axmol/cocos/2d/renderer
Nite Luo b02af0cbfe Clean up renderer code 2013-11-22 10:24:52 -08:00
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MaterialManager.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
MaterialManager.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
QuadCommand.cpp Only init render after GLview has been initialized 2013-11-21 16:36:19 -08:00
QuadCommand.h Add Transform to DrawNode 2013-11-19 11:06:26 -08:00
RenderCommand.cpp Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
RenderCommand.h Add group command 2013-11-13 17:31:12 -08:00
RenderMaterial.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
RenderMaterial.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Renderer.cpp Clean up renderer code 2013-11-22 10:24:52 -08:00
Renderer.h Clean up renderer code 2013-11-22 10:24:52 -08:00