mirror of https://github.com/axmolengine/axmol.git
233 lines
8.2 KiB
CMake
233 lines
8.2 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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# Copyright (c) 2021-2022 Bytedance Inc.
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#
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# https://axmolengine.github.io/
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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# this CMakeLists is to generate Axmol Engine Library
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# build ax
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# build axlua if AX_ENABLE_EXT_LUA=ON
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# The version number
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set(_AX_VERSION 1.0)
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if(NOT DEFINED _AX_CORE_LIB)
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set(_AX_CORE_LIB axmol CACHE INTERNAL "The axmol core lib name" )
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endif()
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project(ax_libs)
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option (AX_USE_COMPAT_GL "Use compat gl" OFF)
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option (AX_ENABLE_MSEDGE_WEBVIEW2 "Use Microsoft Edge webview2" ON)
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option (AX_ENABLE_MFMEDIA "Enabling microsoft media foundation for windows video player" ON)
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# default value for axmol extensions modules to Build
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# total supported extensions count: 12
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# extensions dependicies: COCOSTUDIO may depend on spine & dragonBones if they are present in buildset
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option(AX_ENABLE_EXT_GUI "Build extension GUI" ON)
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option(AX_ENABLE_EXT_ASSETMANAGER "Build extension asset-manager" ON)
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option(AX_ENABLE_EXT_PARTICLE3D "Build extension Particle3D" ON)
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option(AX_ENABLE_EXT_PHYSICS_NODE "Build extension physics-nodes" ON)
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option(AX_ENABLE_EXT_SPINE "Build extension spine" ON)
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option(AX_ENABLE_EXT_DRAGONBONES "Build extension DragonBones" ON)
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option(AX_ENABLE_EXT_COCOSTUDIO "Build extension cocostudio" ON)
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option(AX_ENABLE_EXT_FAIRYGUI "Build extension FairyGUI" ON)
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option(AX_ENABLE_EXT_LIVE2D "Build extension Live2D" OFF)
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option(AX_ENABLE_EXT_EFFEKSEER "Build extension Effekseer" OFF)
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if(WINDOWS OR MACOSX OR LINUX OR ANDROID)
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option(AX_ENABLE_EXT_IMGUI "Build extension ImGui" ON)
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else()
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set(AX_ENABLE_EXT_IMGUI OFF)
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endif()
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if (AX_ENABLE_EXT_EFFEKSEER AND ANDROID) # effekseer-axmol require use glad
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set(AX_USE_GLAD TRUE CACHE INTERNAL "Forcing use glad for platforms which use GL backend" )
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add_definitions(-DAX_USE_GLAD=1)
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endif()
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if(XCODE)
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# set(CMAKE_BUILD_WITH_INSTALL_RPATH YES)
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# set(CMAKE_INSTALL_RPATH "@executable_path/Frameworks")
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks" CACHE INTERNAL "")
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endif()
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set(_AX_THIRDPARTY_NAME "thirdparty" CACHE INTERNAL "" )
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if (WIN32)
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option(WIN32_PATH_USE_ACP "" OFF)
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if(NOT WIN32_PATH_USE_ACP)
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add_definitions(-DNTCVT_CP_DEFAULT=CP_UTF8)
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else()
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add_definitions(-DNTCVT_CP_DEFAULT=CP_ACP)
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endif()
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endif()
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include(2d/CMakeLists.txt)
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include(3d/CMakeLists.txt)
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include(platform/CMakeLists.txt)
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include(physics/CMakeLists.txt)
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include(physics3d/CMakeLists.txt)
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include(math/CMakeLists.txt)
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include(navmesh/CMakeLists.txt)
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include(renderer/CMakeLists.txt)
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include(base/CMakeLists.txt)
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include(ui/CMakeLists.txt)
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include(network/CMakeLists.txt)
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include(audio/CMakeLists.txt)
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set(_AX_HEADER axmol.h
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${_AX_2D_HEADER}
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${_AX_3D_HEADER}
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${_AX_PLATFORM_HEADER}
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${_AX_PHYSICS_HEADER}
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${_AX_PHYSICS3D_HEADER}
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${_AX_MATH_HEADER}
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${_AX_NAVMESH_HEADER}
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${_AX_RENDERER_HEADER}
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${_AX_BASE_HEADER}
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${_AX_AUDIO_HEADER}
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${_AX_UI_HEADER}
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${_AX_NETWORK_HEADER}
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)
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set(_AX_SRC axmol.cpp
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${_AX_2D_SRC}
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${_AX_3D_SRC}
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${_AX_PLATFORM_SRC}
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${_AX_PHYSICS_SRC}
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${_AX_PHYSICS3D_SRC}
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${_AX_MATH_SRC}
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${_AX_NAVMESH_SRC}
