mirror of https://github.com/axmolengine/axmol.git
88 lines
1.8 KiB
C++
88 lines
1.8 KiB
C++
//
|
|
// Created by NiTe Luo on 11/6/13.
|
|
//
|
|
|
|
|
|
#include "QuadCommand.h"
|
|
#include "ccGLStateCache.h"
|
|
|
|
NS_CC_BEGIN
|
|
|
|
QuadCommand::QuadCommand(int viewport, int32_t depth, GLuint textureID, GLProgram* shader, BlendFunc blendType, V3F_C4B_T2F_Quad* quad, int quadCount)
|
|
:RenderCommand()
|
|
,_viewport(viewport)
|
|
,_depth(depth)
|
|
,_textureID(textureID)
|
|
,_blendType(blendType)
|
|
,_quadCount(quadCount)
|
|
{
|
|
_type = QUAD_COMMAND;
|
|
_shader = shader;
|
|
_quad = (V3F_C4B_T2F_Quad*)malloc(sizeof(V3F_C4B_T2F_Quad) * quadCount);
|
|
memcpy(_quad, quad, sizeof(V3F_C4B_T2F_Quad) * quadCount);
|
|
}
|
|
|
|
QuadCommand::~QuadCommand()
|
|
{
|
|
free(_quad);
|
|
}
|
|
|
|
int64_t QuadCommand::generateID()
|
|
{
|
|
_id = 0;
|
|
|
|
//Generate Material ID
|
|
//TODO fix shader ID generation
|
|
CCASSERT(_shader->getProgram() < 64, "ShaderID is greater than 64");
|
|
//TODO fix texture ID generation
|
|
CCASSERT(_textureID < 1024, "TextureID is greater than 1024");
|
|
|
|
//TODO fix blend id generation
|
|
int blendID = 0;
|
|
if(_blendType == BlendFunc::DISABLE)
|
|
{
|
|
blendID = 0;
|
|
}
|
|
else if(_blendType == BlendFunc::ALPHA_PREMULTIPLIED)
|
|
{
|
|
blendID = 1;
|
|
}
|
|
else if(_blendType == BlendFunc::ALPHA_NON_PREMULTIPLIED)
|
|
{
|
|
blendID = 2;
|
|
}
|
|
else if(_blendType == BlendFunc::ADDITIVE)
|
|
{
|
|
blendID = 3;
|
|
}
|
|
else
|
|
{
|
|
blendID = 4;
|
|
}
|
|
|
|
_materialID = (int32_t)_shader->getProgram() << 28
|
|
| (int32_t)blendID << 24
|
|
| (int32_t)_textureID << 14;
|
|
|
|
//Generate RenderCommandID
|
|
_id = (int64_t)_viewport << 61
|
|
| (int64_t)1 << 60 //translucent
|
|
| (int64_t)_depth << 36;
|
|
|
|
return _id;
|
|
}
|
|
|
|
void QuadCommand::useMaterial()
|
|
{
|
|
_shader->use();
|
|
|
|
_shader->setUniformsForBuiltins();
|
|
|
|
//set blend mode
|
|
GL::blendFunc(_blendType.src, _blendType.dst);
|
|
|
|
//Set texture
|
|
GL::bindTexture2D(_textureID);
|
|
}
|
|
|
|
NS_CC_END |