mirror of https://github.com/axmolengine/axmol.git
113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCLABEL_ATLAS_H__
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#define __CCLABEL_ATLAS_H__
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#include "CCAtlasNode.h"
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NS_CC_BEGIN
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup label
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* @{
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*/
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/** @brief LabelAtlas is a subclass of AtlasNode.
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It can be as a replacement of Label since it is MUCH faster.
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LabelAtlas versus Label:
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- LabelAtlas is MUCH faster than Label
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- LabelAtlas "characters" have a fixed height and width
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- LabelAtlas "characters" can be anything you want since they are taken from an image file
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A more flexible class is LabelBMFont. It supports variable width characters and it also has a nice editor.
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*/
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class CC_DLL LabelAtlas : public AtlasNode, public LabelProtocol
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{
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public:
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/**
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* @js ctor
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*/
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LabelAtlas()
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:_string("")
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{}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~LabelAtlas()
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{
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_string.clear();
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}
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/** creates the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */
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static LabelAtlas * create(const std::string& string, const std::string& charMapFile, int itemWidth, int itemHeight, int startCharMap);
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/** creates the LabelAtlas with a string and a configuration file
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@since v2.0
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*/
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static LabelAtlas* create(const std::string& string, const std::string& fntFile);
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/** initializes the LabelAtlas with a string, a char map file(the atlas), the width and height of each element and the starting char of the atlas */
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bool initWithString(const std::string& string, const std::string& charMapFile, int itemWidth, int itemHeight, int startCharMap);
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/** initializes the LabelAtlas with a string and a configuration file
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@since v2.0
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*/
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bool initWithString(const std::string& string, const std::string& fntFile);
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/** initializes the LabelAtlas with a string, a texture, the width and height in points of each element and the starting char of the atlas */
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bool initWithString(const std::string& string, Texture2D* texture, int itemWidth, int itemHeight, int startCharMap);
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// super methods
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virtual void updateAtlasValues();
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virtual void setString(const std::string &label) override;
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virtual const std::string& getString(void) const override;
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#if CC_LABELATLAS_DEBUG_DRAW
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virtual void draw() override;
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#endif
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protected:
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// string to render
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std::string _string;
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// the first char in the charmap
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int _mapStartChar;
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_END
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#endif //__CCLABEL_ATLAS_H__
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