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${_AX_RENDERER_SRC}
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${_AX_BASE_SRC}
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${_AX_AUDIO_SRC}
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${_AX_UI_SRC}
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${_AX_NETWORK_SRC}
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)
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list(APPEND _AX_SRC ${_AX_HEADER})
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add_library(${_AX_CORE_LIB} ${_AX_SRC})
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MFMEDIA)
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ax_config_pred(${_AX_CORE_LIB} AX_ENABLE_MSEDGE_WEBVIEW2)
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# use thirdparty libs
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add_subdirectory(${_AX_ROOT_PATH}/thirdparty ${ENGINE_BINARY_PATH}/thirdparty)
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target_link_libraries(${_AX_CORE_LIB} thirdparty)
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# add base macro define and compile options
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use_ax_compile_define(${_AX_CORE_LIB})
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use_ax_compile_options(${_AX_CORE_LIB})
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# use all platform related system libs
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use_ax_depend(${_AX_CORE_LIB})
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target_include_directories(${_AX_CORE_LIB}
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PUBLIC ${_AX_ROOT_PATH}
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PUBLIC ${_AX_ROOT_PATH}/thirdparty
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PUBLIC ${_AX_ROOT_PATH}/extensions
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PUBLIC ${_AX_ROOT_PATH}/core
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PUBLIC ${_AX_ROOT_PATH}/core/platform
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INTERFACE ${_AX_ROOT_PATH}/thirdparty
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INTERFACE ${_AX_ROOT_PATH}/extensions
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INTERFACE ${_AX_ROOT_PATH}/core/base
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INTERFACE ${_AX_ROOT_PATH}/core/audio
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INTERFACE ${_AX_ROOT_PATH}/core/platform/${PLATFORM_FOLDER}
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)
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set_target_properties(${_AX_CORE_LIB}
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
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VERSION "${_AX_VERSION}"
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FOLDER "Internal"
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)
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if(XCODE OR VS)
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ax_mark_code_files("${_AX_CORE_LIB}")
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endif()
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message("CMake ${_AX_CORE_LIB} target_precompile_headers")
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target_precompile_headers(${_AX_CORE_LIB} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:axmol.h>"
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)
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if(WINDOWS)
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if(AX_ENABLE_MSEDGE_WEBVIEW2)
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find_program(NUGET_EXE NAMES nuget
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PATHS ${_AX_ROOT_PATH}/tools/external/nuget)
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if(NOT NUGET_EXE)
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message("NUGET.EXE not found.")
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message(FATAL_ERROR "Please run setup.py again to download NUGET.EXE, and run CMake again.")
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endif()
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exec_program(${NUGET_EXE}
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ARGS install "Microsoft.Web.WebView2" -Version 1.0.992.28 -ExcludeVersion -OutputDirectory ${CMAKE_BINARY_DIR}/packages)
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if(CMAKE_GENERATOR STREQUAL "Ninja")
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target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/${ARCH_ALIAS}/WebView2Loader.dll.lib)
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target_include_directories(${_AX_CORE_LIB} PUBLIC ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/include)
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else()
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target_link_libraries(${_AX_CORE_LIB} ${CMAKE_BINARY_DIR}/packages/Microsoft.Web.WebView2/build/native/Microsoft.Web.WebView2.targets)
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endif()
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target_compile_definitions(${_AX_CORE_LIB} PUBLIC _AX_HAVE_WEBVIEW2)
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endif()
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endif()
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# engine extensions
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add_subdirectory(${_AX_ROOT_PATH}/extensions ${ENGINE_BINARY_PATH}/extensions)
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if(MSVC)
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target_sources(${_AX_CORE_LIB} PRIVATE ./axmol.natvis)
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target_sources(${_AX_CORE_LIB} PRIVATE ../thirdparty/yasio/yasio.natvis)
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target_sources(${_AX_CORE_LIB} PRIVATE ../thirdparty/robin-map/tsl-robin-map.natvis)
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target_compile_options(${_AX_CORE_LIB} PUBLIC "/Zm2000")
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endif()
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if(ANDROID)
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add_subdirectory(${_AX_ROOT_PATH}/core/platform/android ${ENGINE_BINARY_PATH}/core/cpp-android)
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endif()
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# copy all thirdparty libraries to ${CMAKE_BINARY_DIR}/lib/$<CONFIG>
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# if (WINDOWS)
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# copy_thirdparty_dlls(libcocos2d ${CMAKE_BINARY_DIR}/lib/$<CONFIG>)
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# endif()
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#if(XCODE)
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# # Later versions of Xcode clang want to compile C++17 with aligned allocation turned on and this is only supported on iOS 11.0+
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# # TODO: Only turn this off if ${CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET} < 11.0
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# target_compile_options(${_AX_CORE_LIB} PUBLIC $<$<COMPILE_LANGUAGE:CXX>:-fno-aligned-allocation>)
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#endif()
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