mirror of https://github.com/axmolengine/axmol.git
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEW_MAC_H__
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#define __CC_EGLVIEW_MAC_H__
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#include "platform/CCCommon.h"
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#include "platform/CCEGLViewProtocol.h"
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#include "glfw3.h"
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NS_CC_BEGIN
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class CC_DLL EGLView : public EGLViewProtocol
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{
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public:
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/**
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* @js ctor
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*/
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EGLView();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~EGLView();
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/* override functions */
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setFrameSize(float width, float height);
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virtual void setIMEKeyboardState(bool bOpen);
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/*
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*frameZoomFactor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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bool init(const std::string& viewName, float width, float height, float frameZoomFactor = 1.0f);
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public:
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//void resize(int width, int height);
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float getFrameZoomFactor();
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//void centerWindow();
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virtual void setViewPortInPoints(float x , float y , float w , float h);
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virtual void setScissorInPoints(float x , float y , float w , float h);
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static EGLView* getInstance();
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/** @deprecated Use getInstance() instead */
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CC_DEPRECATED_ATTRIBUTE static EGLView* sharedOpenGLView();
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protected:
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoomFactor(float zoomFactor);
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private:
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bool _captured;
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bool _supportTouch;
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int _frameBufferSize[2];
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float _frameZoomFactor;
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static EGLView* s_pEglView;
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public:
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bool windowShouldClose();
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void pollEvents();
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GLFWwindow* getWindow() const { return _mainWindow; }
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private:
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GLFWwindow* _mainWindow;
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};
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NS_CC_END // end of namespace cocos2d
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#endif // end of __CC_EGLVIEW_MAC_H__
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