axmol/templates/cpp-template-default/proj.wp8-xaml/AppComponent/HelloCppComponent.vcxproj

282 lines
18 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{60ec6889-c3c4-45ad-a006-47d9ee689212}</ProjectGuid>
<RootNamespace>PhoneDirect3DXamlAppComponent</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<WinMDAssembly>true</WinMDAssembly>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<!-- If OutDir was set outside of the project file, then we will append ProjectName -->
<OutDir Condition="'$(OutDirWasSpecified)' == 'true'">$(OutDir)\$(MSBuildProjectName)\</OutDir>
<!-- else, OutDir needs to have project specific directory in order to handle files with unique names -->
<OutDir Condition="'$(OutDirWasSpecified)' != 'true' and '$(Platform)' == 'Win32'">$(SolutionDir)$(Configuration)\$(MSBuildProjectName)\</OutDir>
<OutDir Condition="'$(OutDirWasSpecified)' != 'true' and '$(Platform)' != 'Win32'">$(SolutionDir)$(Platform)\$(Configuration)\$(MSBuildProjectName)\</OutDir>
<!-- After OutDir has been fixed, disable Microsoft.common.targets from fixing it again -->
<OutDirWasSpecified>false</OutDirWasSpecified>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="..\..\cocos2d\cocos\2d\cocos2d_winrt.props" />
<Import Project="..\..\cocos2d\cocos\2d\cocos2d_wp8_headers.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="..\..\cocos2d\cocos\2d\cocos2d_winrt.props" />
<Import Project="..\..\cocos2d\cocos\2d\cocos2d_wp8_headers.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="..\..\cocos2d\cocos\2d\cocos2d_winrt.props" />
<Import Project="..\..\cocos2d\cocos\2d\cocos2d_wp8_headers.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="..\..\cocos2d\cocos\2d\cocos2d_winrt.props" />
<Import Project="..\..\cocos2d\cocos\2d\cocos2d_wp8_headers.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>WP8;_WINRT_DLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<AdditionalDependencies>d3d11.lib;libGLESv2_phone.lib;libEGL_phone.lib;xaudio2.lib;libwebsockets.lib;libcurl.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
<AdditionalLibraryDirectories>$(EngineRoot)external\wp8-specific\angle\prebuilt\$(Platform);$(EngineRoot)\external\curl\prebuilt\wp8\$(Platform);$(EngineRoot)external\websockets\prebuilt\wp8\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WP8;_WINRT_DLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<AdditionalDependencies>d3d11.lib;libGLESv2_phone.lib;libEGL_phone.lib;xaudio2.lib;libwebsockets.lib;libcurl.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
<AdditionalLibraryDirectories>$(EngineRoot)external\wp8-specific\angle\prebuilt\$(Platform);$(EngineRoot)\external\curl\prebuilt\wp8\$(Platform);$(EngineRoot)external\websockets\prebuilt\wp8\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PreprocessorDefinitions>WP8;_WINRT_DLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<AdditionalDependencies>d3d11.lib;libGLESv2_phone.lib;libEGL_phone.lib;xaudio2.lib;libwebsockets.lib;libcurl.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
<AdditionalLibraryDirectories>$(EngineRoot)external\wp8-specific\angle\prebuilt\$(Platform);$(EngineRoot)\external\curl\prebuilt\wp8\$(Platform);$(EngineRoot)external\websockets\prebuilt\wp8\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PreprocessorDefinitions>WP8;_WINRT_DLL;CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<CompileAsWinRT>true</CompileAsWinRT>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\Classes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<AdditionalDependencies>d3d11.lib;libGLESv2_phone.lib;libEGL_phone.lib;xaudio2.lib;libwebsockets.lib;libcurl.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>ole32.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateWindowsMetadata>true</GenerateWindowsMetadata>
<AdditionalLibraryDirectories>$(EngineRoot)external\wp8-specific\angle\prebuilt\$(Platform);$(EngineRoot)\external\curl\prebuilt\wp8\$(Platform);$(EngineRoot)external\websockets\prebuilt\wp8\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Reference Include="platform.winmd">
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\cocos2d\cocos\2d\cocos2d_wp8.vcxproj">
<Project>{b5af91b3-64ea-44e1-84b0-d759e93758fb}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\cocos\audio\proj.wp8\CocosDenshion.vcxproj">
<Project>{df125891-eee9-4466-b903-f828fd272158}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\cocos\editor-support\cocosbuilder\proj.wp8\libCocosBuilder.vcxproj">
<Project>{20d4035d-fd3f-4fd3-baba-97bc1c38dfc2}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\cocos\editor-support\cocostudio\proj.wp8\libCocosStudio.vcxproj">
<Project>{51e5736e-e1a3-4c94-abb7-e92ecef9c12e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\cocos\editor-support\spine\proj.wp8\libSpine.vcxproj">
<Project>{7d4fc6eb-9497-4804-98f3-3eaedc896154}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\cocos\network\proj.wp8\libNetwork.vcxproj">
<Project>{7daa99e7-8e07-4fef-8374-8ec04e395d2e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\cocos\storage\local-storage\proj.wp8\libLocalStorage.vcxproj">
<Project>{88982c27-5a7b-40a8-86e7-b3187b44b322}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\cocos\ui\proj.wp8\libGUI.vcxproj">
<Project>{08fb23e4-1517-4edc-b682-da238cdaa83d}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\extensions\proj.wp8\libExtensions.vcxproj">
<Project>{04a0c42f-23bb-469b-a9d8-ca49136adbd4}</Project>
</ProjectReference>
<ProjectReference Include="..\..\cocos2d\external\Box2D\proj.wp8\Box2D.vcxproj">
<Project>{c55734a3-702c-4fa1-b950-32c8e169302f}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\..\Classes\HelloWorldScene.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Cocos2dRenderer.cpp" />
<ClCompile Include="src\Direct3DContentProvider.cpp" />
<ClCompile Include="src\Direct3DInterop.cpp" />
<ClCompile Include="src\DirectXBase.cpp" />
<ClCompile Include="src\EditBoxEvent.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\Classes\AppDelegate.h" />
<ClInclude Include="..\..\Classes\HelloWorldScene.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="src\Cocos2dRenderer.h" />
<ClInclude Include="src\Direct3DContentProvider.h" />
<ClInclude Include="src\Direct3DInterop.h" />
<ClInclude Include="src\DirectXBase.h" />
<ClInclude Include="src\DirectXHelper.h" />
<ClInclude Include="src\EditBoxEvent.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\cocos2d\external\curl\prebuilt\wp8\arm\libcurl.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\curl\prebuilt\wp8\arm\libeay32.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\curl\prebuilt\wp8\arm\ssleay32.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\curl\prebuilt\wp8\win32\libcurl.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\curl\prebuilt\wp8\win32\libeay32.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\curl\prebuilt\wp8\win32\ssleay32.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\websockets\prebuilt\wp8\arm\libwebsockets.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\websockets\prebuilt\wp8\win32\libwebsockets.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\wp8-specific\angle\prebuilt\ARM\libEGL_phone.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\wp8-specific\angle\prebuilt\ARM\libGLESv2_phone.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\wp8-specific\angle\prebuilt\Win32\libEGL_phone.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
<None Include="..\..\cocos2d\external\wp8-specific\angle\prebuilt\Win32\libGLESv2_phone.dll">
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</DeploymentContent>
</None>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>