIndex = rebuildIndexInOrder(pSprite, uIndex);
}
}
}
return uIndex;
}
unsigned int CCSpriteBatchNode::highestAtlasIndexInChild(CCSprite *pSprite)
{
NSMutableArray<CCNode*> *pChildren = pSprite->getChildren();
if (! pChildren || pChildren->count() == 0)
{
return pSprite->getAtlasIndex();
}
else
{
return highestAtlasIndexInChild((CCSprite*)(pChildren->getLastObject()));
}
}
unsigned int CCSpriteBatchNode::lowestAtlasIndexInChild(CCSprite *pSprite)
{
NSMutableArray<CCNode*> *pChildren = pSprite->getChildren();
if (! pChildren || pChildren->count() == 0)
{
return pSprite->getAtlasIndex();
}
else
{
return lowestAtlasIndexInChild((CCSprite*)(pChildren->getObjectAtIndex(0)));
}
}
unsigned int CCSpriteBatchNode::atlasIndexForChild(CCSprite *pobSprite, int nZ)
{
NSMutableArray<CCNode*> *pBrothers = pobSprite->getParent()->getChildren();
unsigned int uChildIndex = pBrothers->getIndexOfObject(pobSprite);
// ignore parent Z if parent is spriteSheet
bool bIgnoreParent = (CCSpriteBatchNode*)(pobSprite->getParent()) == this;
CCSprite *pPrevious = NULL;
if (uChildIndex > 0)
{
pPrevious = (CCSprite*)(pBrothers->getObjectAtIndex(uChildIndex - 1));
}
// first child of the sprite sheet
if (bIgnoreParent)
{
if (uChildIndex == 0)
{
return 0;
}
return highestAtlasIndexInChild(pPrevious) + 1;
}
// parent is a CCSprite, so, it must be taken into account
// first child of an CCSprite ?
if (uChildIndex == 0)
{
CCSprite *p = (CCSprite*)(pobSprite->getParent());
// less than parent and brothers
if (nZ < 0)
{
return p->getAtlasIndex();
}
else
{
return p->getAtlasIndex() + 1;
}
}
else
{
// previous & sprite belong to the same branch
if ((pPrevious->getZOrder() < 0 && nZ < 0) || (pPrevious->getZOrder() >= 0 && nZ >= 0))
{
return highestAtlasIndexInChild(pPrevious) + 1;
}
// else (previous < 0 and sprite >= 0 )
CCSprite *p = (CCSprite*)(pobSprite->getParent());
return p->getAtlasIndex() + 1;
}
// Should not happen. Error calculating Z on SpriteSheet
assert(0);
return 0;
}
// add child helper
void CCSpriteBatchNode::insertChild(CCSprite *pobSprite, unsigned int uIndex)
{
pobSprite->useBatchNode(this);
pobSprite->setAtlasIndex(uIndex);
pobSprite->setDirty(true);
if (m_pobTextureAtlas->getTotalQuads() == m_pobTextureAtlas->getCapacity())
{
increaseAtlasCapacity();
}
ccV3F_C4B_T2F_Quad quad = pobSprite->getQuad();
m_pobTextureAtlas->insertQuad(&quad, uIndex);
m_pobDescendants->insertObjectAtIndex(pobSprite, uIndex);
// update indices
unsigned int i = 0;
if (m_pobDescendants && m_pobDescendants->count() > 0)
{
NSMutableArray<CCSprite*>::NSMutableArrayIterator iter;
for (iter = m_pobDescendants->begin(); iter != m_pobDescendants->end(); ++iter)
{
if (! *iter)
{
break;
}
if (i > uIndex)
{
(*iter)->setAtlasIndex((*iter)->getAtlasIndex() + 1);
}
++i;
}
}
// add children recursively
NSMutableArray<CCNode*> *pChildren = pobSprite->getChildren();
if (pChildren && pChildren->count() > 0)
{
NSMutableArray<CCNode*>::NSMutableArrayIterator iterNode;
CCSprite *pSprite;
for (iterNode = pChildren->begin(); iterNode != pChildren->end(); ++iterNode)
{
pSprite = (CCSprite*)(*iterNode);
if (! pSprite)
{
break;
}
unsigned int uIndex = atlasIndexForChild(pSprite, pSprite->getZOrder());
insertChild(pSprite, uIndex);
}
}
}
void CCSpriteBatchNode::removeSpriteFromAtlas(CCSprite *pobSprite)
{
// remove from TextureAtlas
m_pobTextureAtlas->removeQuadAtIndex(pobSprite->getAtlasIndex());
// Cleanup sprite. It might be reused (issue #569)
pobSprite->useSelfRender();
unsigned int uIndex = m_pobDescendants->getIndexOfObject(pobSprite);
if (uIndex != -1)
{
m_pobDescendants->removeObjectAtIndex(uIndex);
// update all sprites beyond this one
unsigned int count = m_pobDescendants->count();
for(; uIndex < count; ++uIndex)
{
CCSprite* s = (CCSprite*)(m_pobDescendants->getObjectAtIndex(uIndex));
s->setAtlasIndex( s->getAtlasIndex() - 1 );
}
}
// remove children recursively
NSMutableArray<CCNode*> *pChildren = pobSprite->getChildren();
if (pChildren && pChildren->count() > 0)
{
CCSprite *pSprite;
NSMutableArray<CCNode*>::NSMutableArrayIterator iter;
for (iter = pChildren->begin(); iter != pChildren->end(); ++iter)
{
pSprite = (CCSprite*)(*iter);
if (! pSprite)
{
break;
}
removeSpriteFromAtlas(pSprite);
}
}
}
void CCSpriteBatchNode::updateBlendFunc(void)
{
if (! m_pobTextureAtlas->getTexture()->getHasPremultipliedAlpha())
{
m_blendFunc.src = GL_SRC_ALPHA;
m_blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
}
}
// CocosNodeTexture protocol
void CCSpriteBatchNode::setBlendFunc(ccBlendFunc blendFunc)
{
m_blendFunc = blendFunc;
}
ccBlendFunc CCSpriteBatchNode::getBlendFunc(void)
{
return m_blendFunc;
}
CCTexture2D* CCSpriteBatchNode::getTexture(void)
{
return m_pobTextureAtlas->getTexture();
}
void CCSpriteBatchNode::setTexture(CCTexture2D *texture)
{
m_pobTextureAtlas->setTexture(texture);
updateBlendFunc();
}
}