mirror of https://github.com/axmolengine/axmol.git
245 lines
4.7 KiB
C++
245 lines
4.7 KiB
C++
#ifndef _ActionsTest_H_
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#define _ActionsTest_H_
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#include "../testBasic.h"
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#include "cocos2d.h"
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using namespace cocos2d;
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enum
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{
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ACTION_MANUAL_LAYER = 0,
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ACTION_MOVE_LAYER,
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ACTION_SCALE_LAYER,
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ACTION_ROTATE_LAYER,
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ACTION_JUMP_LAYER,
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ACTION_BEZIER_LAYER,
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ACTION_BLINK_LAYER,
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ACTION_FADE_LAYER,
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ACTION_TINT_LAYER,
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ACTION_ANIMATE_LAYER,
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ACTION_SEQUENCE_LAYER,
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ACTION_SEQUENCE2_LAYER,
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ACTION_SPAWN_LAYER,
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ACTION_REVERSE,
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ACTION_DELAYTIME_LAYER,
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ACTION_REPEAT_LAYER,
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ACTION_REPEATEFOREVER_LAYER,
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ACTION_ROTATETOREPEATE_LAYER,
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ACTION_ROTATEJERK_LAYER,
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ACTION_CALLFUNC_LAYER,
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ACTION_REVERSESEQUENCE_LAYER,
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ACTION_REVERSESEQUENCE2_LAYER,
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ACTION_ORBIT_LAYER,
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ACTION_FLLOW_LAYER,
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ACTION_LAYER_COUNT,
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};
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// the class inherit from TestScene
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// every Scene each test used must inherit from TestScene,
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// make sure the test have the menu item for back to main menu
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class ActionsTestScene : public TestScene
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{
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public:
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virtual void runThisTest();
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};
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class ActionsDemo : public CCLayer
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{
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protected:
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CCSprite* m_grossini;
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CCSprite* m_tamara;
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CCSprite* m_kathia;
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public:
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virtual void onEnter();
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void centerSprites(unsigned int numberOfSprites);
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void alignSpritesLeft(unsigned int numberOfSprites);
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virtual std::string title();
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virtual std::string subtitle();
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void restartCallback(NSObject* pSender);
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void nextCallback(NSObject* pSender);
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void backCallback(NSObject* pSender);
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};
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class ActionManual : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionMove : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionScale : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionRotate : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionJump : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionBezier : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionBlink : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionFade : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionTint : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionAnimate : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionSequence : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionSequence2 : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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void callback1();
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void callback2(NSObject* sender);
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void callback3(NSObject* sender, void* data);
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};
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class ActionSpawn : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionReverse : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionRepeat : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionDelayTime : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionReverseSequence : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionReverseSequence2 : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionOrbit : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionRepeatForever : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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void repeatForever(CCNode* pTarget);
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};
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class ActionRotateToRepeat : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionRotateJerk : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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class ActionCallFunc : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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void callback1();
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void callback2(CCNode* pTarget);
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void callback3(CCNode* pTarget, void* data);
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};
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class ActionFollow : public ActionsDemo
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{
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public:
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virtual void onEnter();
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virtual std::string subtitle();
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};
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#endif
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